You should consider multiclassing a few characters. It can be really tedious if you try to do the full party and you need to constantly reload for better attribute rolls on level-up, but the increased power is very noticeable. Remember to bank your bonus attribute points, but spend your skill points every level, otherwise you'll lose them on the next level.About to start my first playthrough so I've first read the wholebiblemanual. I was going to look at the race and profession matrices to choose a party with a decently varied skill-set. Are there any skills which are useless investing in, or any skills which are sort of must-haves? Also, should I consider multiclassing at a future level when planning out my party? Thanks!
you can't select who to divert your attacks on right as the game automatically chooses?
Ah, right. Earlier this year I played (and loved) Wizardry 8 and its phased-based combat is different since you can choose who to attack. Now that was a really cool combat system.you can't select who to divert your attacks on right as the game automatically chooses?
This is the way it works in Wizardry games, with phased-base combat. You assign commands and can target groups or rows of monsters, but then it plays out and you have no control which monster in a group is hit.
Don't concentrate too much on the whole class change thing for now, just enjoy the beautiful game and dive in its unique world. I had phases where I pumped XP like crazy and concentrated exclusively on the class change thing because I was afraid of not being able to access the prestige classes (I already mentioned the Kublai Axis barracks, great place to earn heaps of XP and build up your characters). But if you collect enough attribute points (reloading is advised if you only get 1-3 points), use them very sparingly (only invest where it's absolutely necessary to reach a new class) and take care to not get into one of the "dead ends" in class changing (there are some good spreadsheets in the net where you can easily plan the "road" your characters should take) its no problem to reach the prestige classes. It's only a bit of work, but it's worth it.Cheers all, I'll wait for a couple of more level ups then. Makes sense so that I can earn more attribute points which I don't have enough of right now anyway.
But if you collect enough attribute points (reloading is advised if you only get 1-3 points), use them very sparingly (only invest where it's absolutely necessary to reach a new class) and take care to not get into one of the "dead ends" in class changing (there are some good spreadsheets in the net where you can easily plan the "road" your characters should take) its no problem to reach the prestige classes.
You've only made a glimpse at the game by now, believe me, it's incredibly long (for me it took about 250 hours to finish it - with occasional help from a walkthrough). But what's even more incredible (at least for me): There is always more motivation to keep on going, it's so full of crazy stuff, interesting dungeons, encounters, great prose. It simply never gets boring...
The one-hit wasps are really something special. The most brutal enemy in the game imho, especially as they appear very early in the game, right after the St. George grave. You need to cast multiple armor spells (they stack) on your party and bring your speed to maximum then you squash them like flies.
Just play Grimoire. It's the pinnacle of the whole subgenre. Sure, the others are all nice classics and perfectly worth playing, but for me Grimoire is the real deal and it will keep you busy for many months. And you won't forget this experience.Okay I am about to wrap up Eye of the Beholder II, not sure about III atm. However, I am side playing DEMISE:Ascension. My next full time game is either getting back into M&M 6, Wiz 6, or do I dare touch Grimoire?
I'm looking for a dungeon blobber, that is long, and isn't shit.
Should I wait until I finish off Wizardry before touching this or ?