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Grimoire Thread

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
Wizardry 6 > Wizardy 7 > Wizardry 8 > Grimoire

the first three you can even do with the same party

EDIT: What Ludwig von Eisenthal said
 

MadMal073

Literate
Joined
Sep 7, 2020
Messages
44
You can do Grimoire before Wizardry. It might even be preferable, because when you finish Wizardry 6, you might want to import to 7 and then import to 8. The whole trilogy can take months to finish.

Thanks for this. I'm playing through Wizards & Warriors now and was going to play Wizardry 8 afterward before Grimoire, but may switch those and give Grimoire a try first. New at blobbers.

Quick q--looked through the Grimoire manual and saw a spell you can learn to travel to other planes of existence. Is that spell fully implemented in game? If so, how many different planes can you visit?
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
Quick q--looked through the Grimoire manual and saw a spell you can learn to travel to other planes of existence. Is that spell fully implemented in game? If so, how many different planes can you visit?

Only one. Though there are some weird places to visit even without the spell, including the far future.
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,713
Location
LAND OF THE FREE & HOME OF THE BRAVE
You've only made a glimpse at the game by now, believe me, it's incredibly long (for me it took about 250 hours to finish it - with occasional help from a walkthrough). But what's even more incredible (at least for me): There is always more motivation to keep on going, it's so full of crazy stuff, interesting dungeons, encounters, great prose. It simply never gets boring...
The one-hit wasps are really something special. The most brutal enemy in the game imho, especially as they appear very early in the game, right after the St. George grave. You need to cast multiple armor spells (they stack) on your party and bring your speed to maximum then you squash them like flies.

I noticed after only a couple minutes playing Wiz 7, you can't even go into the woods for casual exploration until you begin to learn how to use your team and your options in skills, spells and equipment. The very first plant creatures you meet will smash you if you just click "ATTACK" on everything and assume they are the usual practice dummies. After getting killed a dozen times I began to go through and look at some of the items I had found so I could use them in combat. I had to look at the spells to see what kind of strategy I could use to defeat these plants with my level one party. I wanted the wasps to be the "WHOA" moment at the start of the game so you would be forced to begin to use what you had strategically. Copying David Bradley's design elements from Wiz 7 and looking at his structure of the various areas can't go wrong. I put many parallels into GRIMOIRE.
 

Chris Koźmik

Silver Lemur Games
Developer
Joined
Nov 26, 2012
Messages
416
I'm trying to make a proper filter on Steam to list all Blobbers. Here is the topic: https://rpgcodex.net/forums/threads/list-of-all-blobbers-on-steam.134830/

Here is the Steam filter: https://store.steampowered.com/search/?sort_by=Reviews_DESC&tags=10695,3839,1720&category1=998

Can you add "First-Person" tag on Steam? https://store.steampowered.com/app/650670/Grimoire__Heralds_of_the_Winged_Exemplar_V2/
It would make the game appear on the list. Thanks!

EDIT: Whoa, that was fast! The tag was registered by Steam, the game is listed properly now. Thx!
 
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MadMal073

Literate
Joined
Sep 7, 2020
Messages
44
About to start my first playthrough and super excited! How is this for a first party on novice (yes novice--new to the blobber genre. My first crpg was isometric :P)?

(1) Saurian Berserker
(2) Giant Fighter
(3) Leonar Ranger
(4) Durendil Templar
(5) Feyfolk Bard
(6) Aeorb Sage
(7) Human mage (this is the only race/class combo I'm choosing for purely RP reasons--ref to my old D&D char)
(8) Vamphyr necromancer

Also, how are the "Crafting" classes (Thaumaturge and Metalsmith)? I heard they've been fully implemented now--would it be worth swapping out the above for one of them?
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
About to start my first playthrough and super excited! How is this for a first party on novice (yes novice--new to the blobber genre. My first crpg was isometric :P)?

(1) Saurian Berserker
(2) Giant Fighter
(3) Leonar Ranger
(4) Durendil Templar
(5) Feyfolk Bard
(6) Aeorb Sage
(7) Human mage (this is the only race/class combo I'm choosing for purely RP reasons--ref to my old D&D char)
(8) Vamphyr necromancer

Also, how are the "Crafting" classes (Thaumaturge and Metalsmith)? I heard they've been fully implemented now--would it be worth swapping out the above for one of them?

Keep in mind that Durendil cannot equip many of the armor items and that the Aeorb is very squishy. Sages can also use music intruments, so you don't need a Bard. Take a Barrower Thaumaturge instead, especially if you want to multiclass at some point.
 

MadMal073

Literate
Joined
Sep 7, 2020
Messages
44
Thanks guys--so far, so good on my first playthrough. Working my way through Aquavia now and just killed the snake miniboss. Even on novice the game is providing a reasonable level of challenge. Plenty of creatures were able to wipe the floor with me starting out (moths; mushrooms), but all of my characters except for the necro just gained a level, so I might have an easier time with those now.

What are "tablet robbers" and how do they work? I have the feature activated, but am not quite sure what it does...
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,742
Thanks guys--so far, so good on my first playthrough. Working my way through Aquavia now and just killed the snake miniboss. Even on novice the game is providing a reasonable level of challenge. Plenty of creatures were able to wipe the floor with me starting out (moths; mushrooms), but all of my characters except for the necro just gained a level, so I might have an easier time with those now.

What are "tablet robbers" and how do they work? I have the feature activated, but am not quite sure what it does...
In order to complete the game, you have to acquire 8 tablets scattered around the world. Tablet robbers are people that can potentially get there first, which means you have to get the tablets from them. This was inspired by a similar mechanic in Wizardry 7.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
You need to find tablets to finish the game. Tablet robbers are other parties that may find them first and then you need track them down - it's the same mechanic that was there in Wizardry 7.

Edit: Butter is a ninja.
 

MadMal073

Literate
Joined
Sep 7, 2020
Messages
44
Does anyone know how necromancers were made better in version 3.0? Do they possibly get a chance to become liches??? :bounce:
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
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Messages
1,879,250
Does anyone know how necromancers were made better in version 3.0? Do they possibly get a chance to become liches??? :bounce:

I remember that Cleve wanted to buff the Necromancers, not sure if anything was changed since then.
 

MadMal073

Literate
Joined
Sep 7, 2020
Messages
44
I noticed after only a couple minutes playing Wiz 7, you can't even go into the woods for casual exploration until you begin to learn how to use your team and your options in skills, spells and equipment. The very first plant creatures you meet will smash you if you just click "ATTACK" on everything and assume they are the usual practice dummies. After getting killed a dozen times I began to go through and look at some of the items I had found so I could use them in combat. I had to look at the spells to see what kind of strategy I could use to defeat these plants with my level one party. I wanted the wasps to be the "WHOA" moment at the start of the game so you would be forced to begin to use what you had strategically. Copying David Bradley's design elements from Wiz 7 and looking at his structure of the various areas can't go wrong. I put many parallels into GRIMOIRE.

Hey--just want to say how much I'm really enjoying Grimoire. I'm only about 12-15 hours in, but the experience has been amazing so far. Playing on Novice since I haven't played many blobbers, but the game is still putting up a very good challenge. I hope there are many more updates to come!
 

Gunnar

Arbiter
Joined
Jul 10, 2016
Messages
819
Does anyone know how necromancers were made better in version 3.0? Do they possibly get a chance to become liches??? :bounce:

I tested Necromancers after 3.0 and they hadn't been changed from what I could tell. The specific idea we talked about was to give them the ability to sometimes permanently gain a hit point if they kill something with certain spells.

Edit: here is Cleve's post on Necromancers I'm talking about
 
Last edited:

MadMal073

Literate
Joined
Sep 7, 2020
Messages
44
Does anyone know how necromancers were made better in version 3.0? Do they possibly get a chance to become liches??? :bounce:

I tested Necromancers after 3.0 and they hadn't been changed from what I could tell. The specific idea we talked about was to give them the ability to sometimes permanently gain a hit point if they kill something with certain spells.

That would be pretty cool. One thing that I did notice, though I'm not sure whether it's a new feature is that while Vamphyrs have low hp, it is pretty awesome when they hit with unarmed bite attacks. The bite itself only appears to do 1d4 or so damage, but it triggers a save that, when failed, deals about 15 damage more to the monster, that the Vamphyr gains as hp. Was a very pleasant surprise when I discovered that :)
 

noog24

Barely Literate
Joined
Oct 3, 2020
Messages
1
I don't know where to start. It's frankly incredible to me that this game exists and Cleveland saw this project through. 20+ years! As a software developer (albeit not a game developer) it's remarkable to see a fruitful release after that long of a development cycle. This is indeed the kind of dedication and vision that is lacking almost entirely in today's gaming industry. It's a success story I won't soon forget and will be sure to tell.

Ever since I played Wizardry 7 in my college days I've had a continued affinity for open-world games (still looking at you, Terraria). I eschew almost all other RPG's that are story/cutscene based and I fall squarely into the blobber genre when it comes to RPG's. The maps, the loot and the game mechanics, combined with a good pair of headphones and my esoteric choices in music - that is the story for me. More than any other game, Wizardry 7 has remained a touchstone for me - still remember my good friend and I, attending colleges 4 hours apart, often helping each other over the phone on this game. Well, mostly him helping me since he had a better knack for the puzzles. My strength was farming the right map regions and buffing up my characters when I was stuck LOL. I was a map piece short of finishing the game and I could never figure out what I had borked ... so in a sense I still feel like I have unfinished business, even after all this time!

I'm a week in and enjoying Grimoire so far. This game is a godsend because it has the quality of life improvements Wizardry 7 always needed and that Wizardry Gold (shudder) massively failed on. Going to take my time and enjoy this bad boy - I'm feeling this will be a memorable winter of gaming. Cheers and many thanks to you Cleveland!
 

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