Judging by the traffic in the thread - I'm terribly late for the party
. Whatever.
I'm not that far in the game yet. I am visiting the third larger location (Gardens of Midnight). Behind me there are two pretty cool dungeons (Shrine of Raptor, Aquavia) and one completely shitty (some cave with a ghost-boss). Overall, my impressions are positive, although the game also has a lot of obvious weaknesses. Some inevitable, some incomprehensible.
Exploration is fine; a bit like M&M but content is not so dense. The combat system is pointless and boring. In general, I like everything that resembles M&M in this game. And I don't like anything that resembles Wizardry (but that's a personal preference). In fact, the game could be briefly described as a mixture of these two styles of gameplay.
Random observations:
- I love the dialogue system. Having to type the right words yourself makes everything seem so mysterious. Game developers really should use this system more often.
- I have no problem with the fact that our logbook does not record all information automatically. And yet keeping notes on a piece of paper is tiring and unnecessary. The game should offer us some kind of journal/notebook inside the software itself. It would be nice to be able to manually note down "inside" the game, especially during dialogues. For example, it would be useful to have a diary that we can open at any time. Preferably with 5-10 bookmarks that we can manually name. I know I can open the game in a window mod and write in the notepad. But it's not the same. Overall, the lack of such a tool is my main complaint against this game.
- There are too many random fights, even on the "rare" setting.
- In fights, I would definitely prefer the classic turn-based system (action-> reaction) to the current "phase" system. This solution has always rejected me from the Wizardry series.
- Overall, I like the game's fantastic, fairy-tale atmosphere. The only thing that irritates me are these "animal" races. I hate when our gang looks like a fucking zoo. Half lizards, half wolves, half cats... It reminds me of those idiotic cartoons where animals play people...
I also don't like the fact that we can play evil races (drows, vampires). This clashes with the classic, adventure gameplay style.
- Overall, the game does not go beyond the classic dungeon-crawler style. For me, this has one negative consequence: our team is really nothing more than a table of numbers and parameters. If the parameter names were changed, we might as well steer a tank with eight customizable turrets. I know this is standard in this sub-genre. Nevertheless, many newer games try to break this "mechanical" impression. For example, in Wizardry 8 or M&M 10 our characters have some voices and taunts that allow us to treat them as individuals. This was missing here (though for understandable reasons).
I know this is an unpopular opinion, but I would prefer that we did not form the entire team at once. I'd rather find companions in the game world. They are supposed to be in the game - but they have some absurd parameters. In the first city, I wanted to add a fairy-thaumaturge to the team. But when I looked at her character sheet, I quit (more mana than the whole team combined; all skills 40/50+).
We'll see what happens next. The game reminds me of Wizards and Warriors in some ways. Good mechanics and structure of the location, nice dungeon designs, amazing atmosphere of adventure, no hand holding - but at the same time an unpleasant interface and numerous minor inconveniences. A very good game - and very irritating at the same time.