RPS: Deathfire: Ruins Of Nethermore, as well as being about the most RPG name of all time, looks like a return to classic late ’80s role-playing games. What was it about that era that made you want to head back there? Did the success of Grimrock have any part in that?
Guido Henkel: I looked at Legends of Grimrock and it made me realise that I had never considered what our classic games could look like if you gave them a modern day presentation. I always thought they were simply outdated as a whole, without realizing that at the core there is still an absolutely valid game core that was every bit as engaging now as it was 25 years ago. It only needed to be packaged properly. I really have to thank the guys at Almost Human to open my eyes to those possibilities.
Once that thought had broken, very quickly the desire grew inside me to conjure up the real role-playing magic of games like the Realms of Arkania trilogy and bring them to today’s players. Thus the concept of Deathfire: Ruins of Nethermore was born, and from the first moment it was clear to me, that it would be a real throwback to the classic games. After all, who better to build a traditionally inspired game like this, than the guys who built the traditional games to begin with? This is exactly our field of expertise. Old-school games by old-school guys!