Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Guido Henkel's Deathfire: Ruins of Nethermore - CANCELLED

Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Crooked Bee:
Someone asked the same question in the german forum and he answered, he would still continue the game, as too much work has gone into the game already. So while this isn't a call to remove the pledges it is somehow relieving. Please don't remove pledges, the more supporters he can show in the kickstarter campaign the more likely is support from official partners.
 

stony3k

Augur
Patron
Joined
May 8, 2007
Messages
470
Strap Yourselves In
Sometimes even when a project fails on KS, you can get alternate funding just based on the response. It happened with Neal Halford's book (although I wish he were working on a game instead). So please continue to pledge.

Edit: It is starting to get some mainstream media coverage, but unfortunately the folks who visit those places are not the target audience - too many idiots are saying "turn-based - Boorrring!"
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,993
Better it will be some tavern gossip or Curse ov Chaos Chronicles will strike back.
:spit!:
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
He's been moaning that most publishers have no interest in reviving the spirit of classic RPG design. Since bC was doing just that with Chaos Chronicles, it stands to reason that Guido likes them.
 

Overboard

Arcane
Joined
Mar 21, 2009
Messages
719
He's been moaning that most publishers have no interest in reviving the spirit of classic RPG design. Since bC was doing just that with Chaos Chronicles, it stands to reason that Guido likes them.

So, 2 + 2 = hopw roewur ne?
 

stony3k

Augur
Patron
Joined
May 8, 2007
Messages
470
Strap Yourselves In
The last update talks about some of the costs of blobber combat versus isometric combat
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
That's cool and all but he needs to work on improving the visibility of the project. I don't think changing rewards does much besides maybe get a few people to increase their pledges.

I can't see this possibly succeeding but I can't help but root for it a little unlike Shaker and some other games. Hopefully a half-funded game is enough to secure private funding. This almost feels like it needs to be completely rebranded.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Hm, why didn't they realease some gameplay (or even mockup) videos beside an edited trailer? It could help improve the visibility.
 
Last edited:

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
"We will make a truly exciting game that you will play over and over again."

but we get no money no matter how we try
 
Self-Ejected

HobGoblin42

Self-Ejected
Patron
Developer
Joined
Aug 25, 2012
Messages
2,417
Location
Munich
Codex 2013 Codex USB, 2014
I guess he was unlucky arriving too late to the party of old-school cRPGs. Obsidian and inXile already milked the core audience on KS and blobbers like "Legend of Grimock 2" and M&M X are being released soon. It don't think we will see a successful KS campaign for cRPGs on this production level anytime soon.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
98,123
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The "Kickstarter bubble" popped long ago. No-name RPGs struggled just as much in early 2013 as they are struggling today. Famous people with a nostalgic project can still bring out the millions.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I guess he was unlucky arriving too late to the party of old-school cRPGs. Obsidian and inXile already milked the core audience on KS and blobbers like "Legend of Grimock 2" and M&M X are being released soon. It don't think we will see a successful KS campaign for cRPGs on this production level anytime soon.
I think you're wrong. CRPG backers don't roll up and die after pledging to a project. There may be a financial "cooldown" for many backers but to think that Obsidian and inXile would have already extinguished the platform a year ago is crazy-talk.

Here's why this is failing:

A: There is no starpower what-so-ever to convince backers besides a smaller enclave of germans and Arkania fanatics.
Guido himself is not a big name. His studio seems rather non-existent and they have made no games together prior to this.
It's like inxile-before-wasteland-and-without-Fargo pitching a game.

B: Blobbers are unattractive and unpopular among the larger public (but any fun game will find its audience).
The only successful blobber/FPPRPG in recent time is Grimrock and M&MX. Grimrock was released as a fun and complete game and didn't require any trust-incentives to be successful. M&MX is riding on a popular franchise with Ubisoft backing.
The target audience is not the general CRPG audience. It's the wizardry/m&m audience. These games are very particular and definitely not everyone's cup of tea.

For an obscure and completely unknown studio to create a vaguely outlined blobber, I think 2500 backers is pretty okay. These 2500 probably includes the couple of hundred people who are (still to this day) big Arkania fans and actually follow what happens in the gaming world.

oh, and C:
Guido already failed a Kickstarter. This is common. The difference between this and the commonplace failures is that he didn't return with the original concept, but with a brand new concept. For enthusiasts like the people on RPG Codex, this sends bad signals. "He didn't believe in his own concept", "He does this new thing because he's rather succeed than do what he really wants", etc.
Not to mention the impression many got of Guido being nonchalant and dismissive when Thorvalla failed.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
What Kickstarter needs is a few successful big-name projects.
If Wasteland 2, PE and a few others do well, I think the trust people are willing to put into the platform will increase a lot.

Deathfire might indeed suffer mostly from being somewhat obscure and the fact that Guido seems to rub some people the wrong way.
Personally I don't understand it, but I guess that might be some latent autism on my side?
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Kickstarter, a platform only viable for people hiding behind large company names... sigh. Maybe it should be renamed to "Mockstarter".
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Kickstarter, a platform only viable for people hiding behind large company names... sigh. Maybe it should be renamed to "Mockstarter".

Just would just hurt their business even more.
 

stony3k

Augur
Patron
Joined
May 8, 2007
Messages
470
Strap Yourselves In
Fargo is probably the only guy (other than Double Fine at first) who knows exactly how to milk a Kickstarter. I don't include Obsidian because given their name recognition and recent history, they should have made much more than InXile.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Kickstarter, a platform only viable for people hiding behind large company names.
Only if they're asking for a lot of money.

STASIS is made by a guy less known than Guido (for the time being........ ........ ... . . . .) and is almost at the same amount of $.
Mandate is made by unknowns and is at Guido's target goal already (and they have 10 days to go).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom