I don't see the point in coldlight, violet teacher is good but I don't know whether I'll get many spells or not, starfall is good, flexible removal so I take that one. Maybe this is an erroneous instict from MtG but I value removal very highly in this mode.
Bluegill is meh at best, tiger is good but expensive for what it does, especially considering that Druid has some big class creatures available. Claw on the other hand is cheap and decent removal.
Grimscale: I don't think murloc decks are good in the arena, too hard to gather all murlocs. Shit 1-drop. Raid leader vs farseer: I assumed I'd get a decent amount of ++ stat cards, which could make a fairly large farseer with windfury. Idk if this theory held true, farseer attracts removal like a magnet.
Patriarch: shit. Argent squire: Meh at best. Raid leader works under certain conditions, sometimes even great.
Elven archer: One T drops are usually quite bad and this ones ability doesn't make up for it. Crocolisk is a decent dude with a decent body but I feel like the extra card from loot hoarder makes him better, since I'm not looking for beasts and suspect that my main strength will come from mid game.
I hear tauren warrior is a p cool guy, but ultimately I picked wrath because of the flexibility + potential for 2 for 1.
Dire wolf Alpha is a cool guy who supports his friends. An overall BRO.
Pondered the farseer vs, uh, farseer for a while but ultimately ended up drafting a farseer. I ended up very satisfied with my choice. If you ever get to choose between these two, definitely go for the farseer.
To the left we got a meh card, to the right an OK-ish, in the middle we get one that is pretty good. I mostly ended up using it for the +1+1 effect which made many swings go in my favour.
Here there was a choice I forgot to screenshot. I got the choice between hill giant, sea monster and the dude that costs 3 that removes divine shields for large stat boosts. Ended up with sea monster as the other two are too inconsistent. Sea giant pictured on the right
As for this slide, I went with starfire for OP removal+card advantage. I generally value gnomish inventor fairly low. Es right or es wrong judgement?
This one was fairly tricky for me. I see frostwolf as being a win more card, so I ruled him out. But both left and right card is good. I ended up picking the Alpha but I think if I were to choose again I'd gone for the other one.
Lord of the Arena: Doesn't do nearly enough for his cost. Stormwind knight: OK card but the 4-cost slot is highly contested and this one doesn't go above decent. Murloc tidehunter isn't the best card around but its decent and decent two drops are hard to come by.
Corsair is ruled out immediately. Swordsmith is good but a bit slow, keeper of the grove has nice utility. Picked keeper.
In hindsight I'm less certain about this choice but we'll see.
Left card: Shit, as it doesn't trigger battlecries. Right: Shit, as druid doesn't have secrets. That leaves young priestess, which is a decent card in its own right in spite of low survivability.
MEH. Picked Murloc because pirates are massively gay. Core hound is only good if you got some way of hasting it IMO.
This one was surprisingly hard for me as well. I generally favour crocolisk over raptor, as for lisk vs wrath - wrath does have that potential for a 2 for one and it's removal. Picked wrath.
Roar: Leaves you with a dead card if you got few creatures. Healing touch lØl. Silvermoon guardian is potentially a 2 for 1 tho realistically the opponent manages to play around that. Still picked him for trolling power.
Bite: good removal, if a bit pricy. Can also work as a finisher. Auctioneer is a tad slow, and also I was unsure if I would get all that many spells. Mana wraith will hit me as much as it hits them. Picked bite. In hindsight auctioneer might have been better but not certain of it.
Sunfury protector: decent but eh. Coldlight seer: gtfo. questing adventurer is an amusing fellow on the other hand. If nothing else he works as lightning rod for removal.
I ain't got no weapons lØl. Swipe all the way.
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Naturalize is fucking shit. Warrior meh. Brewmaster decent to great, depending on whether there is something good to bounce. If nothing else he's a beefy guy.
Ended up picking raging worgen as I hear so much good about these guys. Still haven't really seen them in action though, they all just die on me.
Dark Iron d0rf! The volourn pick of choice! I have heard so much good about you. In hindsight I wish I had taken mark of the wild or wrath instead.
Ah, my purple pick. BGH is too situational IMO, usually he'll just be a 4/2 for 3. Force of nature is 6 power for 6, that lasts.... One turn. Ancient of war best pick IMO. Not regretting this, each time he shows up he puts a huge speed bump in the opponents plans.
I really like flesheating ghoul but I also really like cleric. Ended up picking cleric. Which was better and why? Discuss.
Picked owl for silence trolling. I mean wrath is good but do I really need 3 of them? I hear it's against the rules!
Worgen vs Crusader. Ended up doing worgen for OP windfury potential. Dunno if that was the right choice really.
Tiger quite expensive, didn't feel like I had a slot for him. Rager too squishy. Swamp ooze decent stats for a passive that sometimes can piss off the opponent. Got ooze.
Lastly, there is no choice here. Seer 2 shit, savagery useless when I have only 2 cards that pumps my attack. Assassin isn't great but it works, I guess, and it helped me finish off my first opponent.