UglyBastard
Arcane
- Joined
- Jun 29, 2014
- Messages
- 821
Basic Mage is still one of the strongest decks in the game. Do note though that there is no single deck, not even Face Hunter or Patron Warrior that can win 100% of matches. Or even anywhere close. Everyone loses, a lot.
I hope you mean out of the basic decks (although the comparison with Hunter and Patron tells otherwise). Fully stocked Control Mage is OK, but nowhere near the level of the top tier decks. BASIC mage is literally shit, but still the best option out of the basic collection.
What your basic mage deck needs right now is 2 Ice Barriers. If you are going to craft something craft them both. They will increase the mage's longevity. Many mage games rely on the mage surviving to turn 7 even if it means taking quite a bit of damage, unleashing flamestrike and then going on the offensive with another flamestrike in hand to keep the board clear for your minions. Ice Barrier will help you with this. Water Elemental is one of the strongest minions for it's cost. Use it. It's also very helpful against weapon wielding classes. Other cheap cards to consider crafting are 2X Mana Wyrm and Unstable Portal.
Crafting Ice Barriers is a total fail. I would advise cvv strongly against it. Better get 1(!) Healbot (you are very likely to pull the second out of a pack sooner or later, crafting commons is extremely wasteful). Healbot is used in a plethora of decks and actually provides some board presence, so it's a better card that can also be more widely used. Ice Barrier is a zero tempo/card disadvantage play and does NOTHING in a deck with mostly basic cards.
It's only purpose is only to stall so you can set up your big play. If you have shitty basic minions that are already more likely to get destroyed by more valuable cards the last thing you want is to throw away another card to gain 8 life. This is how you lose games. ESPECIALLY if you don't have Scientist (which is the only redeeming quality that makes Ice Barrier borderline playable in anything that is not Freeze combo).
I'm aware that some old Grindermage decks played 1-2 copies, but his deck is VERY FAR AWAY from being such a thing and even then I don't think Barrier is that good in the deck.
Crafting 2 Annoyotrons was also a critical collection building mistake, but at least they are better than the basic 2 drops the game provides you with (not including Ooze).
General advice for cvv:
Don't craft commons if you can avoid it. NEVER EVER craft mediocre commons like Annoyotron unless it's the last thing you need for your Mechmage cancer deck or whatever. It's OK to craft A FEW ultra imba commons like Shredder at the start, but even then I would restrain myself and only go for 1 copy. The game floods you with commons, you will have them all rather soon.