GarfunkeL
Racism Expert
News from the front:
HoI2-style doctrine trees are back. No more pick'n'mix, you select your path and that's it. It will be possible to switch paths, with some sort of cost. Additionally, some paths share some techs, so after switching you don't have to start from the very top. As it was in HoI2, the country-examples for paths are Germany, USA, Britain, Soviet Union.
Divisional leaders are also gone, here's Darkrenown on the topic:
I wonder if the chain of command will be next to go? It's one that probably most often leaves newbies scratching their head (SOOO DIFFICULT) and is just as much work as assigning divisional leaders.
HoI2-style doctrine trees are back. No more pick'n'mix, you select your path and that's it. It will be possible to switch paths, with some sort of cost. Additionally, some paths share some techs, so after switching you don't have to start from the very top. As it was in HoI2, the country-examples for paths are Germany, USA, Britain, Soviet Union.
Divisional leaders are also gone, here's Darkrenown on the topic:
I'd describe myself as a pretty big fan of the HoI series (and bear in mind I did not work here until a while after Semper Fi was released, so it's not a "because I worked on them" thing), but re-arranging the leaders of the German army every game quickly went from a cool detail to a chore to something that made me want to kill myself half way through it. Use auto-assign? It wouldn't make the same choices I would make, it would not be optimal, I have to do it manually! I don't think I am alone in that. While we could spend time making much better auto-assign AI with the end-goal of letting players ignore a feature (except even a super good AI would not know your thoughts and you would likely have to tweak it anyway), that seems like a waste of resources. Features that are not fun should be made fun or removed, not shuffled off to be automated. Now I'm sure for some, assigning leaders was a task that was enjoyed every time, and I am sorry those people are losing a feature they liked, but we need to make what we think is a fun game.
I wonder if the chain of command will be next to go? It's one that probably most often leaves newbies scratching their head (SOOO DIFFICULT) and is just as much work as assigning divisional leaders.