Who cares about modding? [\quote]
Not me, but maybe folks who want to use more than 6 units in a battle.
But you know in real live warfare soldiers don't move that much. They will find nice defensible position and call air strike, because when air strike causes colateral damage, it's fine, but when they would use tank gun, there would be investigation and they would get into trouble.
Class. Not a soldier that trained himself into several areas because of necessity.
Who cares about realism? I mean why dont the aliens just hit us from orbit then? I'm not bothered abiut much realism, I like chess, for instance.
So basically it's the same system (move and action) that was used in Disgaea and Tactic Ogre, they just spiced it by RNG and few more actions that depends on class.
There are a lot of games that use such a system, especially JPN games. I imagine it will have similarities to Valkyria Chronicles too.
AP system were made to allow more degree of freedom, and to slow down game play to prevent a simple charge and melee hit against machine guns.
There are other ways of doing that without slowing the game to a number-grind. Make enemy interception fire reduce movement ability, for indtance.
The original game had heavy strategic layer, and forced into several hard choices that had impact on strategy for months. It also forced into heavy money managenment, at least for these who didn't did the manufacturing/selling cycle.
Strategic layer and choices are still there, and are probably less dry this time around.
The current game is and too simple, flashy, and kills suspension of disbelief. Big bosses? Threatening animations from aliens?
Those things in no way prevent the game from being deep as they are only surface--deep. Chess is a great example of a simple yet deep game.
XCOM isnt even out yet. Why are you people disliking it by default