Corey Cole
Transolar Games
- Joined
- Oct 10, 2012
- Messages
- 19
Blackthorne et alia: To be perfectly clear, Hero-U is still a tiled game. The difference is that the tiles are now rotated to give an isometric perspective. The advantage is that characters don't look like they're lying down, walls have natural perspective and are visible so you can interact with them, etc. The change is due to adding Terry Robinson as art director - He showed us how much difference a simple change can make in the game appearance and interface. Then I had to work on the programming budget to find a way to make the change. I'm told it doesn't affect the art budget, and might even make it easier on the artists.
We actually did plan the Kickstarter for two months before we launched it, but we had some communication issues during the campaign that resulted in us not getting the art we expected for updates. Trust me, having almost no art updates was *not* part of our plan for the Kickstarter. Lori and I didn't feel we could push on the artists since everyone was working for free, which turned out to be a mistake on our part. We've resolved the issue and are getting a lot of new concept art now. I'm not showing it yet since it's still at the sketch stage and people reacted very negatively when we put up the "test dungeon" in the first KS video.
And yes, we will do the Kickstarter campaign for Hero-U 2 very differently. We will have real assets to show as well as a game engine in which we can prototype new art not seen in Hero U: Rogue to Redemption. We will also probably aim at a lower funding goal since we will have income from the first game to pay for some of the second game's expenses.
We actually did plan the Kickstarter for two months before we launched it, but we had some communication issues during the campaign that resulted in us not getting the art we expected for updates. Trust me, having almost no art updates was *not* part of our plan for the Kickstarter. Lori and I didn't feel we could push on the artists since everyone was working for free, which turned out to be a mistake on our part. We've resolved the issue and are getting a lot of new concept art now. I'm not showing it yet since it's still at the sketch stage and people reacted very negatively when we put up the "test dungeon" in the first KS video.
And yes, we will do the Kickstarter campaign for Hero-U 2 very differently. We will have real assets to show as well as a game engine in which we can prototype new art not seen in Hero U: Rogue to Redemption. We will also probably aim at a lower funding goal since we will have income from the first game to pay for some of the second game's expenses.