Hey Plane Escapee I just implemented the clam you asked for, I hope you will like it! You can meet him in the Dolmen Hamlet (work in progress)
I'm experimenting with something to make the game more dynamic: Adding “occasional events” (sort of random encounters) that are accessible on the map every X travel, and which allow you to have merchants, trainers or enemies appear just once in the land (ignorable).
Still, I am not sure it's a good idea, what do you think?
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The icon on the map would be in a different place each time, with a distinct encounter, and most of the time, the icon is just not here
Example of encounter, traveling merchant:
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Love it! Left version is definitely very close to what i had in mind!I tried to make something, but I don't even really know what a clam is or what it looks like (it translates to "palourde" in french). Nor, for that matter, where to place its eyes. Anyway, I hope it looks like what you wanted Plane Escapee !I really like the style and concept of this. Looking forward to see how it turns out.
What are the chances that I'll be able to have an anthropomorphic clam in full platemail in my party?
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Great work, makes perfect sense for an armour trainer. Consider adding a southeast-asian slant to his speech patterns and maybe throw in something about an intense fear or dislike for lemons.Hey Plane Escapee I just implemented the clam you asked for, I hope you will like it! You can meet him in the Dolmen Hamlet (work in progress)
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Heroes of the Seven Islands DEMO is out now!
https://store.steampowered.com/app/3346810/Heroes_of_the_Seven_Islands_Demo/
I'd be glad to get your feedback, either here or on the Steam page, whichever you prefer!