SirSingAlot
Arbiter
darn, i was so looking forward to Creepy Girl Army 1
darn, i was so looking forward to Creepy Girl Army 1
Tzaero, thanks. I'm not quite confident about a being able to launch a successful Kickstarter, but maybe soon.
Thanks. Making a game solo is pretty demanding, but I think I'm proving that even something on this scale can be done solo if you're dedicated enough. A Kickstarter in the future though certainly will improve things a lot with more artwork, music, etc.As a fan of SRPGs and someone who always wanted to make my own, I'm pretty excited to see one getting made by someone solo.
I don't really have a specific look I'm going for, but I really do wish I had a dedicated concept artist and 3D modeler. I just grabbed some of the nicer assets off the Unity Asset Store (https://www.assetstore.unity3d.com/en/#!/content/13757 is the one you're seeing the most of), and I'm going to stick mostly with the same artist, and maybe some other assets that blend in with his. I'll keep improving my level design skills, and maybe I just need to mix things up a little more, as much as can be done within the constraints of a grid battlefield. Of course, if I can land a big enough Kickstarter, then I'll get unique assets made and hire a professional level designer, but I think if I can make do with what I have for now, then that's what I'll keep doing.Do you have a specific vision or style of what you want your game to look like? Any art or pictures that you want to copy/adapt?
Yes, indeed. But as-is, if the player unequips his armor, then his character will walk around naked. I don't think I would know anyone who would get excited about that, but to each his own.Jap-style tactical combat game... with no sex scenes. Bold.
ranged units and casters take 1.5x damage in melee combat
Ranged attacks let you damage the enemy without risk of melee counterattack
Is this nessessary? Why not just give them less hp? Or ranged damage resistance.
This sounds potentially overpowered. As Mr Pink said, perhaps you could ranged damage resistance to some (types of) units.
So I decided I needed a new logo. I've been posting new screenshots showing off new content and stuff that I'm learning in all aspects of game development, and with lots of new screenshots at Greenlight, I decided I needed to replace the "creepy girl army" screenshot I had been using as my game's cover art. Here's what I'm going with for now:
Now, I know what that looks like. I want this game to evoke a certain classic in the genre. I just hope I'm not overdoing it. But just in case, I do have some backups that I might go with instead. Any thoughts?