Hell Swarm
Learned
- Joined
- Jun 16, 2023
- Messages
- 2,144
You guys are getting as bad as the trannies at Doom world.
I started replaying Half-life 2 and I went from it's a great game to it's jank after about 2 hours. The physics system is constantly presented in ways to ruin the flow of the game with no benefit. The first time you have to smash some planks to progress is a tutorial, the 10th time it's a tedious exercise in changing weapons. The set pieces and various physics interactions in the early section are in general lack luster 20 years after release. They reuse the same explosive barrel into barnacles section at least 3 times and barrels blocking corridors isn't fun so why do it? The worse offense is a lack of object turning. Having to drop barrels into things to make them turn upright sucks.
Alyx is annoying and talks like a Marvel character, while everyone you meet says how great she is. She's often padding out the story segments saying nothing while you wait for her to open the next door and progress.
The story segments are painful because the writers are writing semi-comedic characters in a post apocalypse world. Why would you ever have a pet head crab or let it loose among delicate scientific equipment? Barney is the only likeable character so far. The game suffers greatly from a lack of NPC models in the opening sequence. When you leave one room only to walk into another with the exact same guy and voice it's weird.
The ladders barely function. Why do Valve suck at ladders?
I wouldn't call it a bad game, but I wouldn't call it a good one either. It's aged terribly but I'm still enjoying the parts between smashing planks.
I started replaying Half-life 2 and I went from it's a great game to it's jank after about 2 hours. The physics system is constantly presented in ways to ruin the flow of the game with no benefit. The first time you have to smash some planks to progress is a tutorial, the 10th time it's a tedious exercise in changing weapons. The set pieces and various physics interactions in the early section are in general lack luster 20 years after release. They reuse the same explosive barrel into barnacles section at least 3 times and barrels blocking corridors isn't fun so why do it? The worse offense is a lack of object turning. Having to drop barrels into things to make them turn upright sucks.
Alyx is annoying and talks like a Marvel character, while everyone you meet says how great she is. She's often padding out the story segments saying nothing while you wait for her to open the next door and progress.
The story segments are painful because the writers are writing semi-comedic characters in a post apocalypse world. Why would you ever have a pet head crab or let it loose among delicate scientific equipment? Barney is the only likeable character so far. The game suffers greatly from a lack of NPC models in the opening sequence. When you leave one room only to walk into another with the exact same guy and voice it's weird.
The ladders barely function. Why do Valve suck at ladders?
I wouldn't call it a bad game, but I wouldn't call it a good one either. It's aged terribly but I'm still enjoying the parts between smashing planks.