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IncendiaryDevice
Self-Ejected
![Village Idiot](/forums/smiles/titles/village_idiot.gif)
- Joined
- Nov 3, 2014
- Messages
- 7,407
Congratulations, you play Skyrim the way it was designed to be played (with the players trying to finish the job of game development, and succeeding at the more basic things). I'm still right though. You like the things Skyrim does, so you are ready to accept its mediocrity. You are that much more accepting because Skyrim was the first w'rpg' you played.
Lots of games do the things that Skyrim does and they do it better. Morrowind, for an instance, does almost everything Skyrim does and many times better. It has a better designed world, a better setting, a better character progression system and even a better plot. It can also be modded to hell and back. Yet its also old and some people feel unimmersed if characters aren't voiced. The old adage always applies, Skyrim is wide as an ocean, deep as a puddle. Mediocre and Marketable. That's what I said, on top of you being a newfag. Since I put both proposals in the same post, its safe for you to assume that I consider both explanatory.Congratulations, you play Skyrim the way it was designed to be played (with the players trying to finish the job of game development, and succeeding at the more basic things). I'm still right though. You like the things Skyrim does, so you are ready to accept its mediocrity. You are that much more accepting because Skyrim was the first w'rpg' you played.
First you said I liked Skyrim because few games do the things it does. Now you say I like it because it was my first western RPG. Which one is it?
Lots of games do the things that Skyrim does and they do it better. Morrowind, for an instance, does almost everything Skyrim does and many times better.
And the setting, the world design, the character system, the magic system and even the dungeon design. Technology aside, Skyrim only does conversations better because Morrowind didn't actually have a lot of them (and Skyrim has very simple ones). Even the Art Design in Morrowind (unmodded for the most part) is better. Morrowind's buildings, cities and characters truly feel like they belong to that province, as opposed to the ''''''Nordic'''''' High Fantasy boringness that permeates Skyrim as a whole.The only things that Morrowind truly has going for it are faction progression and the plot.
And the setting, the world design, the character system, the magic system and even the dungeon design.
Lots of games do the things that Skyrim does and they do it better. Morrowind, for an instance, does almost everything Skyrim does and many times better. It has a better designed world, a better setting, a better character progression system and even a better plot. It can also be modded to hell and back. Yet its also old and some people feel unimmersed if characters aren't voiced. The old adage always applies, Skyrim is wide as an ocean, deep as a puddle. Mediocre and Marketable. That's what I said, on top of you being a newfag. Since I put both proposals in the same post, its safe for you to assume that I consider both explanatory.
I don't actually think much of Morrowind, I just happen to think even less of Skyrim. That said, Morrowind does have better setting and world design than Skyrim. Its dungeons aren't ultra convenient to the player and there's an actual character system that, as easily broken as it is, adds some incentive not to be a jack of all trades and grandmaster all the same. Adding reason to use all the items you can find to make up for your weaknesses as opposed to stealth archerying through the game.You've got to be kidding me. Gothic had a great setting, world design, character system, and dungeon design. Not Morrowind.
This is an RPG. Get better at character development, already."miss miss miss" spam-clicky combat of Morrowind,
No, that's Skyrim where everything has draugrs with some retarded image matching puzzle in the middle and a physical way out at the end. Morrowind has plenty of tombs, sure, but actually look like tombs. Not theme park rides of the cancelled Nordic Mummy movie.and dungeons consist of more than the same copypasted caves and ancestral tombs.
Well, at least Morrowind tries that. On top of its more organic dungeon design, it adds interesting items to find. You reach Seyda Neen, hear rumours of the Master's Ring and then you may choose to go and find it. Or not. There's no quest compass to assist you there and once you get to the tomb, its a small dungeon that actually appears to be a tomb. Not a long ass corridor with pretty backgrounds and retarded puzzles. Just a place where someone buried their dead. In Skyrim there's nothing really. All the dungeons look the same. All the items are boring as fuck. Its not as bad as Oblivion, but even the daedric artifacts are pitiful.Bethesda thought they could get away with shitty dungeons by adding bits and pieces of cool equipment here and there.
Yes, a great fantasy world to explore and feel immersed in. Not my best experience, but there were some memorable moments here and there? With Skyrim it was all just boring. Everything is equally epic. Even the cows drop ancient treasures.In reality, Morrowind's dungeons are some of the most boring I've ever seen, mostly because they attempt to mimic "real life" (and thus ancestral tombs have a logical size, caves aren't highly elaborated, there's nothing to be found on Kwama mines, and so on).
Nice meme. Morrowind has its share of problems.
I don't actually think much of Morrowind, I just happen to think even less of Skyrim.
Morrowind has a character system, proven by how stupid people and newfags keep trying to kill things at melee without the proper character and/or level of power.The character progression system ultimately comes down to personal preference.
Yes though I'd add that as pitifully breakable as Morrowind is, there's something to break in there. Skyrim is just boring all year around.Morrowind has a more complex spell, alchemy, and enchant system, but also allows you to effectively break the game very easily. But yeah, I will concede that Morrowind gives you more options in regards to how you handle encounters because of this
This is completely wrong. Both games are troves of mediocrity and shit in their quest design. There's no quality or quantity here for comparison here. Morrowind's rewards can so easily break the game that they rarely matter outside of the early levels. Skyrim's rewards are so plentiful and the game so mediocre that nothing ever matters.This is a case of quality over quantity, more does not always equal better.
Yes they are, which is why I said that Morrowind has a better setting than Skyrim. You can piece something interesting out of their dialogue. And their dialogue is crucial, as you said, to the exploration of the world. NPCs in Skyrim went from that the bare minimum needed to string a conversation, in a pastiche 'nordic' high fantasy world and that always ends with 'let me mark that in your map'. It is mediocre. There's no way around it. What gain there is, the NPC schedules, don't make up for it. Even Dragon's Dogma has NPC schedules.NPCs in Skyrim are more believable than Morrowind's NPCs. Morrowind makes it seem like more effort was put into the NPCs, but when you analyze it most NPCs are simply Wikipedia articles with links
There was no illusion of that in Morrowind. If anything, the actual illusion here is that this:NPCs are shit in both games, but at least Skyrim doesn't try to hide that fact with walls of text to make the illusion that they actually tried to make them unique.
They aren't. However, I'd argue that Morrowind is actually greater than the sum of its parts as it does some things exceptionally. As opposed to Skyrim, which is mediocre all around -- as per the testimony of its fans.If you focus on these problems one can make the argument that both games are total shit.
Aka subjective.
I don't actually think much of Morrowind, I just happen to think even less of Skyrim. That said, Morrowind does have better setting and world design than Skyrim. Its dungeons aren't ultra convenient to the player and there's an actual character system that, as easily broken as it is, adds some incentive not to be a jack of all trades and grandmaster all the same. Adding reason to use all the items you can find to make up for your weaknesses as opposed to stealth archerying through the game,
This is an RPG. Get better at character development, already.
Well, at least Morrowind tries that. On top of its more organic dungeon design, it adds interesting items to find.
Does Skyrim excel at providing interesting things to see and interesting places to go?
For the most part, not really. Part of what makes Skyrim so fun to me is that I feel in a real world, thanks to the nice looking (modded) graphics. That way, even the most boring mountain is beautiful to look at, and that stops it from being boring.
Again, this is an RPG. Get good. You can two shot shit in Morrowind from the get go.Instead of that, we simply must kill enemies in the same boring as fuck "spam click" combat
That's what lore is for, to have something to engage with. Which Skyrim doesn't have.Unless you are actively getting entangled in the lore of the game, it's just as banal as any other RPG's.
Convenience is the symptom, not the disease. Otherwise, people wouldn't be asking for better dungeon design and the return of Mark and Recall. Skyrim's dungeons not only look the same (there's the dwemer and the draugr templates, have fun!) but they are all phony. Morrowind's feel as though part of that world. Skyrim is a theme park ride in Disneyworld.Morrowind's dungeons are already ultra convenient to the player: most of them are way too small when compared to Skyrim's, and what's worse, they all look basically the same.
Ancestral Tombs, Dwemer Ruins, Sixth House compounds and Kwama Mines all have a very different feel towards one another.Once you've been to one ancestral tomb, you've really been to almost any ancestral tomb.
They are all linear and therefore have the same layout. Stop being distracted by the pretty lights you had to mod in otherwise you'd puke.On the other hand, Skyrim's caves and dungeons are all consistently different, some actually have very cool layouts despite the linearity.
Actually, I prefer good Action RPGs. Dark Souls. Dragon's Dogma. Morrowind isn't an Action RPG, its just an RPG. Attacks don't connect just because of the graphics, its all in the die roll. Skyrim, on the other hand, is a terrible Action RPG. Less than mediocre.Sorry, I'd prefer the action RPG that actually makes sense, as opposed to "somehow this crab is dodging all of my attacks". Is that your idea of "roleplaying"?
I agree. Skyrim's itemization is pointless and Morrowind's whole game falls apart too quickly. At least finding the Master's Ring felt memorable. Though I guess those crossbows Bethesda carelessly threw around everwhere with DLC are broken enough as they are."Interesting" items that are just as pointless as those of Skyrim, because there's no challenge in Morrowind.
Played only once, vanilla in 2012. It was (subjectively) a great experience if only because I played it after getting bored with Skyrim's retarded puzzles. Critically, its much less than it felt to me, but still way better than Skyrim.I urge you to take your nostalgia glasses off and replay vanilla Morrowind.
I wish there was a "stealth archery" equivalent in Morrowind.
Again, this is an RPG. Get good.
I am not skilled enough to ensure that luck and happenstance aren't factors when lunging at an attack dog with a knife. I'd wager most people (and your shitty character) aren't. Also, Abstractionism 101: Know that this isn't a matter of simply connecting the pointy end of your shitty knife with the enemy, you can also fail to damage a giant fantasy armored crab. IE, you failed to hit a vulnerable spot. You are just that weak, or that was a glancing blow. Which is why Strenght is a factor in lots of RPGs.Again, this is an RPG. Get good.
Are you saying you are not skilled enough to stick a knife on a dog or a cat in real life? Because that's literally what you are implying: that somehow ridiculous dice rolls in Morrowind are acceptable, such as missing attacks on a slow-ass crab.
You know what, forget it. Another on the Ignore list.
Why don't you go outside then.I'm just glad based Poland is willing to push graphics as well as have solid RPG aspects
Sorry old people
it's 2013. I want shit to look real life
Yes though I'd add that as pitifully breakable as Morrowind is, there's something to break in there. Skyrim is just boring all year around.Morrowind has a more complex spell, alchemy, and enchant system, but also allows you to effectively break the game very easily. But yeah, I will concede that Morrowind gives you more options in regards to how you handle encounters because of this
This is completely wrong. Both games are troves of mediocrity and shit in their quest design. There's no quality or quantity here for comparison here. Morrowind's rewards can so easily break the game that they rarely matter outside of the early levels. Skyrim's rewards are so plentiful and the game so mediocre that nothing ever matters.This is a case of quality over quantity, more does not always equal better.
'Oh you mean the mudcrabs? Let me mark that on your map.'
I won't lie, those neon lines hurt my eyes. Fortunately there's always the dos version.
Why are we ragging on a guy who likes Skyrim as an animal hunting, looking at shit and sneaking simulator?
He just likes a animal hunting, looking at shit and sneaking simulator. Nothing wrong with that.
Emotional platitudes are no more a basis for discussion with other people than are logical tautologies. If we do not rationalize about our experiences and articulate them in a manner that others can understand, we can never relate those experiences to others, and that begs the question, "Why talk of our experiences at all?"Never ceases to amaze me how many folk try to logicalize an experience which is essentially meant to be emotional.