Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,699
Like others have said, Morrowind's quests aren't necessarily amazing. But I prefer the way its journal promotes exploring the world, rather than zipping from point A to B.
This, too. In Skyrim, once you have your quest marker it's basically "run straight for it". Meaning you can potentially miss a lot of places unless you decide to use the actual roads. Worst of all is the addition of "fast travel", which encourages players to skip exploration altogether, and an unintended side effect of fast travel is that it can totally break the narrative of quests.
I noticed that after doing the Dark Brotherhood's quest where you have to return to the base and save them from the Penitus Oculatus. With fast travel, you are *poof* right in the base. By using a horse and actually travelling, it feelsl ike you a racing against time, which is much more dramatic than "select destination".