It's weird how insanely different JRPGs are from the real RPGs we play here in the west. Must be incredible to grow up with Final Fantasies only, and then discover what real RPGs are like when you're older.
Obligatory "What is an RPG?"
A game where you have a choice in how your character develops, be it through story choices or simply through picking which skills to raise during levelup, or even just picking whether you want to be a fighter or a wizard.
Every western RPG, even the most primitive and even the most popamole, have at least one of these elements.
In Might and Magic 3, you don't get to allocate points on levelup, that is done automatically. But you
can choose your own custom party at the beginning of the game, creating 6 starting characters and determining their class and starting attributes. When it comes to spells, you also choose which ones your characters should learn.
In The Witcher, you play as a pre-determined character but you get to make choices during the storyline so this character behaves in the way *you* want him to behave, not a pre-determined scripted behavior. Also you get to raise the skills you want to raise during levelup.
Every single wRPG has at least a minimal amount of player-driven character development. Player-driven character development is what makes an RPG an RPG.
When I played Chrono Trigger, I didn't get to choose my character's starting skills. I just played a guy named Crono, and I got some party members later whose stats and skills were just as pre-determined as my own. On levelups, I didn't get to choose anything - the stats of the characters were raised automatically and I couldn't influence it in any way. Even magic spells and special attacks were just unlocked automatically at a certain level: there's no choice between an offensive spell and a healing spell; the offensive party member gets the offensive spell, the healer gets the healing spell. There is zero player-driven character development.
And when it comes to dialogues, holy shit that's even less player-driven! You don't even get to choose any dialogue options at all, not even Biowarean fake choices. Dialogues are pre-scripted and have zero player input at all. You don't get to play your character, you only watch your character playing himself.
While this is the only JRPG I played (other than tactical JRPGs such as Tactics Ogre, but those are considered an entirely seperate subgenre), I read that the Final Fantasies and other games of this genre follow the same formula: pre-determined character, pre-determined levelup bonuses, non-interactive dialogues.
Therefore, JRPGs are not RPGs because they do not contain any of the basic elements required to be called an RPG.