Morkar Left
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RPG in general...
Back in the day when I was a 9 year old kid (late 80's), there was a collaboration between Games Workshop/Citadel and Milton Bradley (MB). MB used the general background and flavour of Warhammer Fantasy / Warhammer Quest and released the board game Hero Quest. At the time such a board game was amazing; it had a shit load of plastic minis instead of simple counters and furniture and stuff. The game was even promoted regularly (!) on TV commercials and available in every large general store. As a kid who saw movies like Willow, Conan or LotR (the cartoon) it made an amazing impression. I didn't know about Warhammer or Games Workshop or DnD. Such things weren't available in Germany, especially if you had no English skills whatsoever. Not much of an rpg but it was when I started to make up some new rules on my own to allow the chars to get better and keep equipment (like potions). I bought all upgrade packs as well (I think 3 of it and I had the Master Edition) and really liked the continouos story that unfolded.
Around the same time I got introduced to Das Schwarze Auge (The Dark Eye / Realms of Arkania) pen and paper rpg. This was a hasty two-man introduction with me as a player and the other as the DM. The rules were all photocopied. It took only two hours (we had to went to sport) and only the basic rules but I was hooked. It was like Hero Quest except you could do ANYTHING you wanted! I shortly after copied the rules as well. I mostly played Hero Quest (and Star Quest) with friends at first because it was an easier concept to introduce people into. But I read all the background material and rules I could get my hands on (copy or buying with my pocket money) of DSA. For boardgamers rpgs were amazingly complex and the detail of the background information was unheard of. I slowly managed to acquire some gaming groups over the years and had lots of fun, much later on with other systems as well. I have to mention it took some years till pnp rpgs really took off in Germany besides DSA which was basically the German AD&D. AD&D was played here but never really had much of a chance. My first introdction to AD&D rules was in Baldur's Gate and I wasn't really impressed. Btw the second popular game system played was probably Vampire in the 90s followed by Shadowrun.
Around the same time in late 80's/early 90's I (or better my father) had an Amiga were I played a mix of games (all pirated copies with no manuals ofc). I mostly played strategy games (civ1 was my favourite) and most of the Amiga classics people know today (adventures were probably the most popular genre in Germany). I had Dungeon Master (boring), Bard's Tale (cooler but all the grind was really getting on my nerves) and probably some other rpgs I couldn't figure out because a lack of the manual. All in all I thought crpgs were not in the same league as pnp rpgs. I even preferred pnp solo adventures (DSA ofc) over crpgs. There was one exception: Starflight 2! It was awesome! Not much of an rpg (you maxed out really fast your chars and on planet you were always in your terrain vehicle) but you had a complete fully fledged freeform universe and you could and must talk to other species. Still one of the best gamers I ever played but I didn't consider it as an rpg at the time.
Might and Magic 4/5 were easy to understand and not as grindy as Bard's Tale. But my biggest impression and finally converting me to crpgs was Amberstar and ofc the RoA 1 and 2 which I got cheap. Those were probably the first crpgs I played were I could say these were real rpgs similar to the adventures we had in pnp. Great fun and extra awesome for the RoA games was that I already knew everyhing about the world and the rules system. I remember that even the tavern names of the towns from the first RoA game were fitting with the pnp descriptions (yeah, DSA is ridicously detailed). I could even use my pnp rule books for the game! The rules were a bit dumbed down (but not much and I think mostly because it was based on an older edition). Some other games like Planet's Edge etc. followed.
It was the time were I knew most rpgs from hearing because I had several regular computer magazines I bought. There were always articles about boradgames and pnp rpgs as well in the magazines and my first introductions to other systems than DSA happened there, mostly Battletech and Shadowrun.
It was in that time that I stumbled about an edition of the White Dwarf - Games Workshops' house magazin for their tabletop games. These dudes on the cover looked exactly like the Space Marines from Star Craft! Awesome! There was an after battle report about WH40K and it was the first time I learned that Hero Quest and Star Quest were based on these Games Workshop games. There was my new hobby. Soon I bought the WH40K rules (2nd Edition - which was awesome) and later on Warhammer Fantasy (I think 5th or 6th edition, the one introducing the Bretonians) and played that with friends as well. I still have that first White Dwarf magazin storaged away. Amazing in retrospect how much the GW deal with MB managed to ease me into the whole hobby and how much money they might have earned that way in the long run. It was at that time that I discovered that there were entire stores dedicated to rpgs and tabletop and comics... we even had two of these shops in our town!
Then the Amiga was gone and I later got a pc on my own. My father already had one but I mostly played WC2, Privateer (first full price game I bought) and X-Wing on it. In late 90's I got my own pc but had a break in gaming. In the early 2000 I remembered that there were crpgs and I wondered which amazing games were out there. With the new evolved wonder of the 21st century - tha intanet - I googled on my restricted access (probably google or rather Telekom search engine, maybe an hour a day with lots of offline reading, I don't know anymore) some recommendations. Surprisingly there weren't that much of it because I didn't know the genre died in between my absence.
The (German) recommendations were: Diablo, Gothic and Baldur's Gate. Allo over the german speaking internet always the same recommendations. I went on a shopping spree and got these three games. Diablo was in a Gold Games bundle together with Fallout 1, 2 and Might and Magic 6. Since Diablo was recommended the most I started with that. Not a bad game but considering it an rpg was a stretch for me. Gauntlet otr Moonstone weren't rpgs back in the day either. On to Gothic... Somehow a cool game but hardly an rpg, it was an action adventure (that's how Lara Croft games were called, Germans just loved adventures I guess). Maybe later if I'm in the mood. And then... no, not BG, crabbed the bundle and started to play - no not Fallout 1/2 either. I didn't try Fallout 1 or 2, that came way later after I discovered the rpgcodex, I was mostly interested in fantasy at the time. But Might and Magic 6! There I mostly knew what to expect and I had a lot of fun with it! After that I tried BG and that was the first game that truly felt like an evolution of the older rpgs with all the advancements I wanted to see. Still not perfect, but with such developments we will truly have amazing rpgs coming around in the following years! Well, not quite... After that I enjoyed Gothic more than I would have imagined, Morrowind as a blind buy surprise and later on a lot of classics I catched up on as well as other rpgs. I'm still missing out on the Goldbox games.
I never came back to Diablo.
Back in the day when I was a 9 year old kid (late 80's), there was a collaboration between Games Workshop/Citadel and Milton Bradley (MB). MB used the general background and flavour of Warhammer Fantasy / Warhammer Quest and released the board game Hero Quest. At the time such a board game was amazing; it had a shit load of plastic minis instead of simple counters and furniture and stuff. The game was even promoted regularly (!) on TV commercials and available in every large general store. As a kid who saw movies like Willow, Conan or LotR (the cartoon) it made an amazing impression. I didn't know about Warhammer or Games Workshop or DnD. Such things weren't available in Germany, especially if you had no English skills whatsoever. Not much of an rpg but it was when I started to make up some new rules on my own to allow the chars to get better and keep equipment (like potions). I bought all upgrade packs as well (I think 3 of it and I had the Master Edition) and really liked the continouos story that unfolded.
Around the same time I got introduced to Das Schwarze Auge (The Dark Eye / Realms of Arkania) pen and paper rpg. This was a hasty two-man introduction with me as a player and the other as the DM. The rules were all photocopied. It took only two hours (we had to went to sport) and only the basic rules but I was hooked. It was like Hero Quest except you could do ANYTHING you wanted! I shortly after copied the rules as well. I mostly played Hero Quest (and Star Quest) with friends at first because it was an easier concept to introduce people into. But I read all the background material and rules I could get my hands on (copy or buying with my pocket money) of DSA. For boardgamers rpgs were amazingly complex and the detail of the background information was unheard of. I slowly managed to acquire some gaming groups over the years and had lots of fun, much later on with other systems as well. I have to mention it took some years till pnp rpgs really took off in Germany besides DSA which was basically the German AD&D. AD&D was played here but never really had much of a chance. My first introdction to AD&D rules was in Baldur's Gate and I wasn't really impressed. Btw the second popular game system played was probably Vampire in the 90s followed by Shadowrun.
Around the same time in late 80's/early 90's I (or better my father) had an Amiga were I played a mix of games (all pirated copies with no manuals ofc). I mostly played strategy games (civ1 was my favourite) and most of the Amiga classics people know today (adventures were probably the most popular genre in Germany). I had Dungeon Master (boring), Bard's Tale (cooler but all the grind was really getting on my nerves) and probably some other rpgs I couldn't figure out because a lack of the manual. All in all I thought crpgs were not in the same league as pnp rpgs. I even preferred pnp solo adventures (DSA ofc) over crpgs. There was one exception: Starflight 2! It was awesome! Not much of an rpg (you maxed out really fast your chars and on planet you were always in your terrain vehicle) but you had a complete fully fledged freeform universe and you could and must talk to other species. Still one of the best gamers I ever played but I didn't consider it as an rpg at the time.
Might and Magic 4/5 were easy to understand and not as grindy as Bard's Tale. But my biggest impression and finally converting me to crpgs was Amberstar and ofc the RoA 1 and 2 which I got cheap. Those were probably the first crpgs I played were I could say these were real rpgs similar to the adventures we had in pnp. Great fun and extra awesome for the RoA games was that I already knew everyhing about the world and the rules system. I remember that even the tavern names of the towns from the first RoA game were fitting with the pnp descriptions (yeah, DSA is ridicously detailed). I could even use my pnp rule books for the game! The rules were a bit dumbed down (but not much and I think mostly because it was based on an older edition). Some other games like Planet's Edge etc. followed.
It was the time were I knew most rpgs from hearing because I had several regular computer magazines I bought. There were always articles about boradgames and pnp rpgs as well in the magazines and my first introductions to other systems than DSA happened there, mostly Battletech and Shadowrun.
It was in that time that I stumbled about an edition of the White Dwarf - Games Workshops' house magazin for their tabletop games. These dudes on the cover looked exactly like the Space Marines from Star Craft! Awesome! There was an after battle report about WH40K and it was the first time I learned that Hero Quest and Star Quest were based on these Games Workshop games. There was my new hobby. Soon I bought the WH40K rules (2nd Edition - which was awesome) and later on Warhammer Fantasy (I think 5th or 6th edition, the one introducing the Bretonians) and played that with friends as well. I still have that first White Dwarf magazin storaged away. Amazing in retrospect how much the GW deal with MB managed to ease me into the whole hobby and how much money they might have earned that way in the long run. It was at that time that I discovered that there were entire stores dedicated to rpgs and tabletop and comics... we even had two of these shops in our town!
Then the Amiga was gone and I later got a pc on my own. My father already had one but I mostly played WC2, Privateer (first full price game I bought) and X-Wing on it. In late 90's I got my own pc but had a break in gaming. In the early 2000 I remembered that there were crpgs and I wondered which amazing games were out there. With the new evolved wonder of the 21st century - tha intanet - I googled on my restricted access (probably google or rather Telekom search engine, maybe an hour a day with lots of offline reading, I don't know anymore) some recommendations. Surprisingly there weren't that much of it because I didn't know the genre died in between my absence.
The (German) recommendations were: Diablo, Gothic and Baldur's Gate. Allo over the german speaking internet always the same recommendations. I went on a shopping spree and got these three games. Diablo was in a Gold Games bundle together with Fallout 1, 2 and Might and Magic 6. Since Diablo was recommended the most I started with that. Not a bad game but considering it an rpg was a stretch for me. Gauntlet otr Moonstone weren't rpgs back in the day either. On to Gothic... Somehow a cool game but hardly an rpg, it was an action adventure (that's how Lara Croft games were called, Germans just loved adventures I guess). Maybe later if I'm in the mood. And then... no, not BG, crabbed the bundle and started to play - no not Fallout 1/2 either. I didn't try Fallout 1 or 2, that came way later after I discovered the rpgcodex, I was mostly interested in fantasy at the time. But Might and Magic 6! There I mostly knew what to expect and I had a lot of fun with it! After that I tried BG and that was the first game that truly felt like an evolution of the older rpgs with all the advancements I wanted to see. Still not perfect, but with such developments we will truly have amazing rpgs coming around in the following years! Well, not quite... After that I enjoyed Gothic more than I would have imagined, Morrowind as a blind buy surprise and later on a lot of classics I catched up on as well as other rpgs. I'm still missing out on the Goldbox games.
I never came back to Diablo.
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