Hellraiser
Arcane
Voted "hate: other", as this is complicated.
I'm in the modern consoles and console games are almost all worthless camp, just like AAA is nowadays, but otherwise I just don't care about modern consoles as such. Tied to this there is also no notable distinction in the audience anymore between PC and consoles, since all AAA/P2W/GAAS is the same corporate slop made by the few big publishers that survived waves of consolidation on the market, retards on steam are essentially the same lot as the consoletards of old, as they belong to the same group of consumers. There is however a different market segment that replaced console as the primary factor of decline and adjustement to the lowest common denominator in games - the mobile market, although ironically a lot of the worst bullshit (apart horrible touch interfaces) like f2p/microtransactions started on the PC in Asia in the early 2000s when online gaming kicked off there. Anyway here my stance is uniform regardless of platform, big publishers need to be nuked from orbit and their land salted etc.
As for actual gaming time and playing on consoles, I have a roughly 60/40 PC/older console split as I got more heavily into retrogaming in the past few years. The newest ones I own are the PS Vita and PS3. Here especially with the older consoles up to the 32/64bit generation, while game design and tech was primarily pushed forward by novel computer game titles back in those games (now it's all multiplatform cash-maxxing), there's a fair bit of creativity put into a bunch of titles which I like discovering/noticing. Be it some unique hacks or weird technical solutions (for instance, how the tracks are drawn in Road Rash on the Megadrive) to push the hardware to the limit, clever color use/art design or really good music (or interesting technical solutions to music/sound, considering how the hardware worked). There's also more diversity and a whole gallery of now mostly dead/long gone developers and publishers, when the industry was still in the pioneer/start-up phase of experimentation, before consolidation and industry maturity got us to the current age of creative stagnation driven by typical big business and shareholder operations (also known as enshittification). The older console libraries are thus for me in part interesting from a "history of art" point of view.
And of course quite a few of those are still fun to play, even with 0 nostalgia for most of the titles, that is if you are into the particular genres of mostly action games (yes yes, there are also some jrpgs and the obscure strategy games ported from some popular in japan computer etc. in there somewhere as well, hold your horses turboweebs). They're a nice distraction/break from yet another tactical/strategy/management simulation/RPG title on PC, sometimes you just want to race, do snowboard tricks or jump on some platforms.
I'll also add here that I do like my handhelds as they're convenient for travelling, commuting or whenever I need to be on the couch and watch over the kids or something. Shame modern day solutions are bulkier than the PSP or DS were (I'm talking steamdeck and Switch here, not modern emulation handhelds), fitting into a pocket is still an advantage for me.
I'm in the modern consoles and console games are almost all worthless camp, just like AAA is nowadays, but otherwise I just don't care about modern consoles as such. Tied to this there is also no notable distinction in the audience anymore between PC and consoles, since all AAA/P2W/GAAS is the same corporate slop made by the few big publishers that survived waves of consolidation on the market, retards on steam are essentially the same lot as the consoletards of old, as they belong to the same group of consumers. There is however a different market segment that replaced console as the primary factor of decline and adjustement to the lowest common denominator in games - the mobile market, although ironically a lot of the worst bullshit (apart horrible touch interfaces) like f2p/microtransactions started on the PC in Asia in the early 2000s when online gaming kicked off there. Anyway here my stance is uniform regardless of platform, big publishers need to be nuked from orbit and their land salted etc.
As for actual gaming time and playing on consoles, I have a roughly 60/40 PC/older console split as I got more heavily into retrogaming in the past few years. The newest ones I own are the PS Vita and PS3. Here especially with the older consoles up to the 32/64bit generation, while game design and tech was primarily pushed forward by novel computer game titles back in those games (now it's all multiplatform cash-maxxing), there's a fair bit of creativity put into a bunch of titles which I like discovering/noticing. Be it some unique hacks or weird technical solutions (for instance, how the tracks are drawn in Road Rash on the Megadrive) to push the hardware to the limit, clever color use/art design or really good music (or interesting technical solutions to music/sound, considering how the hardware worked). There's also more diversity and a whole gallery of now mostly dead/long gone developers and publishers, when the industry was still in the pioneer/start-up phase of experimentation, before consolidation and industry maturity got us to the current age of creative stagnation driven by typical big business and shareholder operations (also known as enshittification). The older console libraries are thus for me in part interesting from a "history of art" point of view.
And of course quite a few of those are still fun to play, even with 0 nostalgia for most of the titles, that is if you are into the particular genres of mostly action games (yes yes, there are also some jrpgs and the obscure strategy games ported from some popular in japan computer etc. in there somewhere as well, hold your horses turboweebs). They're a nice distraction/break from yet another tactical/strategy/management simulation/RPG title on PC, sometimes you just want to race, do snowboard tricks or jump on some platforms.
I'll also add here that I do like my handhelds as they're convenient for travelling, commuting or whenever I need to be on the couch and watch over the kids or something. Shame modern day solutions are bulkier than the PSP or DS were (I'm talking steamdeck and Switch here, not modern emulation handhelds), fitting into a pocket is still an advantage for me.