Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,918
I hate console players more than i hate the machines.
Can you name some PC games with actually "complex gameplay"? Most only look complex until you learn that you can ignore 95% of the options they give when it comes to overcoming the trivial challenges they throw your way, and thus they all boil down to incredibly simple brain dead games where the only difficulty is the initial learning curve of figuring out all the shit you can ignore.the term "PC master race" referred originally to complex gameplay
Firstly, you seem to be confusing "complex" with "difficult". Simply being complex is already an asset that is chronically lacking in consolised games which keep "streamlining" everything and reducing complexity. In that tradition, complexity is often seen as "feature bloat". For example, something like Victoria 2 is not very difficult, but still has enjoyable complexity that permits intellectual enjoyment. Consolised games tend to achieve difficulty via fast twitching, which is really quite worthless.Can you name some PC games with actually "complex gameplay"? Most only look complex until you learn that you can ignore 95% of the options they give when it comes to overcoming the trivial challenges they throw your way, and thus they all boil down to incredibly simple brain dead games where the only difficulty is the initial learning curve of figuring out all the shit you can ignore.the term "PC master race" referred originally to complex gameplay
I'm doing no such thing.Firstly, you seem to be confusing "complex" with "difficult".
I've played 2 of the games you've listed above, HoMM3 and Civ4. I love these games dearly, but they're not really complex games.Civilization 4 (Deity), Old World (The Great), Underrail, Heroes of Might and Magic 3 (maps like Devil in the Details), Conquest of Elysium, Dominions all have plenty of difficulty in addition to complexity.
Soundtrack:
Much has been said about the crucial role that the advent of console ports played in the catastrophic mid-2000s decline of the RPG. The normalisation of degenerate weeb style and genres among white youth. Switching to "cinematic" cutscenes because it's hard to see detailed interface on the television or interact with it without a mouse. Destruction of complex gameplay or the reduction of difficulty to reaction times. The absence of transition from childhood to adulthood as you graduated from NES to PC. The physical marginalisation of PC games in CD shops where they were relegated to single smaller stands. The influence of the consoles has been malign and extensive, especially starting from Playstation and XBox. The gaming traditions which were most insulated from consoles have been the most fruitful in terms of decent games (Germany, Russia, Poland, Ukraine, Serbia, Sweden, etc.) Even after the relative decline in console dominance thanks to Steam, we still now have to live with their influence left after their thrust.
Yet although many on the Codex express anti-console prejudice, some seem to tolerate them or even like them (see e.g. the JRPG subforum). Besides, people sometimes misconstrue PC supremacy as being based on graphics, whereas it is based on the content and type of gameplay. E.g. the term "PC master race" referred originally to complex gameplay, but then for some people it came to mean "fancy graphics due to updateable hardware".
How much do you subscribe to PC supremacism and hate the consolefag?
Soundtrack:
This is only theoretical. In practice, a console is intended to be played with a gamepad or joystick on a TV, and to have a set amount of games intended for that console. This is how the vast majority of people use them, and this is what defines the character of games on them, the sort of people who play them, the historical trajectory for that gaming culture, etc. (Among other things, there are others like no clear transition away from children-oriented consoles like NES). Probably there is 1 out of 1 000 000 console players who uses it to emulate Jagged Alliance 2 or something, but this is irrelevant.And which component is it we don't like: the console itself, its handheld controller, TV screen, games or players? Keep in mind you can(?) connect a console to a PC screen, keyboard and mouse too. A handheld controller might be superior for certain types of games (racing?), and can also be connected to a PC. TV screens are practical if several persons participate in the same room. Retarded console gamers nowadays play PC games too, or maybe PC gamers themselves have become more retarded.
lol, look at any modern aaa game. they have no idea what "requirements" are. "you bought best possible machine on the market? enjoy our laggy mess"how the influence of consoles in terms of both their hardware requirements and their laughably-misnamed "controller" interfaces, has stunted the design and development of vidya from what it was on a trajectory to being and could have been.
but look at what you're getting in return.