Cheers, added some of them that seemed interesting. I'm not gonna add straight shoot'em up and fighting games as I have zero care for those, sorry (but racing games are fine).Please add:Same here, so this general Top 20 is even better. Updated the spreadsheet with the recommendations (keeping Ash'es in a separate column; I don't believe in averages when it comes to reviews).I am not a connosuer of JRPG as most are low quality storyfag games and cringe weebness, but rather a connoisseur of quality gaming.
Armored Core
Carnage Heart
Einhander
Elemental Gearbolt
Front Mission 2
Future Cop
Ghost in the Shell
Llylgamyn Saga
Nectaris
New Age of Lyllgamyn
Omega Boost
Panekit
R-Type Delta
RC de Go
Side by Side Special 2000
Silent Bomber
Trap Gunner
Which game are you referring to? Is it Trap Gunner? It's not really a fighting game.fighting games
Disregard everything else said in this thread, there's only one correct answer to such specifications. Play as the ultimate Chad in Sengoku RanceIs there ANYTHING where I don't have to play as a little girl with a squeaky voice? Is there any jPRG where I can play a character like these:
Learn jap and play the hidden gems.Kinda sucks that I played 99% of the games on that list already
What am I suppose to do, devs don't make games like these anymore -.-
Many on your list were action/shoot'em up games. There weren't any fighting games, I was just saying in general I don't care about them personally.Which game are you referring to? Is it Trap Gunner? It's not really a fighting game.fighting games
So many people use threads like this to recomend their personal ultra-niche games. The point is to offer games that are accessible and ease players into the genre. No one is going to be turned into a JRPG fan by fucking Dark Spire.
CVV just play Final Fantasy 7 like everyone else, for fuck's sake.
I wanna hate-try some
I simplify these questions by going for the original experience 90% of the time. That's what represents the devs' vision best—the rest is usually just tampering and watering down by different people and teams.I must say, I've been curious about FF7 OG for many years but never got around to playing past the first battle in the train station (about 2 minutes in). But I finally obtained a copy after much anguish, indecision and research on which port or version to play (there must be at least 10 of them by now not including the remakes and spinoffs). Considered the PSX original in emulation but I want at least some QoL stuff. So I finally settled on the Switch version. Seems to give the most authentic experience with even original MIDI music and 15 FPS in battle, and bug fixes, of course. May the God of jRPG Emus be with me.
I was scared off playing the PSX original because I heard some of the battles could be slow and that the Switch version at least has 2X-3X speedup option, though CE could probably speed up the OG PSX game if DuckStation supports that. I know I could never get Cheat Engine's speedhack to work in retroarch though.I must say, I've been curious about FF7 OG for many years but never got around to playing past the first battle in the train station (about 2 minutes in). But I finally obtained a copy after much anguish, indecision and research on which port or version to play (there must be at least 10 of them by now not including the remakes and spinoffs). Considered the PSX original in emulation but I want at least some QoL stuff. So I finally settled on the Switch version. Seems to give the most authentic experience with even original MIDI music and 15 FPS in battle, and bug fixes, of course. May the God of jRPG Emus be with me.
As Zed Duke of Banville has pointed out, the original SNES versions have superior music which has been probably mutilated to various degrees in the later ports and remakes.
MOD files were an Amiga thing. The SNES had a unique synthesiser chip that also had some DSP capabilities (for example, to generate the sound of echoes and reverberations), so they must have written some custom low-level driver that took advantage of that chip, similarly to how people coded their custom drivers to drive the SID synthesiser chip of the C64.Yeah, SNES music in FF6 was incredible. Will never forget the opera scene and the use of .mod files (I think) or something similar to simulate human singing.
The echoing is what makes FF3s soundtrack so much, just as the bass on the Genesis made so much of that consoles game music iconic.MOD files were an Amiga thing. The SNES had a unique synthesiser chip that also had some DSP capabilities (for example, to generate the sound of echoes and reverberations), so they must have written some custom low-level driver that took advantage of that chip, similarly to how people coded their custom drivers to drive the SID synthesiser chip of the C64.Yeah, SNES music in FF6 was incredible. Will never forget the opera scene and the use of .mod files (I think) or something similar to simulate human singing.
MOD files on the Amiga were basically collections of PCM samples and a MIDI-like notation to specify which sample to play and when (plus various effects to mangle the samples in real-time).
Btw, a very good comparison why you need crummy NTSC CRT shaders for these old pixel-gfx games. What was happening back then was the *opposite* of what these indie "retro games" try to achieve. There were no blocky pixels in sight, the cheap consumer TVs and even cheap home computer monitors "melted away" the edges of the "pixels", plus the screens were small, so you were not looking at mosaics like on a 24-27" modern flat screen display with the ~320x200 content filling the screen with 100% sharp integer scaling...
I've had the same experience when going from the C64 + small PAL TV and Amiga 500 + 15kHz Commodore monitor combos to a 486 equipped with a 14" SVGA monitor. 320x200 256-colour content just looked blocky as hell because PC monitors were first and foremost optimised for text sharpness so you can do office work on them all day. Gone was the magic and the lo-fi soul of low-res pixel graphics.Of course they did. It's why, as amazing as the transition was from FF3 to FF7 was, I found the graphics a step down given how wonderfully smooth and apparently detailed things like fires and lamps looked when alight in the SNES game.
Really poor choice. All you need is either the original PC release or the Steam version and Reunion.I must say, I've been curious about FF7 OG for many years but never got around to playing past the first battle in the train station (about 2 minutes in). But I finally obtained a copy after much anguish, indecision and research on which port or version to play (there must be at least 10 of them by now not including the remakes and spinoffs). Considered the PSX original in emulation but I want at least some QoL stuff. So I finally settled on the Switch version. Seems to give the most authentic experience with even original MIDI music and 15 FPS in battle, and bug fixes, of course. May the God of jRPG Emus be with me.
Learn jap and play the hidden gems.Kinda sucks that I played 99% of the games on that list already
What am I suppose to do, devs don't make games like these anymore -.-
Dragon quest iv,dragon quest monsters 1-2 and uncharted waters jap only ports are nice.Learn jap and play the hidden gems.Kinda sucks that I played 99% of the games on that list already
What am I suppose to do, devs don't make games like these anymore -.-
Are there? Could you list 1-2 so I can check them. I was already planning learning japanese. Could be extra motivation
That's true, I just thought you rejected one or the other because it was a fighting game so I was wondering which one you thought was a fighting game, but I see now I just misunderstood you.Many on your list were action/shoot'em up games. There weren't any fighting games, I was just saying in general I don't care about them personally.Which game are you referring to? Is it Trap Gunner? It's not really a fighting game.fighting games
Btw, a very good comparison why you need crummy NTSC CRT shaders for these old pixel-gfx games. What was happening back then was the *opposite* of what these indie "retro games" try to achieve. There were no blocky pixels in sight, the cheap consumer TVs and even cheap home computer monitors "melted away" the edges of the "pixels", plus the screens were small, so you were not looking at mosaics like on a 24-27" modern flat screen display with the ~320x200 content filling the screen with 100% sharp integer scaling...
I mean, I kinda understand it when people say they can't get into old games from the 80s because they can't stand the blocky graphics. Neither can I in emulators that display 100% sharp pixels! That's not how these games looked! In reality, graphics looked like the CRT-shaded footage on the left (recorded using a real small TV set); grungy, "organic-looking", and by no means like a mosaic! These old graphics on consumer CRTs definitely had an "analog" vibe.
Kinda sucks that I played 99% of the games on that list already
What am I suppose to do, devs don't make games like these anymore -.-
Can't remember the year anymore, must've been late nineties I guess, but I bought a huge CRT Nokia monitor at a time when the transition from CRT to LCD was almost over and 90% of people were using LCDs.I've had the same experience when going from the C64 + small PAL TV and Amiga 500 + 15kHz Commodore monitor combos to a 486 equipped with a 14" SVGA monitor.Of course they did. It's why, as amazing as the transition was from FF3 to FF7 was, I found the graphics a step down given how wonderfully smooth and apparently detailed things like fires and lamps looked when alight in the SNES game.
I wonder if I can buy a 20 yo CRT monitor today, plug it in a modern graphics card and play my old GOG games.