Heroic Liberator
Arcane
- Joined
- Oct 2, 2018
- Messages
- 19,840
I just want a CRPG set in Wh40k.
If you could find a way to re-do all the animations I'm sure someone could massage the JA2 source code to do what you want. I can do basic graphics stuff but skeletal animations are beyond my abilities. You need prosper.Dream game is a Sword & Sorcery JA2. Magic and horses in place of mortars and Jeeps.
However, rather than having to Assault Meduna and kill Deidrana, I'd like the winning condition to be defending as much of the country as you can against endless waves of enemies (lead in coherent, seperate forces by killable leaders with their own personalties and command styles). Holding onto towns and cities as long as possible, escorting refugees back to Drassen. Sidequests would be few, but impactful - like assassinating enemy commanders(slowing down attacks on certain fronts), investigating rumors of a sage hidden in some mountain lands, trying to restore a legendary weapon to it's former condition, and convincing an enemy leader to defect.
Winning condition would be striking down the enemie's leading general/chosen one Messiah-like prince figure, who would only join the front after you had successfully stalled them for a certain amount of time, or crippled their invasion badly enough.
Then as in many jrpgs the bottom would drop out of the game, and it would be revealed that the pretext for the invasion- that your country was descended from devils and must be eradicated (which had been taken for propaganda) was actually true. And sort of like in KuF Crusaders, both countries would have to unite to face teh ultimate evil. Endgame would have the magic elements ramped up and they would literally charge into hell.
I like games with permadeath, but the thing about it is when you play well no one ever dies. In my dream game brilliant play would involve sacrificing people. Maybe they could rejoin you in the endgame. I also wanted a mechanic where if a unit dies, their friends stats/growths/skills would be effected in some way.
I could never make a game because it's impossible to enjoy anything I make. Also I'm retarded. My best chance would be hiring a brilliant team to do it, but alas, I'm poor as well as retarded.
-also, I'd like there to be certain checkpoints in the game (one right at the start basically) where you're told to report to the king/guy in charge. If after a certain amount of time you do not go you'll be warned, then branded a rebel/deserter. I'd like the game to be playable in this state where you're a mercenary/bandit just trying to survive.
Hey, thank you ! While I don't plan on starting development soon, I must say that of all the game ideas I've had (and a few I've started developing) this is one of the nicest as well as being approachable for a single guy. Since I'm not too bad with a pencil I would also make awesome art, but this stuff takes months and months on end and I am already overwhelmed with work and projects. I keep it in mind, thinking how good it must feel to play a Sinbad boarding a ship for foreign lands full of untold riches (and unforeseen perils) must be.Hag, that sounds excellent! I've always wanted a retro game you can take different boats you make across waters and trade... economy and different items. A economy and trading goods with some ships would fit perfect in there! Sounds awesome.
can i steal this? i'll give you a free copy when finished cca 8 years1. Shopping Trip RPG. You start out with character creation that asks you several questions about yourself and mocks your character a bit (like when you dump a stat, it tells you "So this is why you're single, huh?"). You play as a somewhat depressed guy/girl who decides to go on a shopping trip to release some stress and distract him/herself. After character creation you go to the mall and can basically dick around and do whatever. Try to shoplift without getting caught, just buy some junk your character likes, meet people and talk to them, start a brawl etc. There'd be over a hundred Steam achivements to hunt down by experimenting and exploring. The main goal is to find meaning for your life on your shopping trip, and there are multiple endings depending on what you do during the game. You could just shop for some useless stuff, go back home, and end up changing nothing. You could meet the love of your life and start a relationship. Or you can go on a shooting spree and end up in jail (requires buying a gun at the gun store, and then stealing ammo from their storage because they don't hand out live ammo to customers, they only mail it to your address, so getting your hands on ammo requires a break-in).
It would be a relatively simple game to design and its main appeal would be the dicking around. Could become a hit because of the meme value.
A Sci-Fi RPG where you're part of a massive expedition to help colonize a jungle/forest planet that is inhabited by alien natives and massive beasts that are all hostile to you. Along with the hostile natives and fauna, there could be other expeditions/camps that have been established by rival elements, whether that's another country/planet that's hostile to your own or criminal elements. Lots of elements could be brought in, and since there is a distinct mix between primitive and future technology, I can picture some gorgeous art. I'd say the game should be turn based, very much akin to Underrail's own systems.
A turn-based, tongue-in-cheek, political clown-world squad based strategy game where you command a small army of trump supporters, anonymous members, pepes, right-wing/populist heroes against a dizzying array of evil blue haired feminists, blm rioters and assorted globahomo forces. Can you hold back the darkness and save western society from inevitable doom? Tune in next time on dragonball z
An RPG revolving around biological sci-fi, where both the story and the mechanics revolve around mutations, symbiosis, nutrition, biochemistry, etc. No lasers, no teleporting, no magic, no computers, no big soyberpunk cities or gay political sermonizing. Make it as base, nasty and animalistic as possible. Add a big variety of broods, species and biomes which play into the build, enemy and ally variety. It should be a sandbox RPG like Kenshi or Maxie's favourite game where you're a nobody that has to make it through sheer initiative.
That would be the shit.
NMS is generic spaceshit sci-fi, not like my idea at all. My idea came from the Zerg from Starcraft, so imagine an RPG where you're one of them, expect they're more three-dimensional and not just built to be scary antagonists. Also if the other races weren't present.An RPG revolving around biological sci-fi, where both the story and the mechanics revolve around mutations, symbiosis, nutrition, biochemistry, etc. No lasers, no teleporting, no magic, no computers, no big soyberpunk cities or gay political sermonizing. Make it as base, nasty and animalistic as possible. Add a big variety of broods, species and biomes which play into the build, enemy and ally variety. It should be a sandbox RPG like Kenshi or Maxie's favourite game where you're a nobody that has to make it through sheer initiative.
That would be the shit.
Sounds a bit like No Man's Sky if it had some story elements.
NMS is generic spaceshit sci-fi, not like my idea at all. My idea came from the Zerg from Starcraft, so imagine an RPG where you're one of them, expect they're more three-dimensional and not just built to be scary antagonists. Also if the other races weren't present.An RPG revolving around biological sci-fi, where both the story and the mechanics revolve around mutations, symbiosis, nutrition, biochemistry, etc. No lasers, no teleporting, no magic, no computers, no big soyberpunk cities or gay political sermonizing. Make it as base, nasty and animalistic as possible. Add a big variety of broods, species and biomes which play into the build, enemy and ally variety. It should be a sandbox RPG like Kenshi or Maxie's favourite game where you're a nobody that has to make it through sheer initiative.
That would be the shit.
Sounds a bit like No Man's Sky if it had some story elements.
Yeah, the point is it's all about initiative. Like how in Fallout 1 you're not given any guidance on how to beat the mutants, you have to figure it out on your own. That's the charm of these non-civilized RPGs.NMS is generic spaceshit sci-fi, not like my idea at all. My idea came from the Zerg from Starcraft, so imagine an RPG where you're one of them, expect they're more three-dimensional and not just built to be scary antagonists. Also if the other races weren't present.An RPG revolving around biological sci-fi, where both the story and the mechanics revolve around mutations, symbiosis, nutrition, biochemistry, etc. No lasers, no teleporting, no magic, no computers, no big soyberpunk cities or gay political sermonizing. Make it as base, nasty and animalistic as possible. Add a big variety of broods, species and biomes which play into the build, enemy and ally variety. It should be a sandbox RPG like Kenshi or Maxie's favourite game where you're a nobody that has to make it through sheer initiative.
That would be the shit.
Sounds a bit like No Man's Sky if it had some story elements.
Hmm, so pure animalistic rpg. Like you go around collecting mutations and symbiotes until ur character is strong enough to become "queen" of the biomutant colony.