The Sims + Arma game. Aka a Mil-sim Sims.
I've always thought they should make it medieval and be about building and defending (and decorating) a castle, not just a home in suburbia. But I suppose that's what Rimworld is.
The Sims + Arma game. Aka a Mil-sim Sims.
lol. The Sims Medieval is one of my favorite games of all time. You should give it a go. Super cute, and eliminates the purposelessness of the base game that some perceive as a flaw.The Sims + Arma game. Aka a Mil-sim Sims.
I've always thought they should make it medieval and be about building and defending (and decorating) a castle, not just a home in suburbia. But I suppose that's what Rimworld is.
With Handzar and UÇK DLC campaigns?An RTS game about Yugoslavia, in its entire lifespan from ww1 to the 1990s. I mean an elaborate, dramatic campaign, a la Brood War. There's great potential for both AoE-adjecent gameplay where you advance from age to age, with fixed force guerrilla missions, and for drama about idealism, the role weaker nations play in larger wars, the transience of political regimes.
Keep the point of view squarely within niggaslavia, with the foreigners being an overhanging presence (i.e. you hear about the Kaiser in briefings, but neither him nor any austrian ever talks to you directly. You see their forces help you within missions, but you never control them. Same goes for the british or the americans). Campaigns would go as follows:
Croats in Austria-hungary campaign (fight for a cause you barely understand and that has nothing to do with you)
K. of Serbia campaign (more self-assured but ultimately at the mercy of larger forces like England. You win and seemingly all is dandy)
Ustashe campaign (start as terrorists in the 1920s, work your way up to 1941 and founding of the NDH. You're at the mercy of Hitler but at least you got what you wanted?)
Chetniks campaign (switch between fighting against and for Hitler, low point of the campaign, you have no idea what to do)
Tito campaign (you win mostly by yourself, and it seems you got your happily ever after)
Milošević campaign (alas, no happily ever after. You struggle to keep control as you have lost the favour of the global superpowers)
Tuđman campaign (you fight for independence and win, you washed your hands of all the yugoslavia business, but does that ultimately solve all your problems?)
Izetbegović campaign (you try to do what Tuđman did but reality gets in the way. Decidely tragic ending.)
Would be a welcome break from all the war games that only ever acknowledge Hitler, Stalin and America. Call it edgy and pretentious, idgaf.
Cleve's bunker should be the final dungeon.A funny blobber, Grimoire style, set in the modern times.
Yes, but we need to be able to actually beat the game...Cleve's bunker should be the final dungeon.A funny blobber, Grimoire style, set in the modern times.
Actually, there are not enough games where you play the insurgents indeed. I wanted a strategy game about playing Viet-Minh in the Vietnam war, but there are almost none (some wargames let you play them in battle, but usually without the strategic guerrilla elements).XCOM but you play the Taliban and the alien invaders with superior technology and slave races are the Americans.
After watching Primal (animated series) i had a weird idea for a Gothic clone set in stone age with some fantasy shit in it. Also dinosaurs.
how- Robin Hood 40K
I imagined something like managing a small "renegade settlement" away from the Imperium. Something like Renegade marines that would have their own agenda.how- Robin Hood 40K
XCOM but you play as:XCOM but you play the Taliban and the alien invaders with superior technology and slave races are the Americans.
yeah thats right. A cool way to find these is to just pick a game that despite being underwhelming and shit still sells well, and then add whatever suffix you like. Beyond xcom that would be bethesda games. So for example an open world third person sandbox with some story elements, but this time its set in space. See, they're even doing it themselves.XCOM but you play as:XCOM but you play the Taliban and the alien invaders with superior technology and slave races are the Americans.
Monster hunters. Something like Supernatural or X-COM Files.
Vigilantes (more serious than Vigilantes which was good and needs to be aped but was a little cheap)
Deep State hitsquad killing targets all around the world.
That still sounds fun. But Robin Hood 40K is just so... elusive and ominous that I just had to ask. What could that possibly mean? The emperor as the ultimate vigilante? A megacity criminal story involving a series of heists? Some kind of underdog mercenary group that you get to lead? I also wrote down in detail a concept for an rpg/strategy hybrid in not!40k recently. Sadly I'm really not in the mood for it, which is a damn shame, because that was a hell of a story, cool interlocking mechanics, and possibly the best companions I've sketched out in a while. But oh well. I need something more uplifting and chill right now.I imagined something like managing a small "renegade settlement" away from the Imperium. Something like Renegade marines that would have their own agenda.how- Robin Hood 40K
that's not how being cat worksYou don't kill anything, or fight anything.
Hmm, interesting.
I now have an idea too.
You're a dog, and you walk around a city being a dog.
You don't kill anything, or fight anyting. You just walk around with your tongue sticking out and piss and bark at stuff.
it will be very short game. first bad end in ~30 sec.I have an idea also, ur a 6 year old kid who walks around a NYC trans festival, maybe even visit a trans story time hour.