I mean, in the introduction to Oblivion you have the emperor escaping though a secret tunnel in a dungeon cell, which has been allowed to be occupied, and instead of killing the occupant outright, the emperor's guard allows the prisoner to come with. Oh, and the emperor gets killed during the escape, and there are hell gates popping around everywhere, but the province just continues business as usual.Within the first half hour of Skyrim, a guy doing a terrible Ah-nuld impersonation asked me if the dragon that attacked his fort was a dragon. How could any expectations survive that?
Of course you will be the enlightened oneOnly losers play video games in their 40s. I will stop talking and reading something about video games when I reach 35.
FTFY.There ought to be a new class of genre which separates good "Open Worlds" games like Wizardry 7 and Daggerfall from shit "Open Worlds"
I dont think getting a cutscene every kill is better combatOblivion with better combat, better graphical style, and more bugs. I was correct, but still disappointed.
Yes it can be enjoyed. Yes it is better than Oblivion. No it's not great game, and the illusion that it is has massively helped destroy gaming in recent years.
There ought to be a new class of genre which separates good "Open Worlds" games like Gothic 2 and Morrowind from shit "Open Worlds" like Skyrim.
Skyrims dungeons are a hallwayYes it can be enjoyed. Yes it is better than Oblivion. No it's not great game, and the illusion that it is has massively helped destroy gaming in recent years.
There ought to be a new class of genre which separates good "Open Worlds" games like Gothic 2 and Morrowind from shit "Open Worlds" like Skyrim.
How has Skyrim's reception helped "destroy gaming in recent years"? The genre it belongs to has remained Bethesda's niche (though they've fucked it up beyond belief with Fallout 4/76). I don't think I could immediately think of a game that's had a clear Skyrim influence on it, and I definitely can't think of any Skyrim-clones in the same way the market used to be saturated with almost identical Diablo-clones, for example. A lot of the bullshit features in modern open world games - crafting being an obvious example - were around and becoming industry standard before Skyrim. I'm relatively out of touch with AAA gaming in recent years so if there are any particularly obvious Skyrim knockoffs that I'm missing, that's why.
Also, other than Morrowind having a much more interesting expression of the Elder Scrolls setting, I can't see what the big difference in the actual open world itself is between the two games. They're both designed very similarly - walking across overworlds where you occasionally find people or towns who offer sidequests and lore tidbits, and then descending into handmade dungeons with some kind of boss fight and/or loot reward at the end. The gameplay loop is essentially identical in both games, the only real difference being that Morrowind's dungeons tend to have side passages while Skyrim's tend to be straightforward. Talking design-wise here, obviously, not in terms of game mechanics where there are obvious substantial differences.
The only other things I can imagine you're talking about are the features Skyrim removed such as the spellmaker, or quest design - but then the quest design isn't hugely different between the two games either, it's just that Morrowind's tend to be more mundane to help build the world (entry level guild quests) while Skyrim's almost necessarily have you confronting some epic ancient evil every 5 seconds to keep the kids interested. Both games have linear quests that rarely offer you opportunities to find alternate solutions or betray your questgiver or anything like that.
Yes it can be enjoyed. Yes it is better than Oblivion. No it's not great game, and the illusion that it is has massively helped destroy gaming in recent years.
There ought to be a new class of genre which separates good "Open Worlds" games like Gothic 2 and Morrowind from shit "Open Worlds" like Skyrim.
How has Skyrim's reception helped "destroy gaming in recent years"? The genre it belongs to has remained Bethesda's niche (though they've fucked it up beyond belief with Fallout 4/76). I don't think I could immediately think of a game that's had a clear Skyrim influence on it, and I definitely can't think of any Skyrim-clones in the same way the market used to be saturated with almost identical Diablo-clones, for example. A lot of the bullshit features in modern open world games - crafting being an obvious example - were around and becoming industry standard before Skyrim. I'm relatively out of touch with AAA gaming in recent years so if there are any particularly obvious Skyrim knockoffs that I'm missing, that's why.
Also, other than Morrowind having a much more interesting expression of the Elder Scrolls setting, I can't see what the big difference in the actual open world itself is between the two games. They're both designed very similarly - walking across overworlds where you occasionally find people or towns who offer sidequests and lore tidbits, and then descending into handmade dungeons with some kind of boss fight and/or loot reward at the end. The gameplay loop is essentially identical in both games, the only real difference being that Morrowind's dungeons tend to have side passages while Skyrim's tend to be straightforward. Talking design-wise here, obviously, not in terms of game mechanics where there are obvious substantial differences.
The only other things I can imagine you're talking about are the features Skyrim removed such as the spellmaker, or quest design - but then the quest design isn't hugely different between the two games either, it's just that Morrowind's tend to be more mundane to help build the world (entry level guild quests) while Skyrim's almost necessarily have you confronting some epic ancient evil every 5 seconds to keep the kids interested. Both games have linear quests that rarely offer you opportunities to find alternate solutions or betray your questgiver or anything like that.
Give over. "Open World" gaming has exploded since Skyrim's popularity soarded. Every mongtard focused dev tried to fit an open world into it's game from Dragon Age: I, to Witcher 3 etc.
Skyrim was hailed as a Masterpeice by the mongs, next thing you know every dev's trying to make their game the next Skyrim. Result? Years of shit being butchered & released with the "Open World" tag flying high.
Only losers play video games in their 40s. I will stop talking and reading anything about video games when I reach 35.
You're speaking as if Dragon Age and Witcher were good games before going open world. Personally, I'd say going open world is a tinsy bit of incline for those series, because open-world shit is at least good for hiking, while cutscene-heavy linear shit is good for nothing.Give over. "Open World" gaming has exploded since Skyrim's popularity soarded. Every mongtard focused dev tried to fit an open world into it's game from Dragon Age: I, to Witcher 3 etc.
Skyrim was hailed as a Masterpeice by the mongs, next thing you know every dev's trying to make their game the next Skyrim. Result? Years of shit being butchered & released with the "Open World" tag flying high.
Give over. "Open World" gaming has exploded since Skyrim's popularity soarded. Every mongtard focused dev tried to fit an open world into it's game from Dragon Age: I, to Witcher 3 etc.
Skyrim was hailed as a Masterpeice by the mongs, next thing you know every dev's trying to make their game the next Skyrim. Result? Years of shit being butchered & released with the "Open World" tag flying high.
This was already in motion long before Skyrim. AssCreed was hailed at the time for having a huge open world (with apparently nobody caring that there was nothing to do in that world), Far Cry games from FC2 onwards were similarly hyped up as being "WOW YOU CAN GO ANYWHERE!", GTA games, Red Dead Redemption, Just Cause, all those shitty late 2000s games with huge city spaces like Prototype, even previous Todd-era Bethesda games like Oblivion and Fallout 3. If Skyrim did have any effect on pushing open worlds forward, it was a relatively late step on a road that had started in the early 2000s.
You're speaking as if Dragon Age and Witcher were good games before going open world. Personally, I'd say going open world is a tinsy bit of incline for those series, because open-world shit is at leas good for hiking, while cutscene-heavy linear shit is good for nothing.Give over. "Open World" gaming has exploded since Skyrim's popularity soarded. Every mongtard focused dev tried to fit an open world into it's game from Dragon Age: I, to Witcher 3 etc.
Skyrim was hailed as a Masterpeice by the mongs, next thing you know every dev's trying to make their game the next Skyrim. Result? Years of shit being butchered & released with the "Open World" tag flying high.
Skyrim's hype & praise exceeded all those.
Plus none of those games you mention were ever RPG's. TES series was.
Skyrim's hype & praise exceeded all those.
Plus none of those games you mention were ever RPG's. TES series was.
Why not attack Morrowind and Oblivion for the same reasons? They were both extremely warmly received, especially Oblivion which was a blockbuster hit in 2006. Same for Fallout 3 and Fallout: New Vegas.
But even if you attribute (wrongly, in my view) the prevelance of open world RPGs to Skyrim, that's like accusing Diablo of ruining RPGs, or Half-Life/Call of Duty 1 for ruining FPS games - you might hypothetically be right, but it's surely more a criticism of the industry than of the game itself.