Make it an rpg.
I'm tired of this No True Scotsman bullshit.
Until the fleet of trucks unloading millions in cash stop, they aren't going to be changing anything.
Until the fleet of trucks unloading millions in cash stop, they aren't going to be changing anything.
They could consolidate the three consolidated stats down to zero for truly emergent gameplay that kids will be able to grasp better (accessibility). Anyways, who has time for making decent systems when you spend all your budget on graphics? But if I could answer this question seriously I would do the following-
1) Do to this game what they did to FO. Make this game isometric view, fixed camera, 2d. Make it party based because fuck everyone, I love it.
2) Use The Riddle of Steel rpg system and add tons of complexity since computers can handle it easily and quickly
3) Go combat lite. Have very few, hand crafted, nonfiller combat that is ridiculously challenging. No more endless hordes of enemies you plow through like a farmer reaping hay.
4) No scaling. Keep the open world, but have direction and a natural progression like the original open worlds. Not this full blown scaling, everything is as easy at lvl 1 as it is at lvl whatever geared towards monkeys and retards.
5) No controller support. Or have support but have it like the ES games have for PC and make it just plain suck with controllers.
6) Focus on everything the ES games since morrwind haven't - systems, complexity, rpg elements. No voice action. No jumping. No 3d. No fancy graphics. 95% of the budget goes to systems and content. 5% goes to graphics and art assets.
7) Invent something that makes the screen blurry when you record yourself playing the game so no one can ever watch videos of people playing a video game on the internet. That shit really bothers me because it is so fucking weird and no one seems to see it but me.
8) No crafting at all. I don't mind lite or npc crafting but this will be a fuck you to these contentless crafting/"survival" games that are all the rage.
9) Hand crafted items, and no generic shit. Go magic item lite and all hand placed like in RoA.
10) No difficulty levels. Everyone has a shared experience that plays. And that is rough to normals and impossible for the usual idiots that have ruined rpgs.
I'm tired of console kids taking over this site. Don't you have a micecraft video to watch on youtube?
lolllI'd just keep re-releasing Skyrim until people stop buying it.
If you made the game big enough, you could have a lot more dungeons and not need to randomise their sections or features as there would already be a decent amount of variety. It would be better if, in your example, the gates were open in the second visit because you left them open.Non-linear dungeons would be a great start. Make them modular with a variety of different segments which activate randomly at the start of a playthrough. For example, the first time you enter Briarpatch Wood Crypts, you find the gate lock rusted shut. This forces you to crawl through the beslimed ghoul infested gutters. When you decide to replay the game six hundred hours later, you find the gates open and stride right into the main hall. The dungeons associated with the main quests should overflow with unique puzzles and traps instead of copy and paste pressure plates. This would allow the player to approach the matter more as an adventure game if he so wishes.
I'm tired of console kids taking over this site. Don't you have a micecraft video to watch on youtube?
You are a like a piece of shit that constantly consumes more shit. I can't believe it.
Can't you take your general gaming console love
Can't you take your general gaming console love
Give me a post where this supposed love is apparent.
Okay, this one.
Okay, this one.
Explain how it does that, since I'm not seeing it.
Of course you don't. Because you are a general console game lover.
Of course you don't. Because you are a general console game lover.
The burden of proof lies on you.
Exactly. Be an action game or be an RPG, but be a good version of either, not dumb shit that fails at both.Remove all RPG elements and make it a GOOD and FUN medieval FPS like Dark Messiah of Might and Magic was. Focus on the combat and its mechanics rather than "skills" and RPG "elements".
Add some really cool backdrops and monsters and so on, some story with a couple of twists and done.
It's obvious Bethesda is going away from RPGs with every game, so at least make something good out of it