Lycra Suit
Prophet
When you're going to pack so many cities and provinces while tripling the amount of legions to micro you might as well completely revamp the engine and the way armies interface with the map.
ISP had the exact same reaction to the game I had when I started it up, even in the right order. Nice map, weird UI, combat feels weird, nothing to do, AI doesn't do anything either.
e: Watch Paradox implement defensive pacts a la CK2 to discourage no-CB high-AE blobbing. Just watch 'em do it. Calling it now.
4D Chaturanga.He's thinking 7 moves ahead and you don't even know it.
https://forum.paradoxplaza.com/forum/index.php?threads/diversity-not-ein-volk-ein-reich.1170903/ said:Diversity! NOT "ein volk, ein reich".
I start the game and look on the culture map. I see beautiful culture diversity everywhere. I then play the game for some years. Then I look on the map again. Then I see it... "Macedonian". And it starts to conver great parts of the map.
I don't like this mass-assimilation. It's unhistorical and makes the culture map look awful.
I think the assimilation system need to be either reworked (maybe only make citizen pops able for assimilation) or restricted to the human-played country only (why not add this as a option before starting a new game?).
This game describes the world as right wingers want us to believe - that non-mainstream new "cultures" (which nowadays is a dog whistle for race) in your nation do not contribute as much as the "natives", and bring violence.
At least at first glance. The small print shows a different picture: That they do not contribute because they are not accepted by the "original" culture, aka are oppressed. Technology/progress does not so much change the culture of the newly immigrated or conquered, but the acceptance of society for the new arrivals.
Yet "assimilation" is still the preferred and most worthwhile option for your nation. It comes across as if the world would be best if everybody is like me, the player.
It is fine line that Pdox is walking here. I am totally convinced that they are not engaged in right wing propaganda, but I hope that future updates will make it clearer what's what and that their games do not give you pause in this regard. This is a new age, please adapt Pdox.
Show me a nonpolitical game, and I'll show you a game about absolutely nothing.
Clearly it is a statement that your coastland is actually theirs!Steppe tribe with no access to the sea picks the Trireme cost idea...
Good gods...https://forum.paradoxplaza.com/forum/index.php?threads/diversity-not-ein-volk-ein-reich.1170903/ said:Diversity! NOT "ein volk, ein reich".
I start the game and look on the culture map. I see beautiful culture diversity everywhere. I then play the game for some years. Then I look on the map again. Then I see it... "Macedonian". And it starts to conver great parts of the map.
I don't like this mass-assimilation. It's unhistorical and makes the culture map look awful.
I think the assimilation system need to be either reworked (maybe only make citizen pops able for assimilation) or restricted to the human-played country only (why not add this as a option before starting a new game?).
This game describes the world as right wingers want us to believe - that non-mainstream new "cultures" (which nowadays is a dog whistle for race) in your nation do not contribute as much as the "natives", and bring violence.
At least at first glance. The small print shows a different picture: That they do not contribute because they are not accepted by the "original" culture, aka are oppressed. Technology/progress does not so much change the culture of the newly immigrated or conquered, but the acceptance of society for the new arrivals.
Yet "assimilation" is still the preferred and most worthwhile option for your nation. It comes across as if the world would be best if everybody is like me, the player.
It is fine line that Pdox is walking here. I am totally convinced that they are not engaged in right wing propaganda, but I hope that future updates will make it clearer what's what and that their games do not give you pause in this regard. This is a new age, please adapt Pdox.
Show me a nonpolitical game, and I'll show you a game about absolutely nothing.
The mana cost should be more dynamic, too
This is a new age, please adapt Pdox.
Did he win?They couldn't even add an age range to the Olympics event. Couldn't even be assed to properly implement something that pops up regularly for roughly a third of the ancient world. 87 year olds competing in the Olympics.
Fuck you Paradox, you lying lazy whores.
I think they have just taken the Eurasia map from EUIV and scaled it down a bit and that's why it's in the files.They have made,but locked the map for the upcoming dlcs?
I doubt it,it looks like something snatched from google maps and coloured so it won't end up in a law case. This map is more detailed up close and have more provinces than EU4,but it is a lot shittier when you zoom out and all the colours kind off mix and look like grey shit. EU4 map is more clear and sharp with clear colours differentiation .I think they have just taken the Eurasia map from EUIV and scaled it down a bit and that's why it's in the files.They have made,but locked the map for the upcoming dlcs?
It turns out that your monthly Manpower does not just get rounded once per city, but rounded down once per city. In the example of the first screenshot, I am getting almost 1 Manpower less per month than I should since 2,075/300=6.917, but it gets rounded to 6, about 13% lower than it should be. The lower the Manpower Cap of a city, and therefore monthly Manpower, the larger percantage of your monthly Manpower you lose. Any cities with less than 300 Manpower Cap give 0 Manpower per month. Scaresly populated areas obviously get it worst. Leaving countries there to rely heavily on their base Manpower recovery which as an added bonus is of course being rounded down from 12500/300=41.67 to 41 (provided you don't have any maximum Manpower modifiers)
The base of the game should have been CKII, not EU. They cannot reproduce such complexities in a nation-based system, even if they have characters. So they have to use mana to try and get vaguely realistic results as a form of abstraction.