Lumping in Carthage with some North African berber tribes is a pretty big fucking mistake as far as BELIEVABLE WORLDS is concerned. Same with Scythians and Persians or Etruscans and Romans. It just smacks of lazy design, most likely aimed at MP "balance" from the get-go.
e: Actually it's doubly lazy because they had already hashed out the various cultural and religious differences and possible bonuses for the game with CK2 for the most part.
all the simplifications, the instant claims, the lack of trade or government gameplay etc - yes, this could be incompetence or prep for future DLC, but this could all also be to support a casual multiplayer experience.
Lumping in Carthage with some North African berber tribes is a pretty big fucking mistake as far as BELIEVABLE WORLDS is concerned. Same with Scythians and Persians or Etruscans and Romans. It just smacks of lazy design, most likely aimed at MP "balance" from the get-go.
e: Actually it's doubly lazy because they had already hashed out the various cultural and religious differences and possible bonuses for the game with CK2 for the most part.
The point is that this is the kind of thing Paradox can patch in 100 new ideas for in a month, then these idiots will go "OK, game's fixed, everything's great because now Rome gets an addition +10% heavy infantry discipline". Meanwhile actual core, unchangable gameplay issues stick around forever, potentially infecting later games like how mana from EU4 infected Imperator, despite virtually everyone agreeing that its awful.
I don't disagree with the general issue of a lack of favor, but Paradox wants to sell you that. Complaining about flavorless regions is effectively saying "yes, I want to buy the DLC Paradox has planned".
Plus look at the marketing: lots of streams with devs casually playing against each other. And female devs too.all the simplifications, the instant claims, the lack of trade or government gameplay etc - yes, this could be incompetence or prep for future DLC, but this could all also be to support a casual multiplayer experience.
That's what I've been thinking as well. The lack of mechanics and differentiation goes beyond just DLC whoring. Notice how the country selection doesn't even have buttons for religion/culture. Notice how the only real differences between nations come down to size (which is often enough comparative - or BALANCED - within certain regions) and minor unit bonuses. There's barely any historical railroading, no lucky nations mechanic to make sure Rome gets big, no events for the Punic Wars and so forth, only the ones around the diadochi and those are more or less there to make sure people get claims on each other.
Lumping in Carthage with some North African berber tribes is a pretty big fucking mistake as far as BELIEVABLE WORLDS is concerned. Same with Scythians and Persians or Etruscans and Romans. It just smacks of lazy design, most likely aimed at MP "balance" from the get-go.
e: Actually it's doubly lazy because they had already hashed out the various cultural and religious differences and possible bonuses for the game with CK2 for the most part.
Lumping in Carthage with some North African berber tribes is a pretty big fucking mistake as far as BELIEVABLE WORLDS is concerned. Same with Scythians and Persians or Etruscans and Romans. It just smacks of lazy design, most likely aimed at MP "balance" from the get-go.
e: Actually it's doubly lazy because they had already hashed out the various cultural and religious differences and possible bonuses for the game with CK2 for the most part.
I don't really get the "balancing for multiplayer" concept from paradox, is multiplayer even popular in these games?
Johan has said that all of their games will now be multiplayer focused.
hahahahaha....ahhh no. Judging by the shit he is producing in the last decade i am pretty certain that i have forgot more about game development,than he even will know,and i have never worked anything to do with game dev. What a fucking retard,the fuck couldn't even come up with a single original thing in his entire life.To help you understand a bit more how the development of a game works
I don't think it is major thing,most people play a singleplayer. I assume it is because they constantly play the fucking dev clashes and can't really make a game for single anymore.Lumping in Carthage with some North African berber tribes is a pretty big fucking mistake as far as BELIEVABLE WORLDS is concerned. Same with Scythians and Persians or Etruscans and Romans. It just smacks of lazy design, most likely aimed at MP "balance" from the get-go.
e: Actually it's doubly lazy because they had already hashed out the various cultural and religious differences and possible bonuses for the game with CK2 for the most part.
I don't really get the "balancing for multiplayer" concept from paradox, is multiplayer even popular in these games? CIV seems to me more popular than Paradox games for multiplayer and somehow each civ has different abilities/unique units/etc. so how do civ nations get away with being unique in a multiplayer setting but PDX feels that differences between nations would be unbalanced? Obviously CIV is a different style of game, but...
Johan has said that all of their games will now be multiplayer focused.
ITS OK EVERYONE THEY HAVE A ROADMAP! CRISIS AVOIDED.
'Anthem' Delays Its Entire Roadmap, Hasn't Fixed Loot And This All Feels Very, Very Bad
edit: Johan is a massive prick.
ITS OK EVERYONE THEY HAVE A ROADMAP! CRISIS AVOIDED.
'Anthem' Delays Its Entire Roadmap, Hasn't Fixed Loot And This All Feels Very, Very Bad
He is literally a faggot.edit: Johan is a massive prick.
Yes, fuck this complacent asshole. Would have been nice if just one time no one bought the game on release and a dev team actually had to deal with the responsibility of shipping a minimum viable product, and then feeding us this 'Roadmap/DLC will fix it' bullshit.
The worst thing about this is that I bet there are a ton of people who are angry about I:R but they bought it anyway.
edit: Johan is a massive prick.
Yes, fuck this complacent asshole. Would have been nice if just one time no one bought the game on release and a dev team actually had to deal with the responsibility of shipping a minimum viable product, and then feeding us this 'Roadmap/DLC will fix it' bullshit.
The worst thing about this is that I bet there are a ton of people who are angry about I:R but they bought it anyway.
but after Stellaris
Ultimately, I pulled the plug and said this isn't worth it, I'm never paying attention to anything CA makes ever again. (It took me until Empire to do it, and then Shogun 2 turned out to be OK, but the joke is that there's tons of people out there who still have hope that CA will fix problems they've not fixed since RTW/MTW2 days.)
but after Stellaris
I am really surprised that people that play this games a lot can't watch a 30 minutes of gameplay and see that the core of the game is weak and it will be trash. Do i have some higher perception about this shit or what??? I don't mean it as bragging or insulting,i am genuinely curious about it.
Sure,but i would have never shilled money on this shit,nor the stellaris garbage. I pirated them and played then for few hours,i haven't touched stellaris since release and most likely will not do it ever. Same shit with imperator,maybe in a few years if there is something interesting. I play hoi4 only with mods,the base game is trash at best.but after Stellaris
I am really surprised that people that play this games a lot can't watch a 30 minutes of gameplay and see that the core of the game is weak and it will be trash. Do i have some higher perception about this shit or what??? I don't mean it as bragging or insulting,i am genuinely curious about it.
Didn't you watch a gazillion streams and twitter posts and stuff and pirate it Day 1 to try it? I super-skimmed the dev diaries, and thought, there's a lot of alarm bells there but oh god Antiquity I want it to be just minimally playable