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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

DalekFlay

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It's an old engine with pretties slapped on it for sure but the movement has never really bothered me, not sure what that's about. The only real problem with the game is rooted in derpy mass market shit but it's a fucklot better than Oblivion on that score.

After finishing Dragonborn I loaded up Morrowind again, because of course, and the change in respect for the intelligence of the player is just amazing. That's Skyrim's main problem, and modern gaming as a whole really. It's not real surprising though, happens to everyone and everything once it goes mass market.

P.S. Morrowind Graphics Overhaul is for assholes, the original assets are beautiful. Use MGE to make it widescreen and extend the draw distance and then play it vanilla you fucking graphics whores. :obviously:
 

Zewp

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Codex 2013
P.S. Morrowind Graphics Overhaul is for assholes, the original assets are beautiful. Use MGE to make it widescreen and extend the draw distance and then play it vanilla you fucking graphics whores. :obviously:

No.
 

DraQ

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It's an old engine with pretties slapped on it for sure but the movement has never really bothered me, not sure what that's about. The only real problem with the game is rooted in derpy mass market shit but it's a fucklot better than Oblivion on that score.

After finishing Dragonborn I loaded up Morrowind again, because of course, and the change in respect for the intelligence of the player is just amazing. That's Skyrim's main problem, and modern gaming as a whole really. It's not real surprising though, happens to everyone and everything once it goes mass market.

P.S. Morrowind Graphics Overhaul is for assholes, the original assets are beautiful. Use MGE to make it widescreen and extend the draw distance and then play it vanilla you fucking graphics whores. :obviously:
This and this.
:bro:

As for MGE, I would only extend visual range to about 3 cells, but render further (only humongous statics and low-detail terrain mesh beyond visual range) to get horizon and new water effects while preserving sense of scale.
Fagget.
 

Utgard-Loki

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the graphics overhaul is actually pretty good. especially since it has more going for it than mere high res textures and models. there are a bunch of atmospheric sound mods in it, coupled with lighting overhauls, making torches, light and nighteye spells more useful. it by no means is a must have, but if you played morrowind so many times that you can basically can make a chant out of artefact locations and quest objectives it can give nice little "oh that's neat" moments. i fapped, like, 4 hours over the high res mural and saint shrine textures.
 

Zewp

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Codex 2013

Coming from someone who frequently plays and whiteknights Skyrim? Lol.

Why should I play a game with shit graphics, when I can play literally the exact same game with better graphics? Are you just trying to be edgy?
 

escom

Learned
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P.S. Morrowind Graphics Overhaul is for assholes, the original assets are beautiful. Use MGE to make it widescreen and extend the draw distance and then play it vanilla you fucking graphics whores. :obviously:
MGO optimizes the game too and fix tons of bugs, it's not just a graphics improving mod.
 
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I'm using MGO because, why the fuck not? The "art direction" of those retextures is surprisingly faithful to Morrowind style, or at least has a 'traditional' option in configuration menu, and even in 'graphic whore' term, from which I'm the farthest from, it's so much better than the models and textures in Oblivion. Also, Morrowind's graphics and world's presentation aren't as timeless as Fallout's; and if you can have it rehashed and your PC can pull it off I see no reason for not doing it. You can stick with Prosper Funhouse animations if you want though.
 

Broseph

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I too use the graphics overhaul and most of the assets are pretty well done. I've found it preserves the atmosphere of the original game very well, except I'm still using the old character models. :smug:
 

Zewp

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Yes, but wanting better graphics that don't change anything about the game aside from improving the looks isn't edgy or cool.
 

DalekFlay

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Yes, but wanting better graphics that don't change anything about the game aside from improving the looks isn't edgy or cool.

The looks can be part of the game. Morrowind's design and world are very dependent on it's visual style, not in a graphics way but a design way. The MGO puts grass where there shouldn't be grass, changes the depressing faces of the normal NPCs into shiny happy "better bodies," and loads of other things. Obviously it depends on the person but I only use graphics mods when they don't change the designer's work, only enhance it. Good examples would be Deus Ex's texture replacer, in which the textures look exactly like the originals just higher res, or MGE itself, which lets me extend the fog barrier but doesn't change the look of the game the designers intended.

I've never been a mods guy, so I guess my perspective is skewed, but I wanted Morrowind to look like Morrowind.
 

Zewp

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Fargoth still looks pretty depressed to me.

2612clh.png

Regardless, I think it's a bit ridiculous to argue 'what the game designers intended' for a 2013 mod utilising technology that wasn't available and/or possible on computers when the game was developed 12 years ago. That argument would hold more water when we're talking about a game from a year or two ago, maybe. But hey, different strokes for different folks.

I think people who don't use MGSO are assholes. :troll:
 

DalekFlay

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Regardless, I think it's a bit ridiculous to argue 'what the game designers intended' for a 2013 mod utilising technology that wasn't available and/or possible on computers when the game was developed 12 years ago. That argument would hold more water when we're talking about a game from a year or two ago, maybe. But hey, different strokes for different folks.

I'm not militant about it I just tend to consider great games to be art I don't want to fuck with, in a sense. I guess that isn't too PC gamer-y of me, but I just want Morrowind to look like Morrowind, Ultima 7 to look like Ultima 7, what-have-you. I do admit that screen looks pretty fucking good and relatively loyal to the art design of the original. Maybe I will try it someday, but I still dislike the idea of changing it so much.

Also fuck depth of field.
 

Broseph

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MGSO is pretty customizable, and there are a lot of "lore friendly" graphics options which look pretty fucking good. I'd post some screenshots but I'm on a FagPod at the moment.
 
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Obviously it depends on the person but I only use graphics mods when they don't change the designer's work, only enhance it. Good examples would be Deus Ex's texture replacer, in which the textures look exactly like the originals just higher res, or MGE itself, which lets me extend the fog barrier but doesn't change the look of the game the designers intended.

Changing the fog distance does change the look of the gameworld a bit, even if it wasn't a deliberate design decision. Dat feel when you climb the Seyda Neen lighthouse and see Vivec right there.
 

DalekFlay

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Changing the fog distance does change the look of the gameworld a bit, even if it wasn't a deliberate design decision. Dat feel when you climb the Seyda Neen lighthouse and see Vivec right there.

You're not wrong, and that shocked me the first time I used distant land. Draq has it right when he says to extend only a few cells or so for best effect. That said I find it hard to turn down playing with infinite draw distance, despite how much smaller it makes the island feel. Guess I'm a hypocrite.
 

Zewp

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Codex 2013
It's an old engine with pretties slapped on it for sure but the movement has never really bothered me, not sure what that's about.

It's specifically the movement during combat that bothers me. It feels really... off, like there's no proper weight or momentum to it. As an example, when you use forward power attack, your character charges forward even when you release the W button, and you can turn any direction for those three seconds you're charging and your character will just change direction without any noticeable difficulty. One would expect a 140kg warrior to stagger or be unable to turn at all if he attempts to turn around in the middle of a full charge.

I avoid melee combat entirely, because fighting with melee weapons is just too annoying.
 

DalekFlay

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I avoid melee combat entirely, because fighting with melee weapons is just too annoying.

I get you now, comparing it to something like Thief or Dark Messiah which really makes you feel your physical presence in the world. I guess it never bothered me because I view the game as having arcadey combat anyway.
 

Andyman Messiah

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Suddenly horse!

Alright, you asswiped cockcunts. I'm going to force myself to play and finish Skyrim and I need your help to do it! I'm not interested in mods but I do want to fix it up as best I can. So far I've downloaded two of [dr evil]one million dollars[/dr evil] of nexus mod bullshit.

Unofficial Patch & SkyUI

What else along those lines should I get? Also should I fiddle with the ini-files? No, fuck you I ain't gonna read this damn thread.
 

DraQ

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Suddenly horse!

Alright, you asswiped cockcunts. I'm going to force myself to play and finish Skyrim and I need your help to do it! I'm not interested in mods but I do want to fix it up as best I can. So far I've downloaded two of [dr evil]one million dollars[/dr evil] of nexus mod bullshit.

Unofficial Patch & SkyUI

What else along those lines should I get? Also should I fiddle with the ini-files? No, fuck you I ain't gonna read this damn thread.
What measure is a fix?
 

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