Gord
Arcane
- Joined
- Feb 16, 2011
- Messages
- 7,049
You're missing the point of that comparison. Since there is no locational damage, when you draw a bow all the way back, it's an equivalent power attack (i.e., hitting a vital spot). Try shooting arrows with partial draw and see how effective that is.Except it's not that easy to just split or explode someone and even a shitty iron battleaxe brought down on your head in a forceful blow (power attack) will kill you dead in Requiem with more certainty than an arrow, even if you're heavily armoured.
Always hitting a vital spot with an arrow isn't easy either, yet you die 100% from them when <150m or so.
Arrows should be made less lethal, making it possible to survive one hit by them, albeit barely.
Expending resources to recover is a better punishment than "lol, you're dead, reload!"
Not the right comparison, either, imho, since we still seem to get 100% power attacks from (enemy) bows, while the amount of power attacks from other weapons is much lower.
Admittedly bows are slower weapons, but still - they got other advantages, such as the huge range.
Basically I'd tone down bows to the amount of damage they do for mid-large distance - you get hit, lose 1/2-3/4 of your (max) health and get staggered. Much more sensible, because suddenly an character at full health might actually survive one hit/mistake, while still being put into a predicament for being too sloppy.