this was one of the few games as an amiga owner i envied, but by the time i had been forced to move to this other side it was already so old i was afraid of ruining my expectations. i dread the thought of early '90s controls and interfaces. or is it even a late '80s game? probably a beautiful dream is better than harsh reality.
You can easily play the game with a mouse. Other than that you only really need to learn a few keys and key combinations for energy and shieldsmanagement, target selection, weapon modes, ending the mission and giving wingmen orders. There are other hotkeys but they're not quite as important except the one to check the current objectives but still good to learn.
As for the interface, it does a good job of showing you everything you need to know.
- Crosshair in the middle that turns green if you're expected to hit your selected target, shows the weapon and mode selected and also has warning lights if an enemy is targetting you.
- Sensors, one facing forward and another one backwards, which works way better than it looks.
- Gauges for energy management (Lasers and Engine, also Shields and/or Beam depending on the craft and setup) and speedometer.
- Bottom center would be the targeting computer showing the current selected target with information like heading, speed, shield and hull integrity and distance.
- Above it is the weapon status, both missile and energy weapons.
- Display with the general hull integrity of your craft (Green, Yellow, Red) and shield status.
- At the very bottom of the screen you get information about any events.
Except that last one, all those different displays can randomly be destroyed for the rest of the battle if your hull gets damaged.
The sum of all those elements:
EDIT:
:Flash: Ohgodohgodohgod