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KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
So far the 'bugs' (other than the storage container one) haven't been an issue, but they do make for some bumps.

Some NPCs don't take items out of your inventory when you complete a quest (though perhaps it's for the best that I didn't give a child a pistol).

Some things, like repairing a generator or computer with a quest associated payoff from an NPC recycle back to "unfixed" but upon refixing them, the NPC doesn't re-reward you. Which makes sense that you can't repeat the quest, but weird that you can re-repair them.

Similarly, some areas refresh their lootable containers. I'm not sure what the trigger for it is though, but for example in Thyper's hideout I was able to leave and come back and all enemies/containers were refreshed. Which I guess means easy farming but I only left to sell shit before confronting the final guy.

My favorite parts so far are the random encounters -- man I wish the map was open range and I could go check out the Junkyard area I keep hearing about. hopefully that will come about eventually.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
So I'm kind of stuck and not having much luck googling it. Would appreciate input on the 'Bane of Mills' quest line.

I'm trying to find Thyper and was routed by Morthy (heh) to go talk to Dr. Onner. I did, but apparently I picked the wrong dialog options, cuz he told me to fuck off and now won't talk to me about Thyper at all anymore.

Am I boned? Do I have to hack his computer? Or is there a route I'm not understanding?

Morthy mentioned the crabman in the rusty arena (not available to me, unless I missed it somewhere else) and some lady with messed up skin -- but despite checking everywhere I could think of, can't find her. So am I Fucked or what?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,749
So I'm kind of stuck and not having much luck googling it. Would appreciate input on the 'Bane of Mills' quest line.

I'm trying to find Thyper and was routed by Morthy (heh) to go talk to Dr. Onner. I did, but apparently I picked the wrong dialog options, cuz he told me to fuck off and now won't talk to me about Thyper at all anymore.

Am I boned? Do I have to hack his computer? Or is there a route I'm not understanding?

Morthy mentioned the crabman in the rusty arena (not available to me, unless I missed it somewhere else) and some lady with messed up skin -- but despite checking everywhere I could think of, can't find her. So am I Fucked or what?

https://steamcommunity.com/app/783170/discussions/0/1729837292632006434/
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
So I'm kind of stuck and not having much luck googling it. Would appreciate input on the 'Bane of Mills' quest line.

I'm trying to find Thyper and was routed by Morthy (heh) to go talk to Dr. Onner. I did, but apparently I picked the wrong dialog options, cuz he told me to fuck off and now won't talk to me about Thyper at all anymore.

Am I boned? Do I have to hack his computer? Or is there a route I'm not understanding?

Morthy mentioned the crabman in the rusty arena (not available to me, unless I missed it somewhere else) and some lady with messed up skin -- but despite checking everywhere I could think of, can't find her. So am I Fucked or what?

https://steamcommunity.com/app/783170/discussions/0/1729837292632006434/

Thanks, but I was able to get into his hideout (that's where I rescued Morthy from). The issue is the next step, since my journal just keeps saying "talk to Dr. Onner" and he doesn't even have the option to ask about Thyper anymore.

edit: tracked down a let's play that shows the location where to go (rather, what the doc says if you pick the right dialog options) but no clue if just going there will work or if I need the quest-line to trigger.

edit 2: bust. oh well, RIP.
 
Last edited:

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,411
edit 2: bust. oh well, RIP.

Eh, you experienced the majority of the decent content the game had to offer by that point anyway, so don't feel too bad.

Pretty hilarious they still have game breaking moments like this. It really sounds they've hardly fixed a thing still. Those patch updates are absolutely PR smokescreen.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,537
Location
Bulgaria
So I'm kind of stuck and not having much luck googling it. Would appreciate input on the 'Bane of Mills' quest line.

I'm trying to find Thyper and was routed by Morthy (heh) to go talk to Dr. Onner. I did, but apparently I picked the wrong dialog options, cuz he told me to fuck off and now won't talk to me about Thyper at all anymore.

Am I boned? Do I have to hack his computer? Or is there a route I'm not understanding?

Morthy mentioned the crabman in the rusty arena (not available to me, unless I missed it somewhere else) and some lady with messed up skin -- but despite checking everywhere I could think of, can't find her. So am I Fucked or what?

https://steamcommunity.com/app/783170/discussions/0/1729837292632006434/

Thanks, but I was able to get into his hideout (that's where I rescued Morthy from). The issue is the next step, since my journal just keeps saying "talk to Dr. Onner" and he doesn't even have the option to ask about Thyper anymore.

edit: tracked down a let's play that shows the location where to go (rather, what the doc says if you pick the right dialog options) but no clue if just going there will work or if I need the quest-line to trigger.

edit 2: bust. oh well, RIP.
You have to talk to the doctor in the district 106,the one where his hideout is. If you can't talk to him then hack his computer,then you will get the information you need.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
You have to talk to the doctor in the district 106,the one where his hideout is. If you can't talk to him then hack his computer,then you will get the information you need.

So hacking it is, though it means I'll have to grind 2 more skill points to be able to do it.

Might try that if I have some spare time, but not terribly excited by the prospect.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,925
Same, I’ve got a GOG key for anyone who would like it (and play the game). I just ask that you leave a fair review if you take the key.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,056
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
https://steamcommunity.com/games/783170/announcements/detail/1708489589126707614

V1.7 update, cloud saves and more backer rewards
273775b668e8105442e9cb1784c8d0135ee43ab5.png


Hello Insomniacs!

Quick updates coming your way in 3...2...1!

Bug fixes in 1.7

We are glad to announce that 64 of the 70 issues targeted in the coming patch have a ‘fixed’ status assigned by the dev team. QA will be taking a look at the game build in the coming 2 weeks. We will let you know as soon as the patch is marked ready for release, if everything goes according to plan.


In the meantime, the dev team will focus on the remaining 6 high level bugs that proved to be a bit more challenging to tackle than expected.


Steam cloud saves

We’ve noticed that cloud saves were acting strangely the last few weeks, but thankfully, the issue was resolved fairly quickly. Cloud saves should be available to everyone and work as intended.

Kickstarter rewards

In January, we’ve started sending out physical rewards to our Kickstarter backers. You have already seen photos of T-shirts and artbooks in earlier updates. Now it's time for the game itself!

Many, many years ago, at the time of the first Kickstarter campaign, optical discs were most commonly used for storing data. But those days are almost behind us. That is why we’ve decided to provide a DRM free version of the game on branded USB sticks to those backers that pledged for the appropriate reward tier.

b07974688e5dfcb80b4f5d28e3c59c25c5640d06.jpg


Hundreds of gift boxes have already been sent out with more physical rewards to come.

Until next time!
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,553
the game is great. thirty hours in and didn't encounter a single major bug (some minor tho, like items not taken out of ur inventory when finishing a quest etc).

i didn't expect anything when starting it, just thought about giving it a try, but the depth of this game is amazing. artstyle might look like bioshock or some other garbage, but it's actually a lot more varied and tasteful. i love the armor design too, probably the game with the best looking armors in the last few years.

i like the combat, haven't played a game where switching between long-, mid-range and hand-to-hand combat made that much sense. every bullet counts, u die as quickly as ur enemies.

and it's huge. probably the biggest RPG in the last years.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,303
Key to it all is obviously GAMEPAD SUPPORT.

Briefly played thanks to agris. Woke up, chose Tector. Intrigued so far.
 

Sultan

Novice
Patron
Joined
Aug 1, 2017
Messages
42
Pathfinder: Kingmaker
I had no idea this was still being worked on, but I remember seeing it a long time ago. The next time this goes on sale on GOG, I might grab it.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,411
Happy to hear you're enjoying the game, Sòren. I just wanted to ask what you meant by a couple things, though.

but the depth of this game is amazing

This, as I felt the lack of depth of the systems was one of the more disappointing aspects of the game for me, often times making the game feel more like an action-adventure game with RPG elements, rather than an RPG.

and

and it's huge. probably the biggest RPG in the last years.

I never felt it was particularly "huge." The lack of a ton of unique environments and many such environments feeling rather linear made me feel this way. What gives you this impression the most?

artstyle might look like bioshock or some other garbage, but it's actually a lot more varied and tasteful. i love the armor design too, probably the game with the best looking armors in the last few years.

These are by far some of the greatest strengths of the game, however. I do agree.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,553
Happy to hear you're enjoying the game, Sòren

This, as I felt the lack of depth of the systems was one of the more disappointing aspects of the game for me, often times making the game feel more like an action-adventure game with RPG elements, rather than an RPG.

sure, the rpg mechanics in itself are nothing special (i appreciate that every skillpoint is valuable tho, a thing that few rpgs get actually right; and i felt like the game opened up to other mechanics the more i progressed in the mainquest - sneaking, secondary weapons, grenades, power armor). was mainly referring to plot and gameworld. it opens up step by step, the first missions seem pretty generic, u are doing ur duty as a soldier and shoot some terrorists. and then u start to understand more about somnia, the lore, the intentions of ur direct superiors and the leaders in urb, the relationship between rebels and military. "oh so riebel isn't only a generic questgiver. and the rebels aren't what they seem either. and it looks like the reason why they had to leave their homeplanet wasn't just a simple war." don't know how satisfying the conclusion will be, but right now it's very fascinating.

btw i like the squad military missions. of course it's u - as the player - that gets shit done in the end, but u actually feel part of a bigger workforce. it seems "professional".

I never felt it was particularly "huge." The lack of a ton of unique environments and many such environments feeling rather linear made me feel this way. What gives you this impression the most?

as i said, i'm thirty hours in and it doesn't seem like i'm close to the ending (still a lot sidequests open and before the decision to support sons of morah or bea kera). 60 hours seem like a good estimate, and i hardly know any rpg with that much playtime. also, u visit most of the locations multiple times and as u progress through the main quest, new sidequests open up (especially in military base, vulture nest, d-106, somnia). the game gives me a reason to care about locations instead of abandoning them. in addition to that, many different random encounters. much more than i have seen in other games of that kind. like the exploration too btw, a lot of stuff to do and see; and no quest compass.
but yeah, the areas are linear, mostly.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,411
was mainly referring to plot and gameworld.

Ah yes, I would agree with you there as well. I found the setting, lore, and concept of the game to be quite deep and the most satisfying parts of it, to be sure.

as i said, i'm thirty hours in and it doesn't seem like i'm close to the ending (still a lot sidequests open and before the decision to support sons of morah or bea kera). 60 hours seem like a good estimate, and i hardly know any rpg with that much playtime. also, u visit most of the locations multiple times and as u progress through the main quest, new sidequests open up (especially in military base, vulture nest, d-106, somnia). the game gives me a reason to care about locations instead of abandoning them. in addition to that, many different random encounters. much more than i have seen in other games of that kind. like the exploration too btw, a lot of stuff to do and see; and no quest compass.
but yeah, the areas are linear, mostly.

I finished my playthrough in about 46 hours, having done a great majority of the side content, from what I could tell. I was pretty thorough about sussing out every side-quest I could and talking to everyone when I returned to a location. Random encounters were often repeated for me, and again, in repeatedly used locations. I wasn't very impressed with them. Exploration at first glance seems decent, but ultimately there is very little that makes exploration actually rewarding. Occasionally you'd find a nice piece of armor/weapon, or an interesting encounter off the beaten path (I can only think of one, though), but ultimately it seemed like there was huge potential for fun and interesting exploration that didn't really ever come to fruition. Much like the rest of the game beyond the prior-mentioned aesthetic considerations, unfortunately.

To me, it still feels like the "gameplay" part of Insomnia was barely out of alpha upon release. Things like character progression and equipment progression seem to have everything you would want out of an RPG, until you realize there is hardly any use for the skills you invest points in and that the equipment upgrades are few and far between. In my case, I had some of - if not the best - equipment you could get about 20 hours into my playthrough. It's at about that point I felt my character progression in general had become largely pointless too. You can see the intention to take it in great directions, but it tends to be just enough to carry the player through the excellent setting and intriguing storyline. It really is a decent game though, despite it very clearly being unfinished from a gameplay perspective.

My greatest hope is that they'll be able to do a sequel someday, maybe reign in their scope a bit, and shape actually compelling gameplay around their wonderful aesthetic imagination. Unfortunately, I have great doubt that will ever become a reality.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,553
Random encounters were often repeated for me, and again, in repeatedly used locations.

off the top of my head i can remember quite a few of unique and interesting random encounters. four boss fights - master-b, bill (or bull? has a unique shotgun), a former master of the arena (with an unique item too), rezo on a bridge. then there was a hunter that u later meet at your headquarter, adding u another quest. other one where a bunch of people in armors that remind of insects or turtles (didn't see them anywhere else till now) remove the fungi with flamethrowers. one or two different assaults on fellow military patrols (those had pretty challengening encounters). i also found a gasmask somewhere, but i don't really remember when that happened.

I wasn't very impressed with them. Exploration at first glance seems decent, but ultimately there is very little that makes exploration actually rewarding. Occasionally you'd find a nice piece of armor/weapon, or an interesting encounter off the beaten path (I can only think of one, though), but ultimately it seemed like there was huge potential for fun and interesting exploration that didn't really ever come to fruition. Much like the rest of the game beyond the prior-mentioned aesthetic considerations, unfortunately.

u are right, exploration is mainly important if u are low on money or ressources, in the beginning. there are hardly any armors or weapons to be found in the gameworld (outside of quests).

Things like character progression and equipment progression seem to have everything you would want out of an RPG, until you realize there is hardly any use for the skills you invest points in and that the equipment upgrades are few and far between.

i wouldn't say that. true, there are few ocassions that require a certain skill threshold, but overall every skillpoint improves ur performance in one way or another. mainly better sneaking, more damage, more exp, more armor, health, carrying capacity....computer seems very much underused tho.

My greatest hope is that they'll be able to do a sequel someday, maybe reign in their scope a bit, and shape actually compelling gameplay around their wonderful aesthetic imagination. Unfortunately, I have great doubt that will ever become a reality.

it's a shame, truly. so much talent and hardly anyone to appreciate it.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,537
Location
Bulgaria
It is great concept,good story/writing decent combat,but it is all bogged down with some retarded mechanics and crippled exploration. An Arcanum style of exploration would have been great for the game,cutting out all the retarded encounters that you can't move 5 meters without popping up. The surviving mechanics should have been cut,they are useless and pointless,nothing to survive lol. Also the whole parts inventory part should have been a side menu where you have like 20 types of them and they are accumulated weightlessly and used when needed. The maps doesn't need a reload/restock cycle,half of their bugs are because of that shit,they should have been constant. Reloading/restocking just makes exploration meaningless.

As a whole the game is not bad.......but fuck,isn't it painful,such wasted potential :(.
 

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