LeStryfe79
President Spartacus
I'm pumped!
I imagine he'd rather not talk about the state of his own company right now.State of the industry talks is Fargo's current pet project.
Is 3lb games just a brand name for inXile?
Is 3lb games just a brand name for inXile?
No, it's Colin's personal studio/brand name, existed before he joined inXile I believe.
Hmmm....? Wasn't he out of the gaming business before joining inXile?
Numenera 2,it will have 3 millions worlds and 6 battle encounters! If you kickstart them now they will get H. P. Lovecraft to write a character!My google alert for "inxile" just sent me an email about a new Kickstarter reference, but there is nothing new there.
Maybe something will popup there.
http://mediajuicestudios.com/2017/12/03/podcast-brian-fargo/
A really fun episode! Game industry veteran Brian Fargo stops by to talk with Jeremy about his career, crowdfunding, and the "state of the industry" in game development.
Hmmm....? Wasn't he out of the gaming business before joining inXile?
Not quite, I think he dabbled in mobile stuff.
http://3lbgames.com/
Brian Fargo
Owner
inXile entertainment
Title TBD
Ever since the early days of Nintendo there has been a debate about the need for a curated game distribution. The small developer saw curation as a tool for the larger companies to shut them out of a marketplace while the larger companies worried about a system with no gates. Thanks to the toolsets of Unity and Unreal it is easy for small companies to push games out at an unprecedented rate. We've seen the results of this in the iOS store and the PC digital space appears to be hitting the same saturation levels. What are the solutions to the friction of giving developers visibility opportunity without moving to a fully closed system?
Looks like Fargo found another scapegoat for T:ToN's abysmal sales.the topic of curated game distribution and other possible ways to showcase developers in the future
http://www.dicesummit.org/events/2018_roundtables.asp
Brian Fargo
Owner
inXile entertainment
Title TBD
Ever since the early days of Nintendo there has been a debate about the need for a curated game distribution. The small developer saw curation as a tool for the larger companies to shut them out of a marketplace while the larger companies worried about a system with no gates. Thanks to the toolsets of Unity and Unreal it is easy for small companies to push games out at an unprecedented rate. We've seen the results of this in the iOS store and the PC digital space appears to be hitting the same saturation levels. What are the solutions to the friction of giving developers visibility opportunity without moving to a fully closed system?
February 22nd.
Make a product worth buying and it would get visibility.
GamesBeat: So, is [Robot Cache] a post-retirement thing?
Brian Fargo: Hey, I got a lot to do in the next three years. I have to make my biggest impact. I’m in a hurry. At inXile, we’re going to announce we have a new strategic investor, which is a huge deal, in the next week or two. You’ll want to know about that. It’s around a product. I have a particular piece of talent. It’s a new category we’re going into. It’s a pretty big play. But not as big as this.