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inXile General Discussion Thread

LeStryfe79

President Spartacus
Joined
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Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
I'm pumped!
 

StaticSpine

Arcane
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Moscow
Shadorwun: Hong Kong
A lot of girls with colorful hair and... Jasede ?
eab4cfe15e10a4be6c5128789bd95376_original.png
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Bulgaria
My google alert for "inxile" just sent me an email about a new Kickstarter reference, but there is nothing new there.

Maybe something will popup there.
Numenera 2,it will have 3 millions worlds and 6 battle encounters! If you kickstart them now they will get H. P. Lovecraft to write a character!
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
99,419
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


http://www.dicesummit.org/events/2018_roundtables.asp

Brian Fargo
Owner
inXile entertainment

Title TBD

Ever since the early days of Nintendo there has been a debate about the need for a curated game distribution. The small developer saw curation as a tool for the larger companies to shut them out of a marketplace while the larger companies worried about a system with no gates. Thanks to the toolsets of Unity and Unreal it is easy for small companies to push games out at an unprecedented rate. We've seen the results of this in the iOS store and the PC digital space appears to be hitting the same saturation levels. What are the solutions to the friction of giving developers visibility opportunity without moving to a fully closed system?

February 22nd.
 

Cross

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the topic of curated game distribution and other possible ways to showcase developers in the future
Looks like Fargo found another scapegoat for T:ToN's abysmal sales.
 
Joined
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50,754
Codex Year of the Donut


http://www.dicesummit.org/events/2018_roundtables.asp

Brian Fargo
Owner
inXile entertainment


Title TBD

Ever since the early days of Nintendo there has been a debate about the need for a curated game distribution. The small developer saw curation as a tool for the larger companies to shut them out of a marketplace while the larger companies worried about a system with no gates. Thanks to the toolsets of Unity and Unreal it is easy for small companies to push games out at an unprecedented rate. We've seen the results of this in the iOS store and the PC digital space appears to be hitting the same saturation levels. What are the solutions to the friction of giving developers visibility opportunity without moving to a fully closed system?

February 22nd.


Make a product worth buying and it would get visibility.
 

felipepepe

Codex's Heretic
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Terra da Garoa
BTW, now we know that Fargo's talk at DICE will likely just be a huge ad for his new game store, taking about just how they will disrupt the way digital retailers work, etc...
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Hey, inXile will announce their "new strategic investor" soon: https://venturebeat.com/2018/01/20/...chain-is-key-to-an-alternative-pc-game-store/

GamesBeat: So, is [Robot Cache] a post-retirement thing?

Brian Fargo: Hey, I got a lot to do in the next three years. I have to make my biggest impact. I’m in a hurry. At inXile, we’re going to announce we have a new strategic investor, which is a huge deal, in the next week or two. You’ll want to know about that. It’s around a product. I have a particular piece of talent. It’s a new category we’re going into. It’s a pretty big play. But not as big as this.

(This interview is from last week btw.)

I guess he's referring to that open world survival VR RPG.
 

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