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inXile General Discussion Thread

agris

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"Do you want Collectible Card Game-inspired gameplay shoved down your throat from a micromanager so many levels above you in an organizational chart that you can't see their face for all the clouds? Are you tired of people's nostalgia sitting un-monitized in their dusty old brains, and ready to play to their feelings to fund a pyramid scheme of game-making? If so, apply at inXile today! We guarantee to take any old IP that is relatively well-regarded, and drive it into the ground. *ahem* I mean, modernize it for a new audience, across platforms!"

:grpg:
 

fantadomat

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Hey, inXile will announce their "new strategic investor" soon: https://venturebeat.com/2018/01/20/...chain-is-key-to-an-alternative-pc-game-store/

GamesBeat: So, is [Robot Cache] a post-retirement thing?

Brian Fargo: Hey, I got a lot to do in the next three years. I have to make my biggest impact. I’m in a hurry. At inXile, we’re going to announce we have a new strategic investor, which is a huge deal, in the next week or two. You’ll want to know about that. It’s around a product. I have a particular piece of talent. It’s a new category we’re going into. It’s a pretty big play. But not as big as this.

(This interview is from last week btw.)

I guess he's referring to that open world survival VR RPG.
is-it-just-me-or-is-ea-the-shang-tsung-of-gaming-companies_c_7202927.jpg

It will be fun if.
 

Prime Junta

Guest
Brian Fargo's into blockchain now?

DYFlgZBXcAAjc9h.jpg


(Final line of "Attack of the 50 Foot Blockchain" by David Gerard.)
 

LESS T_T

Arcane
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Codex 2014
Do they have an office in Germany now? Michael Wetzel, inXile's new "Publishing Director" and former Larian PR head: https://www.linkedin.com/in/michael-wetzel-45948057/

Publishing Director
inXile Entertainment
Mar 2018 – Present
Germany

Head of PR and Social Media
Larian Studios
Jun 2016 – Mar 2018 Employment Duration1 yr 10 mos
Dublin

It seems like both inXile and Larian going to dip into publishing business.
 

Comte

Guest
Do they have an office in Germany now? Michael Wetzel, inXile's new "Publishing Director" and former Larian PR head: https://www.linkedin.com/in/michael-wetzel-45948057/

Publishing Director
inXile Entertainment
Mar 2018 – Present
Germany

Head of PR and Social Media
Larian Studios
Jun 2016 – Mar 2018 Employment Duration1 yr 10 mos
Dublin

It seems like both inXile and Larian going to dip into publishing business.

InXile is just chasing its tail these days. I bet they go under soon. What are they going to publish? More shovelware bullshit. I believe Fargo's pyramid scheme and con man days are numbered.
 

agris

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Fargo wants to launch a Steam competitor using blockchain for payment processing. His 'innovation' is only taking 5%, rather than Steam's 30%.

Yay, more distribution channels. Because Uplay, Origin, Steam and GOG Galaxy weren't enough!
 

LESS T_T

Arcane
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Messages
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Codex 2014
Yeah, I guess you can connect the dots:

Funding (Fig) -> Publishing (inXile) -> Distribution (RobotCache)
 
Joined
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Messages
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Codex Year of the Donut
Fargo wants to launch a Steam competitor using blockchain for payment processing. His 'innovation' is only taking 5%, rather than Steam's 30%.

Yay, more distribution channels. Because Uplay, Origin, Steam and GOG Galaxy weren't enough!
ah fucking hell this isn't a joke
:keepmyjewgold:
 

Prime Junta

Guest
The saddest thing about this is, he missed the boat. Blockchain is so 2017. He should've run with deep learning, that still has some legs.
 

Irata

Scholar
Joined
Mar 14, 2018
Messages
304
If I were to launch a digital games store I'd sell those Japanese porn games without making pedos people have to download a patch to see the nudes like I believe Steam does.
None of these small time guys are ever going to be able to offer anything else that Steam doesn't already.
 

Roguey

Codex Staff
Staff Member
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Messages
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What is inXile doing that requires Unity? Bard's Tale and Wasteland 3 are using Unreal.

Never mind, Wasteland 3's using Unity. I seemingly misremembered?
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
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Codex 2014
Last year's Chirstmas video "inXile I.T.":



Some old (2008~2011) inXile videos by the director:







Apparently this guy Dennis M. Miller extensively worked on the 2004 Bard's Tale and a sequel to that: https://www.linkedin.com/in/pasadenajones/

Hired as a freelance writer to write a large portion of The Bard’s Tale. Hired permanently to write the nearly 1,000 page script for Bard’s Tale 2. Developed story and wrote the script for Heist, a bank robbery game utilizing some well known actors such as Bruce Campbell, Christian Slater, Ed Asner, Rutger Hauer, and Clancy Brown. I directed all the voice acting sessions as well.

I wonder if there was anything public about this Bard's Tale 2.
 

Tom Selleck

Arcane
Joined
May 6, 2013
Messages
1,223
I completely forgot I was an Origin Access member, checked it, and The Witness is on there, so that's cool.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
GDC interview: https://www.gamesindustry.biz/articles/2018-05-03-we-cant-rely-on-nostalgia-to-sell

:bunkertime:

"We can't rely on nostalgia to sell"
Brian Fargo mines the past with The Bard's Tale IV, looks to mine the future with blockchain-powered storefront Robot Cache


Brian Fargo built his career by creating classic games, and he's spent the last decade coming full circle, creating sequels and spiritual successors to classics. But speaking with GamesIndustry.biz at the Game Developers Conference this year, Fargo gave little indication that he was stuck in the past.

"We can't rely on nostalgia to sell," Fargo said. "And nostalgia is a two-edged sword. Because a lot of people's emotional attachment to the incredible experiences they had playing these games to begin with, were are at a moment in time that can never be recreated.

"It was like, 'I was in a dorm room with all my friends staying up all night and I didn't have a care in the world.' That feeling of playing that game? I could never recreate it, because maybe you got bills to pay, kids to feed, and you don't have that same light-heartedness."

As an example, Fargo said he had recently spoken with a fan who played one of his earlier games in a foreign language, with his grandmother at his side the entire time translating every part of the game for him.

"I can't recreate that. But when they think back, you're always worried they'll go, 'I don't think the new game's as good.' Well, you're not playing it with your grandmother. So there's that part of it you always have to be cognizant of. You can't reproduce that."

714x-1

This is not you and your grandmother's Bard's Tale.

That acknowledgement can be seen in Fargo's approach to his latest revival, The Bard's Tale IV. While it's a follow-up to a trilogy of PC role-playing games he created for Electronic Arts in the '80s, Fargo said it's not trying to present a time capsule of what a fourth Bard's Tale game would have been.

"I jokingly call it Bard's Tale 20, because a true Bard's Tale IV would have looked very different in 1995. So what would have happened if Bard's Tale had kept going and going and going? This is what we'd have today. Because you don't want to literally come out with a product as if it were 1995. That's just not smart. So we tried to take the best parts of the essence of Bard's Tale, keep them, but give them a new perspective."

Fargo believes a truly faithful recreation of the original experiences could rely on nostalgia to carry it "for about two seconds" before players would get frustrated and fed up with it.

"There's a group of people that if I did a straight-up Bard's Tale that looked like it was from 1995, they'd love it," Fargo said. "But I would go out of business. So I need to make that core group happy. I'm going to give them their characters, their spells, give them a lot of the locations. We need to build out the world and make it deeper, give them all the stuff they enjoy, but also make it so that somebody's who's not heard of it can watch somebody play it on Twitch and go, 'That looks like a lot of fun. I don't know what The Bard's Tale is, but that looks good.'"

This is part of the reason Fargo feels prepared to return to franchises like The Bard's Tale and Wasteland now. Since making those games, he's learned a lot more about user interface, visual payoff, the speed at which games need to proceed to avoid feeling sluggish. There are quality-of-life touches that can be taken into account, like being able to queue up commands in a turn-based game and watch them unfold instead of pausing everything for each input.

But that's not the only reason to revisit these games. Just as the classic games represented a specific moment in time for their players, so too did they reflect a version of their creators that no longer exists.

"Technology aside, I never could have made Wasteland 2 back then," Fargo said. "I wouldn't have had all the experiences I had, the good, the bad and the ugly. Or the introspective attitude toward entertainment, pop culture, etc. So Wasteland 2 ended up being much more sophisticated than it would have otherwise."

One thing that hasn't changed is his desire to innovate in each of his games. Even when he's treading familiar ground, Fargo said he tries to focus on little things "to push the art form forward."

"With Wasteland 2, it's one of the deepest, most reactive games I've ever been involved with," Fargo said. "We didn't always do a great job of surfacing the decisions you made and these incredible, complex things that happened because of it. They just happened. If you played it again, you might wonder about a scene, why was it there or why was it not there? Or how did they know I was going to have that person in my party? Well, we didn't. But we created 40% of the content that you will never see on your first playthrough, because that makes it truly your own experience."

For Bard's Tale IV, when players load a game they get a scene informing them of what they've accomplished and foreshadowing what's yet to come. It's unlikely to disrupt game design as we know it, but Fargo said he's hoping to implement what is a basic storytelling technique of books and films into games in an interesting way.

And in case anyone finds that an unconvincing argument that Fargo is not stuck in the past, his forward-looking aspirations are clearly evidenced by Robot Cache, his upcoming blockchain-powered digital storefront.

"I love new technology and connecting the dots," he explained. "I did one of the first VR games. I'm always fascinated by this stuff, but the thing I found interesting about the blockchain was it felt like a disruptive event that could change the way the industry works because the internet's being securitized, because of the centralization in terms of cost-savings. A lot of people draw up a lot of fancy buzz words, but there are really some major things afoot. And the reason why people are excited and there's all this money going into the space is because something's happening. There will be winners and losers, but there's something happening here."

Fargo believes that the decentralized nature of blockchain implementations and smart contracts lessen the need for middlemen, and the biggest middlemen between game developers and players are digital distribution storefronts. So Robot Cache is trying to use the blockchain to do what Steam, Origin and the like do, but only needing a 5% cut of revenues as opposed to the more standard 30% such stores now charge.

"As a publisher and developer, I want to make more per unit," Fargo said. "That's why I say, let's give them 95%. If you're an indie developer and you only do $100,000 worth of business, that extra $25,000 can go a long way. And of course with the big publishers, it's big money."

And then there's the storefront's promise of letting users re-sell their digitally distributed games, with the store keeping 5% of the sale and the original publisher receiving 70%. When asked why players would be all that enticed by the idea of re-selling their games and keeping only a quarter of whatever they sell for, Fargo noted that 25% "is still better than 0%," and said he expects publishers to experiment with giving re-sellers larger cuts of the sale. He thinks it will work like Humble Bundles, where publishers have largely come around on the idea because they seem to be additive to the business.

"Every major publisher supports [bundles]," Fargo said. "If by supporting them, it kills your back catalog, it would be over. There's no way on earth that doesn't kill the back catalog, but me letting my own users get a higher commission on a resale is going to ruin the back catalog."

The Bard's Tale IV doesn't have a release date yet, but Robot Cache was announced to be up and running by the end of Q2.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
So that's what that sound was that woke me up this morning. The sound of the hardcore forum nostalgiaphiles simultaneously shitting their pants in anger thousands of miles away when they read this. What a sound.
 

Cross

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"We can't rely on nostalgia to sell," Fargo said.
This statement might mean more if it didn't come from the guy whose previous and current projects consist of a Kickstarter-funded dungeon crawler RPG banking on nostalgia for the Bard's Tale series, a Kickstarter-funded story-driven RPG banking on nostalgia for Planescape: Torment, a Kickstarter-funded post-apocalyptic RPG banking on nostalgia for Wasteland and classic Fallout and the Fig-funded sequel to that post-apocalyptic RPG also banking on nostalgia for Wasteland and classic Fallout.

Nostalgia is all Fargo has going for him, because self-awareness certainly isn't a quality he seems to be familiar with.

"Technology aside, I never could have made Wasteland 2 back then," Fargo said. "I wouldn't have had all the experiences I had, the good, the bad and the ugly. Or the introspective attitude toward entertainment, pop culture, etc. So Wasteland 2 ended up being much more sophisticated than it would have otherwise."
:prosper:

It's difficult to imagine a Wasteland 2 that's even less sophisticated than the practically shovelware game we ended up getting.

"I jokingly call it Bard's Tale 20, because a true Bard's Tale IV would have looked very different in 1995.
Yes, it would've been very different because it might've actually been a good game.

What a load of nonsense. To put his comments about 'updating' blobbers in perspective, the year he mentions, 1995, saw the release of Thunderscape, a turn-based blobber with free movement, jumping and crouching, therefore in some respects a more 'modern' take on turn-based blobbers than the BTIV Fargo is developing right now. How does updating blobbers translate to MOBA-levels of streamlining?

For Bard's Tale IV, when players load a game they get a scene informing them of what they've accomplished and foreshadowing what's yet to come. It's unlikely to disrupt game design as we know it, but Fargo said he's hoping to implement what is a basic storytelling technique of books and films into games in an interesting way.

And in case anyone finds that an unconvincing argument that Fargo is not stuck in the past, his forward-looking aspirations are clearly evidenced by Robot Cache, his upcoming blockchain-powered digital storefront.
Fargo himself must thought that argument unconvincing, considering he immediately jumped to talking about his new monetization scheme, which has nothing to do with 'innovative' game design, which is what the interview had been about up until that point.
 
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TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Fargo dont have a clue about what people want. The same guy complaining about Nostalgia is making remake after remake. Fuck you, Fargo, I'm still waiting for your broken bullshit promises.

Maybe selling skins for CoD weapons is your business, not making games.
 

Comte

Guest
Hey Fargo where are my mother fucking Torment gamer shoes. I thought those were the next "Big" thing.
 

fantadomat

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I do have bills to pay and other problems,still i have a light heartiness when i play good rpg games. I still can replay some of the classics and enjoy them the way i did 20 years ago. Many people play games to relax and get away from their problems.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Why is he leaving? Work at another studio?
 

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