Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

inXile General Discussion Thread

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,350
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
"I jokingly call it Bard's Tale 20, because a true Bard's Tale IV would have looked very different in 1995.
Yes, it would've been very different because it might've actually been a good game.

Nah, Bard's Tale already went into "meh" tier with BT3, and it was never that great to begin with. Certainly the weakest of all the classic 80s RPG series.
 

Bohr

Arcane
Joined
Nov 20, 2012
Messages
1,878
And Fargo has stopped tweeting about VR, extolling the virtues of AM radio instead. Coincidence?

 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Hey VS Evil, thanks for sucking at marketing and PR. We are sure you will do a great job with Inxile!

Nah, I was implying something between inXile and Obsidian. Bard's Tale 4 and Wasteland 3 will be published by Deep Silver.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
Ah Star Trek 25th Anniversary, being a major trekker back in the nineties that game along with its sequel and TNG A Final Unity was as close as we got to new episodes or a fourth Original Series season.

Still makes me sentimental when I start it up these days.
The graphics may be old, the combat pretty average, and the puzzles sometimes convoluted but I loved it (and still do).
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,611
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wasteland: Frost Point now just "Frostpoint"? http://tsdr.uspto.gov/#caseNumber=87943668&caseType=SERIAL_NO&searchType=statusSearch

EyB1KFC.png
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,611
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Character Artist

inXile Entertainment is looking for a Character Artist that is passionate and creative. We are currently working in the VR, PC and console spaces. The character artist is responsible for cutting-edge 3D characters and that will set our games apart.

The position will require you to work with the art leads, designers, and animators. It is vital that you can translate concept art into next-gen characters that satisfy all technical, engine, and animation requirements. As a candidate, you must show an expert understanding of sculptural form, anatomy, and an ability to work in a broad range of artistic styles. A great attention to detail and strong technical problem solving abilities are essentiall Experienced knowledge of Unreal and Unity is required.

Qualifications:
  • Unreal 4 engine expertise and full knowledge of materials, PBR, and Blueprint a plus.
  • Strong traditional sculpture, drawing, painting, and texturing skills are a plus.
  • Technical modeling skills - clean mesh, UVs, and scene organization.
  • Minimum of 3 years professional character modeling experience in the video game industry.
  • Understanding of game character creation - Retopology for ideal rigging deformation, and to convincingly support normal maps.
  • Excellent communication and collabrative problem solving skills.
  • Experience using 3ds Max, Maya, ZBrush, and Photoshop.
 

Irata

Scholar
Joined
Mar 14, 2018
Messages
304
Ah Star Trek 25th Anniversary, being a major trekker back in the nineties that game along with its sequel and TNG A Final Unity was as close as we got to new episodes or a fourth Original Series season.

I don't think I've seen it since it originally aired a long, long time ago, but didn't the cartoon use leftover Star Trek scripts?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom