So it's glorious now...
Interesting turn of events.
W2 was good in the sense that F1&2 were better, but it was better than all the crowdfunding games that came out at the time; as well as SOD.
Well. The industry is certainly different, but I disagree with the implication that it doesn't allow chances or innovation any more. You can't throw a virtual rock nowadays without hitting an indie game trying something crazy ... despite the Codex standard of negativity, there are tons of good games out there today and more coming out all the time. Honestly we're just jaded because there's so much to choose from now. That's a foundational change in the context we judge everything by and it boosts our expectations beyond reasonable levels.I'm rambling...but I dunno. Maybe the industry has changed significantly and the generation that we knew can't take the chances artistically/professionally that they used to - and arn't we entitled that we expect them to?.
Well. The industry is certainly different, but I disagree with the implication that it doesn't allow chances or innovation any more. You can't throw a virtual rock nowadays without hitting an indie game trying something crazy ... despite the Codex standard of negativity, there are tons of good games out there today and more coming out all the time. Honestly we're just jaded because there's so much to choose from now. That's a foundational change in the context we judge everything by and it boosts our expectations beyond reasonable levels.I'm rambling...but I dunno. Maybe the industry has changed significantly and the generation that we knew can't take the chances artistically/professionally that they used to - and arn't we entitled that we expect them to?.
As for the "old guard" not inventing crazy bold completely new ideas over and over again, of course they don't. No one anywhere has ever done that except maybe Madonna. You're right about consumer entitlement being out of control these days. These old designers can still have some good ideas and make some good games but expecting them to catch lightning in a bottle on demand is silly.
According to that poll, a plurality of inXile fans only care about walkin' and talkin' though.Tides of Numenera needed more gameplay to counterpart walls of texts which were too long and it needs that oasis town area which was cut.
According to that poll, a plurality of the remaining inXile fans only care about walkin' and talkin' though.
Wow. The Troika is reformed at Microsoft, albeit split between two different studios.