It's struggling to understand horses
So do 99% of humans who try to draw one.
She... truly is my son.
It's struggling to understand horses
What I've seen people try to do more is de-pixelizing via img2img: https://sciprogramming.com/community/index.php?topic=2081.msg15543and do the usual pixelizing stuff
None of those AI-enhanced pictures looks remotely goodWhat I've seen people try to do more is de-pixelizing via img2img: https://sciprogramming.com/community/index.php?topic=2081.msg15543and do the usual pixelizing stuff
I've been having a blast converting Sierra images to modern art pieces using AI.
See below some examples:
I have found that it works best for fantasy style scenes and landscapes. Luckily, a lot of sierra games feature these!
Not exactly some of the most "fortuitous" art style choices here, but an interesting proof of concept for any potential "Remasters" or "Fan Remakes" nonetheless:
Btw. about creating tiling textures: https://github.com/hlky/stable-diffusion/pull/267
None of those AI-enhanced pictures looks remotely good
Seems the AI (midjourney) favor some people more, beside one eye it's pretty good:None of those AI-enhanced pictures looks remotely goodWhat I've seen people try to do more is de-pixelizing via img2img: https://sciprogramming.com/community/index.php?topic=2081.msg15543and do the usual pixelizing stuff
I've been having a blast converting Sierra images to modern art pieces using AI.
See below some examples:
I have found that it works best for fantasy style scenes and landscapes. Luckily, a lot of sierra games feature these!
Not exactly some of the most "fortuitous" art style choices here, but an interesting proof of concept for any potential "Remasters" or "Fan Remakes" nonetheless:
Btw. about creating tiling textures: https://github.com/hlky/stable-diffusion/pull/267
I agree that I can see people using it to create plenty more shovelware. Still haven't seen any use for these generators that I can use in my game.Previously you had to manually find photos and art belonging to other people, photobash them into your desired scene, do manual touch-ups, downscale them, palette squash them, and the upscale them using nearest-neighbor to get that kewl vintage indie pixel art point-and-click/chapter-screen look. And that's if you're a lazy plagiarist. Now you can just write a prompt, Stable Diffusion said photos/art together, generate 30 outputs in less than 10 minutes, take a piss, cherry pick your favorite (which will look better than the photo collage in your head did), and do the usual pixelizing stuff, substantially improving throughput. People (especially enterprising third-worlders) WILL exploit the hell out of this, like it or not.
Knees too sharp i guess ?The armor look like shit.
First part is mostly my sentiment. But more so I am against it on principle but I don't think it changes much from the current trends. Concept art and all the visual designs in games has been increasingly automated over the years, which I've complained about for nearly a decade now and think is one of the main reasons why all modern games look so ugly and retarded, and most big budget games now days outsource stuff like concept art to third party companies, or asset creation to third world Indians, etc. This has even been happening with indies now, with people outsourcing art to things like Fiverr rather than having a dedicated visual designer. The AI (or as someone else put it better, procedural art generation) will just make this process more and more efficient and assembly line like, which the average NPC seems to be fine with since it means more things to consume at a faster rate. It's just a tool that mostly benefits big companies that want to produce more crap more quickly.I'm not wholly against the (partial) AI takeover.
There aren't many AA/AAA game devs that leverage actual artistry any more. The concept artists they hire are forced to draw the same shit over and over again.
And for indies -- RPG indies requiring character concept art, cultural concept art, etc etc, in particular -- this is an amazingly powerful tool.
First part is mostly my sentiment. But more so I am against it on principle but I don't think it changes much from the current trends. Concept art and all the visual designs in games has been increasingly automated over the years, which I've complained about for nearly a decade now and think is one of the main reasons why all modern games look so ugly and retarded, and most big budget games now days outsource stuff like concept art to third party companies, or asset creation to third world Indians, etc. This has even been happening with indies now, with people outsourcing art to things like Fiverr rather than having a dedicated visual designer. The AI (or as someone else put it better, procedural art generation) will just make this process more and more efficient and assembly line like, which the average NPC seems to be fine with since it means more things to consume at a faster rate. It's just a tool that mostly benefits big companies that want to produce more crap more quickly.I'm not wholly against the (partial) AI takeover.
There aren't many AA/AAA game devs that leverage actual artistry any more. The concept artists they hire are forced to draw the same shit over and over again.
And for indies -- RPG indies requiring character concept art, cultural concept art, etc etc, in particular -- this is an amazingly powerful tool.
I disagree with the idea that this is somehow going to be a great boon for indie development, though, since part of the whole appeal of indies was that they represented something small scale, more personal and unique in contrast to corporate games. Now indie devs can also have access to the equivalent of 500 outsourced Indians at the push of a button. I think it's kind of the same thing as the effect that all the advancements in stuff like procedural generation had on indies, where instead of suddenly seeing a bunch of amazing large scale, well thought out RPGs with "infinite unique content", you instead got 6,000,000 Procedural Metroidvania Rogue-lite Souls-likes. Or the effect that things like easy to use engines and asset stores have had on the amount of shovelware. The only indie games in the past decade that were worth playing were the ones that still seemed to be made a by small, closely knit teams of dedicated people, that were willing to put a lot of human effort into making something they were passionate about.
It seems to be a trend that whenever a new technology like this appears you get a bunch of people saying "wow now I can finally achieve my dream project," (look at things like digital cameras and CGI in film making) and then they produce some asset flip tier garbage, because the kind of person who wants to put in less and less effort, and wants to automate more and more aspects of their supposed "passion" was never gong to make something worth looking at anyway. .
I have tons of 32 x 32 tiles to draw, I wonder can it pixel art.
This was also similar to my first thought (or isometric tiles).I have tons of 32 x 32 tiles to draw, I wonder can it pixel art.
This was also similar to my first thought (or isometric tiles).I have tons of 32 x 32 tiles to draw, I wonder can it pixel art.
Seems like the answer is no.
Still waiting for evidence that it can do decent tiled textures (also seems resounding no).
What can I say? Its pretty good at drawing deformed horses though .
Yah not really any good that.This was also similar to my first thought (or isometric tiles).I have tons of 32 x 32 tiles to draw, I wonder can it pixel art.
Seems like the answer is no.
Still waiting for evidence that it can do decent tiled textures (also seems resounding no).
What can I say? Its pretty good at drawing deformed horses though .
It can draw what it thinks is a tiled texture, but it probably won't match up the way a real texture would unless you clop part of it out and only use that. Haven't gotten it to do isometric except as a more complex image.
Can you try say pixel art worn stone, repeating?
Yeah this doesn't really save any work, probably the opposite TBH.Can you try say pixel art worn stone, repeating?
No idea if that works or not repetition-wise. If you want a UI around it, it's better to do that separately and then photoshop the two together or something.
Don't get me wrong, it can make some pretty interesting scenes from games that don't exist, but they aren't that precise.