- Joined
- May 5, 2018
- Messages
- 6,241

I suppose CDProjekt deserve a full review from me to describe why W3 infuriated me. I rage quit 5 times, and am still plodding along, but there's so much to talk about that the review would be as boring as the filler in the game.
In a nutshell, they should have:
So yeah; I suppose this game just wasn't meant for me. But then I should have appreciated that after W2. And off another company go - down the route of implementing systems, and chasing targets.
Edit: The mutagen system is good. I haven't got to Blood and Wine yet. I expect you can change the mutagen colours (I've got about 600 blue, and 4 red). This is an interesting mechanic because it allows you to 'level' beyond the level cap. So yet another +percent to your character as per the skills/talents & items. But it's interesting.
In a nutshell, they should have:
- Whittled down all the filler content, devoted the resources and voice talent to characters we care about. Only thing the game has going for it is the story.
- Allowed you to level up to the point where you could follow all paths, and then made the enemies as hard as they liked.
- Made specific enemy weaknesses (as per W1 e.g. overpowered Beast being weak vs Aard + stun). And reflected this in signs, alchemy, swords & bombs.
- Accepted that the combat was shit and frustrating, so don't frustrate the player further with 1-shot mechanics inherited from W2. E.g. Randomly placed kegs of 1-shotting scale-to-your-level/HP gunpowder, Geralt jumping from a boulder and dying, and the +500% attack power, +800%HP red skull enemies.
- Created a rules system that makes sense. Everything (swords, signs, alchemy & bombs, items) just seems to be +percent. I also read from a mod description that Geralt gets +2% on all damage per level - so it kinda invalidates the paths.
- Done away with weapon + armor scaling. WTF.
- Implemented a crafting system that people might have bothered with if there wasn't store-based weapon & armor scaling scaling.
- Done away with the random loot system that people might have bothered with if you couldn't just craft everything. The same items you can buy in stores.
- Went back to hand placed loot.
- Simple QOL stuff: hide decoctions I wont ever use, allow use of items in quick slots on the inventory screen, allow a third weapon slot (for other weapon types) so I'm not damaging my swords on low level enemies.
- Invalidated loot, XP, enemies, quests. See below.
So yeah; I suppose this game just wasn't meant for me. But then I should have appreciated that after W2. And off another company go - down the route of implementing systems, and chasing targets.
Edit: The mutagen system is good. I haven't got to Blood and Wine yet. I expect you can change the mutagen colours (I've got about 600 blue, and 4 red). This is an interesting mechanic because it allows you to 'level' beyond the level cap. So yet another +percent to your character as per the skills/talents & items. But it's interesting.
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