Ol' Willy
Arcane
-action with RPG elementsIs Deus Ex one?
System Shock 2?
Elder Scrolls games?
Witcher games?
-action with RPG elements
-action with RPG elements before Obshition, just action since
-interactive movie
-action with RPG elementsIs Deus Ex one?
System Shock 2?
Elder Scrolls games?
Witcher games?
Thx, can we remove all said games from both top lists now?-action with RPG elementsIs Deus Ex one?
System Shock 2?
Elder Scrolls games?
Witcher games?
-action with RPG elements
-action with RPG elements before Obshition, just action since
-interactive movie
Is Deus Ex one?
System Shock 2?
Elder Scrolls games?
Witcher games?
Why are you asking me? I'm not in charge here. I'm all for purges, thoughThx, can we remove all said games from both top lists now?
What mechanics are we talking about? That you skill stuff and the way how you play a level changes?Deus Ex seems to be exactly the mixture to *still* be a RPG but it's really on the edge, the RPG mechanics seem to me exactly impactful enough to be the defining factor of the game
How? Explain what makes SS2 more of an rpg than Deus Ex? Because you have skill points?System Shock 2 is for me a lot more on the side of RPGs
Lol @ your retarded appeal to popularity.
Tell me about those deep Deus Ex rpg mechanics with which the game wouldnt work anymore.
Same with Oblivion or Skyrim. Just because a game is SHIT doesnt mean that they magically arent rpg anymore.
What is the difference for Oblivion in taking out the rpg system and in Morrowind!?
The rpg part falls very flat in both already.
You just dont want to admit that now because Morrowind is popular on this deluded site.
Deus Ex has no skill checks in dialogue.It's not an appeal to popularity. I could say New Vegas simply wouldn't be an RPG if not because it has skill checks in dialogue. Without those, your build doesn't really matter either. It's just killing people with different weapons.
Cyberpunk does that in the majority of main and side quests. The level design just isnt that good than that of Deus Ex.The game gates your access to different paths through quests based on your upgrades. In Deus Ex this is crucial because of the level design: every "level" (or "mission") is one huge playground and your upgrades and stats determine how much of it can you explore, and how.
Just as in Cyberpunk then.It's true that the RPG system is fairly flat in Morrowind, but at the very least combat is dictated by your character skills. There's a very tangible progression from level 1 to level 10
"Action-Adventure RPG." There you go, fixed that for you. Try pronouncing it a few times, you know, just to get the hang of it. And just try to take it easy, I know new concepts can be scary, but a couple of decades should be enough to adjust.Is Deus Ex one?-action with RPG elements
Deus Ex has no skill checks in dialogue.
Cyberpunk does that in the majority of main and side quests. The level design just isnt that good than that of Deus Ex.
Just as in Cyberpunk then.
That's three different genres, lol.Action-Adventure RPG.
No... that's not it. It's a particular, individual genre, and one that's very well established by now.That's three different genres, lol.Action-Adventure RPG.
And anyway, whatever the mix, one element will always dominate the others.
You can like Cyberpunk without it being an RPG. It's okay.Thx, can we remove all said games from both top lists now?
Of course it is. All games are RPG because I am playing as not me.
Of course not of the quality of Deus Ex but the system is there.Deus Ex seems to be exactly the mixture to *still* be a RPG but it's really on the edge, the RPG mechanics seem to me exactly impactful enough to be the defining factor of the game
How? Explain what makes SS2 more of an rpg than Deus Ex? Because you have skill points?System Shock 2 is for me a lot more on the side of RPGs
Cyberpunk has them. Only as perk points.
Well imo Deus Ex and SS2 arent really rpgs.
Sigourn
Why do you even argue about the genre of a game that you know nothing about?