Repulsive
i'm waiting for you to provide examples of the "immediate C&C" found in fo1 and fo2 that set those games so clearly above NV. we're all waiting.
Used this site before you were even born cunt.Joined:
Aug 14, 2016
Repulsive
i'm waiting for you to provide examples of the "immediate C&C" found in fo1 and fo2 that set those games so clearly above NV. we're all waiting.
Play the damn game you retard.
Repulsive
i'm waiting for you to provide examples of the "immediate C&C" found in fo1 and fo2 that set those games so clearly above NV. we're all waiting.
Play the damn game you retard.
Not an argument.
If he's asking that question, it's a damn fine one.
If he's asking that question, it's a damn fine one.
No it's not, Fallout 1's choice and consequence is vastly overrated.
From a historical perspective, it is a very good one, but from a modern perspective, New Vegas wipes the floor with it. And even from a historical perspective, New Vegas' C&C is very, very good.
Given that you start the game with choices changing quest outcomes and faction allegiances at Goodsprings, the prison thing, and the rocket area, it sounds like you have a completely arbitrary standard that passes what FO1 does as 'choice' and what FNV does as 'not choice'. Meh.
Yeah, be a douchebag or don't be a douchebag, nothing inbetween, my experience with the 'role playing' of NV.
How is it any different from Fallout 1? What would count for "inbetween"?
There's a lot of examples especially in FO 2, FO 1 was a more straight forward game that warranted multiple playthroughs with differing class builds having a drastic effect on how your game played out and the options available. New Vegas lacked a feeling of having consequences to the choices you made, as I said the only real damn consequence I had in all of my playthroughs of Vegas was being tracked down by an NCR patrol randomly. The world New Vegas has lacks the immersion FO 1 and 2's worlds had by a vast margin. The writing was mediocre on average and entertaining at it's absolute best which was unfortunately rare. I played Vegas as a story driven action game and had most of my fun in the DLCs, those pretty much saved the game for me. I do intend on playing through it again actually thanks to this discussion, been years since I have and maybe will have a different opinion of it.
I can't really argue with you because you talk more about feel of the game, than anything concrete. Can you point to any examples of things C&C wise that F1 did and NW didn't?
It may have been as Pippin just said, sure there were missions which you could choose A or B but hardy any felt like it had any impact on the game at all whereas in Fallout 1 & 2 you notice them almost immediately. Fallout 1 had A or B (sometimes C and D) choices which branched into more choices to make from the choice you picked. Those are the reasons for the most part that I found Vegas to be mediocre as a role playing game, the writing and world weren't up to par for my taste for the most part, I got the most immersion out of aimlessly exploring rather than interactions with the NPCs which is vital in creating a proper Fallout game in my opinion. I really need to replay it though, been years.
Given that you start the game with choices changing quest outcomes and faction allegiances at Goodsprings, the prison thing, and the rocket area, it sounds like you have a completely arbitrary standard that passes what FO1 does as 'choice' and what FNV does as 'not choice'. Meh.
Yeah, be a douchebag or don't be a douchebag, nothing inbetween, my experience with the 'role playing' of NV.
How is it any different from Fallout 1? What would count for "inbetween"?
There's a lot of examples especially in FO 2, FO 1 was a more straight forward game that warranted multiple playthroughs with differing class builds having a drastic effect on how your game played out and the options available. New Vegas lacked a feeling of having consequences to the choices you made, as I said the only real damn consequence I had in all of my playthroughs of Vegas was being tracked down by an NCR patrol randomly. The world New Vegas has lacks the immersion FO 1 and 2's worlds had by a vast margin. The writing was mediocre on average and entertaining at it's absolute best which was unfortunately rare. I played Vegas as a story driven action game and had most of my fun in the DLCs, those pretty much saved the game for me. I do intend on playing through it again actually thanks to this discussion, been years since I have and maybe will have a different opinion of it.
I can't really argue with you because you talk more about feel of the game, than anything concrete. Can you point to any examples of things C&C wise that F1 did and NW didn't?
It may have been as Pippin just said, sure there were missions which you could choose A or B but hardy any felt like it had any impact on the game at all whereas in Fallout 1 & 2 you notice them almost immediately. Fallout 1 had A or B (sometimes C and D) choices which branched into more choices to make from the choice you picked. Those are the reasons for the most part that I found Vegas to be mediocre as a role playing game, the writing and world weren't up to par for my taste for the most part, I got the most immersion out of aimlessly exploring rather than interactions with the NPCs which is vital in creating a proper Fallout game in my opinion. I really need to replay it though, been years.
But New Vegas had many quests with instant consequences. Goodsprings, Primm, Helios, Brotherhood of Steel questline. I mean immediate consequences in FO1 ammount to: character A is dead, faction A moves in a location where faction B used to be, player gets a different reward. All of these are featured in New Vegas. In fact C&C in new Vegas is much deeper because it features these "far reaching" consequences in addition to immediate ones.
Only if you'd call Fallout 1 and 2 mediocre too.
Yeah they were clearly mediocre, bland as shit, had mediocre writing, 99% choices that had no impact on the games world, no art direction, no memorable characters to speak of, boring world and were a chore to play through.
New Vegas has very good quests and C&C but the overall gameplay is pretty bad. A remake or proper successor is overdue.
isn't that the same thing?New Vegas has very good quests and C&C but the overall gameplay is pretty bad. A remake or proper successor is overdue.
The gameplay is pretty bad?
The gameplay is fucking shit.
it's a good rpg, but by codex definitions, good rpgs don't really need good gameplay. Who can blame Obsidian? They were stuck with Gamebryo, but then again, I don't really know an obsidian game with good gameplay.Game was mediocre at best, just admit it, that was when RPGs were deemed a thing of the past and anything remotely decent in that regard got way more praise than it deserved.
it's a good rpg, but by codex definitions, good rpgs don't really need good gameplay.
Yet only one or two choices in the entire game have an effect on how it plays out, game is a mediocre open world FPS.