pippin
Guest
If I remember correctly, the only examples of c&c in FO1 that we could really call world changing were revealing your vault and the Mutant invasion, which might kill entire cities if you don't hurry up. In New Vegas, it depends on the major factions you side with, the minor ones, the ammount of quests you make, how you make them, in which order you complete them, etc. In this aspect New Vegas might be more complex in objective terms. There's no quest like Beyond the Beef in fo1, for instance. In New Vegas, your companions react to stuff you make in major and minor quests alike. It seems some people have a very special definition of what c&c is, and maybe they are talking about general interactivity. In any case, I tend to agree, interactivity might be more important than c&c, but if you have both, it's great.