So as a process of setting up some RTV and home shit (having a 17" laptop for every single thing including watching movies with other people started to get grating) I got a cheapo 32" 4k monitor and a PS5 as a "tv". It is still being heavily scalped here, but I picked one up in retail when it appeared like after a month of no stock. With that I will pick up some used copy od DeS Remake in the following days, to judge it by myself. If nothing else, I expect a pretty spectacle, as it clearly hypnotized so many people.
You know that Bluepoint UI etc. looks and sounds like? Elder Scrolls: Blades.
However first I had to play the original. I set it up on RPCS3 and with some custom settings & tweaking worked flawlessly. Apparently there's even 60fps patch but meh, after Bloodborne if the framerate is stable for 100 coma 00% of the time, I don't mind 30fps that much. More importantly, it recognizes the SSD, so the loading times were llike 3 seconds each.
For me PS3 is that weird era where many titles look uncanny; they look kinda modern, but at the same time more dated than many PS2 titles. Also that they look like they can be remastered, but not really, as they often had to cut corners on details, meshes and geometry etc. at least here. Something to keep in mind when I'll be looking into the remake.
I'll start with the negatives, because I'm an edgy contrarian, and as this game is not without its flaws of course. There's a lot of jank here. It took me a couple tries to beat Flamelurker and every time he got stuck running into some bones in a corner for ~5 seconds. Some hitboxes are wonky, with that squid being the first thing that comes to mind. Apparently on PS3 you can roll only in 4 directions? For me it was normal. The bloom effects make the game look downright Oblivious at times, in a "have you come seeking the light?" fashion, once again in this distinct PS3 fashion. In general Dark Souls 1, even that Prepare to Die edition in which I had to move the mouse cursor away and play on KB with 3 hands, set the bar on how smooth the gameplay is, with that formula being practically unchanged even with Elden Ring. Here it feels like the poor man's version of that, as the movement and moveset feels a bit stiffer and more unrefined, there's no jump attacks or other minor but obvious things (but you can climb ledges, which literally shocked me away from the screen). It's a minor gripe but something very apparent to me.
So this petty list is all I have.
A lot of people say it's their favorite one, and I see where they're coming from. The general tone of the game is top notch: when I finished Latria and entered the Storm King's arena, that bleak, oppressive and pitiful atmosphere stroke me so much I'll remember it for a very long time. The setting, storytelling, lore etc. are not so esoteric and obscure which made it more relatable for me in that regard, with Allant's final monologue being the perfect one. In many aspects the apparent smaller budget clearly works in the game's favor, as is often the case. For example the music had to get creative, and fits the lowkey mood perfectly, whereas now even From would obviously use some grander orchestral pieces.
Latria is a standout. Shrine of Storms is a standout. Boletaria is a standout (though like I said, some corners had to be cut so it doesn't exactly look like it was such a prosperous kingdom to begin with, as the game tells you). Not a big fan of Stonefang aesthetic and I could take it or leave it, and Valley of Defilement would make a bigger impact if it wasn't repeated ad nauseam from there (at least there are not many fucking candles here), and is kinda let down by bleh first 2 bosses. But Maiden Astraea herself (well, judging by her name etc. Garl is friendzoned) would be something in From's top 10.
For now that's it - I'll most likely rant some more about how great this game is generally, and many things specifically, when it will come to inevitable comparison with the remake.