Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,550
Congratulations to the RPG Codex GotY 2023!
Because it's not as glorious as the OG JA2.I really don't understand why people dislike this game
Of course not, and you should refrain asking this, its very rude to play games here.Probably the wrong place to ask, but has anyone played this?
Too much rpg in my tactical game.I really don't understand why people dislike this game
Too much rpg in my tactical game.I really don't understand why people dislike this game
Also: fuck scramble turns and whoever thinks it is a good idea.
I could probably sperg all day about the mechanical depth being underwhelming, the spiel basically as old as jagged alliance itself - them's some darn big shoes to fill, not to mention 1.13 sets a pretty high bar,
but what it really boils down to: the mechanical systems just feel too game-ified, as though every modern turn based game needs to be turned into an excum.
I wasn't really following but wow, the year must have been rough for rpggames.
Too much rpg in my tactical game.I really don't understand why people dislike this game
Also: fuck scramble turns and whoever thinks it is a good idea.
I could probably sperg all day about the mechanical depth being underwhelming, the spiel basically as old as jagged alliance itself - them's some darn big shoes to fill, not to mention 1.13 sets a pretty high bar,
but what it really boils down to: the mechanical systems just feel too game-ified, as though every modern turn based game needs to be turned into an excum.
How much RPG is that? How does it compare to a really good RPG, like, let's say, BG3?
There is none of the fetishist stuff like overt dice rolls or romances (unless you count Fox being very into Wolf, horny teenager style) so this may come a plus for some.How much RPG is that? How does it compare to a really good RPG, like, let's say, BG3?
I get where you are coming from, it's the reason I dread RPGs nowadays. Original Sin games were the biggest offenders imo. NPCs would speak through paragraphs to reveal very little, with a weird voice acting that sounded unnatural. They would talk with a tone like everything they say is supposed to be funny, while the humour was sub-par at best. I liked those games overall but the amount of stuff that I would told to do after entering a new town was always overwhelming.I suppose my subjective complaint is that all dialogues and quests interrupt the flow of the strategic game - you come to each new sector and find out it's filled
with shit to do, and some will take days to complete with all sorts of fetching, backtracking and scripted combat (and some are really dumb, like a Karen looking for her passport).
You can of course ignore them, but for an ocd completionist, it's easy to get burned out.
Too much rpg in my tactical game.I really don't understand why people dislike this game
Also: fuck scramble turns and whoever thinks it is a good idea.
I could probably sperg all day about the mechanical depth being underwhelming, the spiel basically as old as jagged alliance itself - them's some darn big shoes to fill, not to mention 1.13 sets a pretty high bar,
but what it really boils down to: the mechanical systems just feel too game-ified, as though every modern turn based game needs to be turned into an excum.
How much RPG is that? How does it compare to a really good RPG, like, let's say, BG3?
Well, going by the latest RPG Codex Role Playing Game of the year poll, it beats BG3.
There is none of the fetishist stuff like overt dice rolls or romances (unless you count Fox being very into Wolf, horny teenager style) so this may come a plus for some.How much RPG is that? How does it compare to a really good RPG, like, let's say, BG3?
For me, I've played some back in the day (Fallout 1-2, Planetescape, BG1-2, etc.), but recently came to a conclusion that I just don't like RPGs.
I suppose my subjective complaint is that all dialogues and quests interrupt the flow of the strategic game - you come to each new sector and find out it's filled
with shit to do, and some will take days to complete with all sorts of fetching, backtracking and scripted combat (and some are really dumb, like a Karen looking for her passport).
You can of course ignore them, but for an ocd completionist, it's easy to get burned out.
Yeah there are unique weapons and gear to be found within the world and a number of them at the end of longer quests. Yeah there is c&c with how to handle areas, quests, and for example in the north there are two mutualy exclusive factions to work with and absorb.Doesn't sound horrible but is there a point to it? Rare rewards, c&c, entertainment value? I mean, there's probably no point in asking since it's one of the greatest RPGs of all time.
I guess year 2023 is even worse then one when rolling simulator (TW3) won GOTY.Too much rpg in my tactical game.I really don't understand why people dislike this game
Also: fuck scramble turns and whoever thinks it is a good idea.
I could probably sperg all day about the mechanical depth being underwhelming, the spiel basically as old as jagged alliance itself - them's some darn big shoes to fill, not to mention 1.13 sets a pretty high bar,
but what it really boils down to: the mechanical systems just feel too game-ified, as though every modern turn based game needs to be turned into an excum.
How much RPG is that? How does it compare to a really good RPG, like, let's say, BG3?
Well, going by the latest RPG Codex Role Playing Game of the year poll, it beats BG3.
you are a JA2 enthusiast, I really do not know why you have so much beef with JA3. 2 is good, so is 3 (which was a big surprise) you should be happy.I guess year 2023 is even worse then one when rolling simulator (TW3) won GOTY.Too much rpg in my tactical game.I really don't understand why people dislike this game
Also: fuck scramble turns and whoever thinks it is a good idea.
I could probably sperg all day about the mechanical depth being underwhelming, the spiel basically as old as jagged alliance itself - them's some darn big shoes to fill, not to mention 1.13 sets a pretty high bar,
but what it really boils down to: the mechanical systems just feel too game-ified, as though every modern turn based game needs to be turned into an excum.
How much RPG is that? How does it compare to a really good RPG, like, let's say, BG3?
Well, going by the latest RPG Codex Role Playing Game of the year poll, it beats BG3.
3 might be good once mods fix it.you are a JA2 enthusiast, I really do not know why you have so much beef with JA3. 2 is good, so is 3 (which was a big surprise) you should be happy.I guess year 2023 is even worse then one when rolling simulator (TW3) won GOTY.Too much rpg in my tactical game.I really don't understand why people dislike this game
Also: fuck scramble turns and whoever thinks it is a good idea.
I could probably sperg all day about the mechanical depth being underwhelming, the spiel basically as old as jagged alliance itself - them's some darn big shoes to fill, not to mention 1.13 sets a pretty high bar,
but what it really boils down to: the mechanical systems just feel too game-ified, as though every modern turn based game needs to be turned into an excum.
How much RPG is that? How does it compare to a really good RPG, like, let's say, BG3?
Well, going by the latest RPG Codex Role Playing Game of the year poll, it beats BG3.
No it isn't lol.I wasn't really following but wow, the year must have been rough for rpggames.
I don't think it was, really. JA 3 is just e genuine good game that we can still identify as an RPG, thats it.
GOTY poll disagrees.No it isn't lol.I wasn't really following but wow, the year must have been rough for rpggames.
I don't think it was, really. JA 3 is just e genuine good game that we can still identify as an RPG, thats it.