Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Jagged Alliance 3 from Haemimont Games

raeven

Educated
Joined
Aug 29, 2020
Messages
307
Vote Jagged Alliance 3 for RPG Codex Game of the Year 2023!


GiMYwC6.png

In any other year, absolutely, but not in the year BG3 was released, sorry.

JA3 was fucking great though
BG3 released years ago.

Are you about to argue that early access is the same as releasing the game? Because I might not be able to accommodate that level of retardation right now tbh
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,924
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

In any other year, absolutely, but not in the year BG3 was released, sorry.

JA3 was fucking great though
BG3 released years ago.

Are you about to argue that early access is the same as releasing the game? Because I might not be able to accommodate that level of retardation right now tbh
Early access and release only differ by arbitrary decision made by developer or publisher.
We only pretend otherwise out of politeness.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
307

In any other year, absolutely, but not in the year BG3 was released, sorry.

JA3 was fucking great though
BG3 released years ago.

Are you about to argue that early access is the same as releasing the game? Because I might not be able to accommodate that level of retardation right now tbh
Early access and release only differ by arbitrary decision made by developer or publisher.
We only pretend otherwise out of politeness.

Speak for yourself.

I never buy early access, and never will. I've missed a lot of games that never actually released but I don't care.

After my experiences this year, I'm considering not buying games until their last patch and DLC has been released. Sick of wasting my first playthrough on a buggy / incomplete game when it could have been amazing if I had just waited.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,597
Just met Petta. She told a sneaking Livewire that the army planned on throwing her in their hyena pit. She tried to educate them on animal rights and everyone just laughed at her, "including the hyenas". :lol::lol::lol:
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,871
Location
California
Had a pretty funny experience last night. My secondary squad, level 2-3 mercs with light armor and small arms only, was parked in a port where three separate enemy shipments were scheduled to pass through. The enemy squads were trash - sniper, 3 marauders and 3 grenadiers each. But they all arrived at the same time. :lol: They entered the map very close to the deployment zone so I was able to do some setup but not as much as I would have liked. Fight did not go well....

Luckily my main squad was a two tiles over, underground fighting fucking Nazis? so I was able to pull them in after reloading.
Is this a typical thing in the game? What I played (only the first couple tiles) it felt like a CRPG with tactical combat which wasn't what I was looking for. I'm looking for that simulation of intercepting shipments for money because I'm out of money then making real strategic / tactical approaches to the game not just how do I deal with whats on a tile.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,597
Is this a typical thing in the game? What I played (only the first couple tiles) it felt like a CRPG with tactical combat which wasn't what I was looking for. I'm looking for that simulation of intercepting shipments for money because I'm out of money then making real strategic / tactical approaches to the game not just how do I deal with whats on a tile

Enemy mines regularly send out diamond shipments. Early on, I needed to intercept shipments in order to remain solvent. Time is money and in the early game you will not be able to do everything you want to do. It being my first playthrough, that lasted longer than it should have. But once you have three mines going at once, money isn't an issue. The first and easiest mine you can take peters out pretty quickly so that adds a bit of pressure. If you want the more expensive mercs, you'll need more mines. Also, about midway through the game there is an event that will put a bit of pressure on you but by that time you'll be equipped to deal with it quickly.

Having said all that, diamond shipments can be very easy to intercept. The squads that carry them aren't very strong. And the shipments follow regular paths, for the most part. I've had enemy mines regularly sending shipments through tiles occupied by mines or bases I own. Put militia there and they will kill the enemy squad and hold the diamonds for you. You'll have to retrain new militia troops every few shipments but the point is that you don't necessarily have to drop what you're doing to go after shipments. So even when you don't have enough guaranteed income to pay everyone, it is very easy to make up the difference so long as you don't go crazy hiring high level mercs.

I'm playing on Commando. Money is tighter on the hardest difficulty. Maybe someone else can comment on how much of a difference that makes.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,515
Location
Grand Chien
Yeah the difference is pretty huge, you have to play a lot tighter on the harder difficulties

It's still not that difficult though, as long as you know what you're doing and don't put yourself in a hole with the very expensive mercs (that you don't need anyway)
 

revani

Novice
Joined
Oct 3, 2011
Messages
27
This game is crack. Most fun I'm having with a tactics game since Long War.

Also has the best tutorial I've ever seen. Teaches you pretty much everything within the first island, no instructions whatsoever. You are a team of overpowered mercs, figure that shit out. I love it.

After a trial run (which I stopped mostly because Livewire is fucking annoying), I started my first real playthrough with Igor, Kalyna, Buns, Grunty, demo/leadership IMP and later Ivan. Igor is great. Overpowered fighter for what he costs. Kalyna is a nutjob but her ability is really good. Modding can be heavy on the parts without a real mechanic tho. Buns is nice, her narcissism can get boring when it's not funny. Ivan we all love. But I don't get how he likes Grunty cause that guy is a fucking creep. Still an absolute monster with the LMG.

I'm playing with the hardest difficulty settings excluding the advanced rules, and it never felt unfair. It has been feeling a bit too easy after a while I would even say, to a point where I started acting careless and it almost bit me in the ass here and there. But the strategical part isn't going great. I started training militias too late (fortunately Barry is a beast defending an attack), and I think it was a mistake to go to the nearest mine first. It takes a while to get that Fleatown loyalty up. This game definitely requires some meta knowledge, but it's clearly not meant to be played once.

I'll take a break from this run and start a new one. Will go to northern mine this time. It seems possible to solo the first island with a leadership/wisdom/melee IMP. That means you have shitload of money and a high level, high wisdom merc in your hands after the first island (and later on a militia training machine). Don't know if I have the time to sperg for that but we'll see. This game is fun so it may be worth it. I'm also considering to play with Body Count. I'm curious if anyone tried it. Do you get more loot? Does it get repetitive?
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,959
Location
Frown Town
I wonder what Lilura thinks of it.

Come on man, you already know this. "The game is a feeble cuck attempt at even reaching the brilliance of the best crpg of all time, Jagged Alliance 2. It is not worth mentioning in the pantheon of masterpieces made by the great intellectual of the golden era. You see, as the culture declines, no one injects any form of thought or intellect in game design. You only get shades of it, at best. And so arghluahgluahgluah. Check out my blog, and if you disagree, then you're some kind of fucking idiot, because it has a lot of views."
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,993
I wonder what Lilura thinks of it.

Come on man, you already know this. "The game is a feeble cuck attempt at even reaching the brilliance of the best crpg of all time, Jagged Alliance 2. It is not worth mentioning in the pantheon of masterpieces made by the great intellectual of the golden era. You see, as the culture declines, no one injects any form of thought or intellect in game design. You only get shades of it, at best. And so arghluahgluahgluah. Check out my blog, and if you disagree, then you're some kind of fucking idiot, because it has a lot of views."
Lilura?
 

revani

Novice
Joined
Oct 3, 2011
Messages
27
This is Cool Gal
EsmFvzB.png

UFZqDFR.png

She soloed up until Rust bunker in less than an hour. Hardest difficulty settings + Body Count and Heavy Wounds (or whatever the name was, makes it so that the wounds give debuff - applies to enemies too). First try, no sperging needed.

It's quite cheesy: the main strategy is sneaking up to an enemy, failing a stealth kill attempt and proceeding to kill him with an interrupt melee attack as he tries to run away. Then cleaning up the remaining few by abusing line of sight. Marauders don't die with 2 dagger attacks sometimes, but they usually can't ditch 30 damage either (max grit). I always cut off their dicks for the -4 AP but attacking the arms would also be reasonable I think.

Only got wounds on the second map. The sniper has two goons near him with Body Count, and they ended up flanking me after my only successful stealth kill. Once I got the skill that gives you 15 grit on melee attack, the rest went quite ez so far. Bunker might end up being a mess with Body Count on, I'm afraid of wounds giving me too many debuffs and leg shots making me unable to escape. I had to kill a guy by throwing two daggers to the chest once because of movement penalty from a leg attack, it was badass tho.

Think I need to hire an explosives expert for the Dee Dee map after this tho. I haven't thought about the actual team composition at all. Enabled the game rule that makes the mercs always online and also the one that decreases the starting cost of Elites and Veterans. I got 50k in the bank, so the options are plenty. I'll go for Vicki this time, not a big fan of rookie mechanics. And at some point Raider will join when I'm ready to park the IMP.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,833
Location
Ommadawn
Hmm, might have to break my rule of waiting for an 80% sale for this game.
https://www.cdkeys.com/pc/jagged-alliance-3-pc-steam
Meh, kinda feel like you shouldn't be resorting to grey-market sites for games like these. Devs are very passionate and deserve the recognition, and the only one that counts is $$$.

I say this as a regular user of CDKeys btw.

Use https://gg.deals/game/jagged-alliance-3/ to monitor prices on official stores.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom