Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 20,637
Behead all those who say that S-tier is better than A-tier.
Maybe check that none of the equipment you're using is Cumbersome, which removes all movement points. Like Zed, I used this perk and it worked fine, although it's possible that a recent patch might have broken it.I recall this perk working during my playthrough, and I can't find any indication on the Steam discussions forum that a bug exists. Perhaps this became bugged in the latest patch/hotfix.Anyone know if the breach & clear perk is bugged? I can't get it to trigger.
I would never recommend the iron man setting in any game, for the simple reason that bugs happen (and sometimes, constant autosaving impacts performance). If you really want to play ironman, just don't reload.I restarted with these settings, and it is indeed much better this way. It's especially good for the first playthrough as the AI's ambush attempts and the plot twists are more effective this way. Although there are a few silly things like the poachers inexplicably getting angry at me, invalidating a major quest to get a free NPC.This game will be wayyyyy too easy if you don't play Iron Man (true Iron Man, not the one where you can just reload the beginning of the last battle). Choose the “dead is dead” setting. That's iron man essentially, saving after every turn in combat and pretty much after most actions you do or changing scenes etc.
Then the setting right below called “to the bitter end” states that “saving the game during combat is forbidden”.
Now if you turn on both, you essentially have a game that auto-saves but not during combat, so you can always go back to your most recent save game which is the start of combat. Effectively making the game not a true iron man game.
So when you start a new game, you have to pick “dead is dead” and DO NOT pick “till the bitter end”. The “till the bitter end” option would be best suited for non-ironman players who still want the additional challenge of not being able to save manually during combat.
I am rather enjoying the writing and the setting is fresh enough.
As for the difficulty in general, it gets easy fairly early on and stays that way for a good while, certain setpieces and special maps notwithstanding. The difficulty does ramp up later on, however, and the endgame can be properly challenging.
I am playing with the following squad:I would also say Ivan is too OP. I am deliberately not taking Ivan, Livewire, and Fox. In fact, the whole reason I trained Barry in mechanics was not to have Livewire. I agree that she is also annoying, but actually a rather realistic character that way. It's definitely a type that exists and it's amusing how they nailed this image. Although it wasn't nearly as pronounced in 2001.Another suggestion is to not take Livewire, her Talent is massive OP. With intel, you can know where every enemy is, making the game less fun, imo.
But also, training is so fast that uniques, talents, and perhaps wisdom are the only things that really differentiate between mercs. The most clumsy mercs can quite easily get to 90 Agi/Dex, for example.
Both Ivan and Fox, while still great mercs in JA 3, are still fair game, not brokenly unfair like Livewire, the best merc by far.
In JA 2 Ivan was strong as well. But he is expensive till you control at least 2 or 3 mines and Fox is not an S tier merc, although she is great for the 100 DEX and Striking Looks Perk. She doesn't have great Wis, nor Medical and Marksmanship, but will be top tier by the middle to end game. She is probably the funniest merc, so I like to take her and only choose Dr. Q when I want a full melee/close range squad (with Fidel, Scully and so on). MD is a retard, I don't like him, although he is good if you bring him in the beginning and if he manages to survive till his wisdom score makes him top tier.
Barry is also top tier, S tier even, and better than Fox. He is 93 in explosives and with his high wisdom, you won't even need to hire a mechanic: he can do both roles and produce regularly one of the best grenades in the game. You won't need to hire Steroid nor the loony Ukrainian girl (although she is bad, in general, her perk is one of the strongest in the game, so it's alright to bring her if you think Barry is way OP). Vicky is too expensive for the early game on the highest difficulty. I like to take Raven-Charlene duo, cause his LDR is brutally good and in this game, we can't raise it when we train militia like in JA 2 (LDR is important for moving around quickly). Both are quite expensive, and it's tough to get Vicky alongside the cops.
I don't even think that's the most OP build he can have. You can put points into melee perks and give him a sharpened combat knife. Then he can kill several people without spending a single AP. His starting kit is also very good. He is pretty expensive, though.Ivan just looks way, way too strong. Killing someone with a shotgun is 4 AP, he restores 3 AP and gets free movement. This is just endless AP.
I gave Ivan the 6 round grenade launcher you get. against large groups he could just keep shooting forever, as each grenade would kill at least one enemy and wound others, setting them up to be killed by the next shot. The only problem was that the GL would lose condition very quickly, and eventually jam.I don't even think that's the most OP build he can have. You can put points into melee perks and give him a sharpened combat knife. Then he can kill several people without spending a single AP. His starting kit is also very good. He is pretty expensive, though.Ivan just looks way, way too strong. Killing someone with a shotgun is 4 AP, he restores 3 AP and gets free movement. This is just endless AP.
Melee in general is extremely strong on any merc with the right stats and perks. Going full macheteI don't even think that's the most OP build he can have. You can put points into melee perks and give him a sharpened combat knife. Then he can kill several people without spending a single AP. His starting kit is also very good. He is pretty expensive, though.Ivan just looks way, way too strong. Killing someone with a shotgun is 4 AP, he restores 3 AP and gets free movement. This is just endless AP.
I am playing with the following squad:I would also say Ivan is too OP. I am deliberately not taking Ivan, Livewire, and Fox. In fact, the whole reason I trained Barry in mechanics was not to have Livewire. I agree that she is also annoying, but actually a rather realistic character that way. It's definitely a type that exists and it's amusing how they nailed this image. Although it wasn't nearly as pronounced in 2001.Another suggestion is to not take Livewire, her Talent is massive OP. With intel, you can know where every enemy is, making the game less fun, imo.
But also, training is so fast that uniques, talents, and perhaps wisdom are the only things that really differentiate between mercs. The most clumsy mercs can quite easily get to 90 Agi/Dex, for example.
Both Ivan and Fox, while still great mercs in JA 3, are still fair game, not brokenly unfair like Livewire, the best merc by far.
In JA 2 Ivan was strong as well. But he is expensive till you control at least 2 or 3 mines and Fox is not an S tier merc, although she is great for the 100 DEX and Striking Looks Perk. She doesn't have great Wis, nor Medical and Marksmanship, but will be top tier by the middle to end game. She is probably the funniest merc, so I like to take her and only choose Dr. Q when I want a full melee/close range squad (with Fidel, Scully and so on). MD is a retard, I don't like him, although he is good if you bring him in the beginning and if he manages to survive till his wisdom score makes him top tier.
Barry is also top tier, S tier even, and better than Fox. He is 93 in explosives and with his high wisdom, you won't even need to hire a mechanic: he can do both roles and produce regularly one of the best grenades in the game. You won't need to hire Steroid nor the loony Ukrainian girl (although she is bad, in general, her perk is one of the strongest in the game, so it's alright to bring her if you think Barry is way OP). Vicky is too expensive for the early game on the highest difficulty. I like to take Raven-Charlene duo, cause his LDR is brutally good and in this game, we can't raise it when we train militia like in JA 2 (LDR is important for moving around quickly). Both are quite expensive, and it's tough to get Vicky alongside the cops.
1. IMP as the basic assault/sniper rifle user.
2. Buns as a light sniper. I'm just a Buns simp in general, she was my favourite merc in JA2.
3. Blood for some stealth. I also started using him for shotguns, whilst using his special for additional mobility. From an RP point, makes sense to have a black in Africa.
4. Larry for a mixture of explosives and shotgun. He is a weak though as it takes forever to train him.
5. Hitman as the heavy sniper. I originally thought he'd be good for machine guns as well.
6. Grunty as the machine gunner. I put him on overwatch before the battle starts and he mows half the enemies down when they scatter.
I also wanted to take Nails because he makes a good shotgun user, and shotguns are kind of fun. But there's no space left really. And I kind of wanted one of the old mercs like Fauda and Len work with the magazines. Barry, Kalyna, and Meltdown are dead - the former mauled by a crocodile and the latter suffocated by a zombie.
Ivan just looks way, way too strong. Killing someone with a shotgun is 4 AP, he restores 3 AP and gets free movement. This is just endless AP.
I have no trouble with money as I am mainly using cheap mercs.
Grunty is pretty good, but you need to be strategic about him because he can blow your cover as he always has that surprise attack. Hitman isn't that great as a starting character because his stats are very low, so he only gets good after training. Blood is very strong especially early on, as is Barry. Barry's grenades are extremely powerful. But it's best to use them with some other character who has more combat-oriented traits. Haven't tried Ice because having two blacks is a bit too much for me.I am playing with the following squad:I would also say Ivan is too OP. I am deliberately not taking Ivan, Livewire, and Fox. In fact, the whole reason I trained Barry in mechanics was not to have Livewire. I agree that she is also annoying, but actually a rather realistic character that way. It's definitely a type that exists and it's amusing how they nailed this image. Although it wasn't nearly as pronounced in 2001.Another suggestion is to not take Livewire, her Talent is massive OP. With intel, you can know where every enemy is, making the game less fun, imo.
But also, training is so fast that uniques, talents, and perhaps wisdom are the only things that really differentiate between mercs. The most clumsy mercs can quite easily get to 90 Agi/Dex, for example.
Both Ivan and Fox, while still great mercs in JA 3, are still fair game, not brokenly unfair like Livewire, the best merc by far.
In JA 2 Ivan was strong as well. But he is expensive till you control at least 2 or 3 mines and Fox is not an S tier merc, although she is great for the 100 DEX and Striking Looks Perk. She doesn't have great Wis, nor Medical and Marksmanship, but will be top tier by the middle to end game. She is probably the funniest merc, so I like to take her and only choose Dr. Q when I want a full melee/close range squad (with Fidel, Scully and so on). MD is a retard, I don't like him, although he is good if you bring him in the beginning and if he manages to survive till his wisdom score makes him top tier.
Barry is also top tier, S tier even, and better than Fox. He is 93 in explosives and with his high wisdom, you won't even need to hire a mechanic: he can do both roles and produce regularly one of the best grenades in the game. You won't need to hire Steroid nor the loony Ukrainian girl (although she is bad, in general, her perk is one of the strongest in the game, so it's alright to bring her if you think Barry is way OP). Vicky is too expensive for the early game on the highest difficulty. I like to take Raven-Charlene duo, cause his LDR is brutally good and in this game, we can't raise it when we train militia like in JA 2 (LDR is important for moving around quickly). Both are quite expensive, and it's tough to get Vicky alongside the cops.
1. IMP as the basic assault/sniper rifle user.
2. Buns as a light sniper. I'm just a Buns simp in general, she was my favourite merc in JA2.
3. Blood for some stealth. I also started using him for shotguns, whilst using his special for additional mobility. From an RP point, makes sense to have a black in Africa.
4. Larry for a mixture of explosives and shotgun. He is a weak though as it takes forever to train him.
5. Hitman as the heavy sniper. I originally thought he'd be good for machine guns as well.
6. Grunty as the machine gunner. I put him on overwatch before the battle starts and he mows half the enemies down when they scatter.
I also wanted to take Nails because he makes a good shotgun user, and shotguns are kind of fun. But there's no space left really. And I kind of wanted one of the old mercs like Fauda and Len work with the magazines. Barry, Kalyna, and Meltdown are dead - the former mauled by a crocodile and the latter suffocated by a zombie.
Ivan just looks way, way too strong. Killing someone with a shotgun is 4 AP, he restores 3 AP and gets free movement. This is just endless AP.
I have no trouble with money as I am mainly using cheap mercs.
Pretty cool. I'm considering doing another vanilla run, on hardest and dead is dead, but not forced iron man (will not save scum, though). And I'm considering going with Grunty and Hitman, along with Ice, Foxy and Barry. Will use Meltdown and Blood, eventually, cuz somewhat cheapish. Is Grunty that good? He has some cool perks, but meh marksmanship. My IMP is the leader and negotiator. LDR is extremely important in this game for moving quickly, and Raider is way too expensive.
This can be avoided by positioning Grunty into machine gun overwatch before combat starts.I didn't particularly enjoy how Grunty would often start combat by turning around and shooting a fellow mercenary in the head. I like Hitman better, sure he's slow but he's a crack shot. Blood and Barry are both ace, that's true.
After a short initial interest I can’t get back to the game. I think its main problems are unappealing setting and story. Without anything fueling my interest it just becomes tedious to do stuff. It’s a quality game though, sad. Really if it was set in some janky postapo I would have been much more interested.
I just checked over the roadmap stuff. Game is currently v1.4 which has all the gameplay updates, quality of life, etc. v1.5 is still to come, but that is mod support and custom maps. I think substantial updates of the main game are over for the forseeable.Are they done patching this yet? Wondering if I should wait few more months or try this already.
As someone who hasn't yet purchased the game, is this is a glitch or does Grunty just have a chance of randomly going "BLOOD FOR THE BLOOD GOD" and offering one of his fellows as a sacrifice as combat begins?I didn't particularly enjoy how Grunty would often start combat by turning around and shooting a fellow mercenary in the head. I like Hitman better, sure he's slow but he's a crack shot. Blood and Barry are both ace, that's true.
Grunty has a special ability where if combat starts while he is in range of an enemy, he will take a shot at him for free. Grunty doesn't particularly care if there is a friendly person in the line of fire.As someone who hasn't yet purchased the game, is this is a glitch or does Grunty just have a chance of randomly going "BLOOD FOR THE BLOOD GOD" and offering one of his fellows as a sacrifice as combat begins?I didn't particularly enjoy how Grunty would often start combat by turning around and shooting a fellow mercenary in the head. I like Hitman better, sure he's slow but he's a crack shot. Blood and Barry are both ace, that's true.
Seems like we are getting another big patch with the modding tools.JA3 DevStream 33 - Discussing Patch 1.5.0 - New Game Rules
1.5.0 is almost upon us.
This week we'll talk about the new Game Rules that will be included in the coming patch and we will be talking about the new Game Rules in patch 1.5.0. After that we'll continue with DevsPlay with Lyubo.
The dev stream will begin at 16:00 CET / 15:00 GMT
Twitch - https://www.twitch.tv/haemimontgames