Old One
Arcane
The game was stingy with lockpicks.
That's one thing newbies should be informed of. Hoard your lockpicks and use them judiciously, because there aren't very many in the game.
The game was stingy with lockpicks.
What, no Ivan? Igor disapproves. Decline.Started playing this over the weekend. Thumbs up so far. My squad is Custom Merc, Igor (only recently added), Livewire, MD, Barry and Buns. Buns and the custom dude are the most effective in combat. Barry is my favorite and still undetected.
The quality of life update I'd most like to see is the addition of mine sweeping the current map to the Operations menu. Leave in possibility of injury and everything but FFS don't make me do it manually.
Ivan is out of my price range for the time being.What, no Ivan? Igor disapproves. Decline.
One way to solve the lockpick problem is to hire Vicky - she has a repairable lockpick. And you can gain a repairable crowbar from the crazy engineer in Ille Morat.The game was stingy with lockpicks.
That's one thing newbies should be informed of. Hoard your lockpicks and use them judiciously, because there aren't very many in the game.
And you can gain a repairable crowbar from the crazy engineer in Ille Morat.
Yes, this is true (if unrealistic) for all crowbars in the game. That's why it's better to save the lockpicks for chests etc, and pry open the doors."May damage the contents of containers"
I suspect they do, because I had the same experience that you had, and was similarly impressed. Just goes to show that the best AI was scripting all along.I wasn't too impressed with the AI before this and wonder if the prison guards have specific instructions.
Sure. I have three 4 man squads.can you operate 2-3 squads parallel to each other?
can you operate 2-3 squads parallel to each other?
The attachment system is wack, because they're not really attachments but fixed upgrades which you buy using loot "wildcards" - you found a lens, it meanshow's the gunporn? keep in mind my first experience with the whole series has been with ja2 + 1.13, and found it adequate.
how's the gunporn? keep in mind my first experience with the whole series has been with ja2 + 1.13, and found it adequate.
It's on my wishlist. Is it worth full price, or should I wait a sale?I finished the game recently (v1.4) and generally agree with the good-for-what-it-is comments that others have already made. My team (leadership IMP, Nails, Fox, Tex, Ivan, and Magic) was balanced and never got too annoying. If I play it again it would be years from now with a completely different team and approach to working through the map.
Some random observations:
- I never found a use for SMGs. Run and Gun was inaccurate every time I used it, and assault rifles or a silenced pistol for stealth seemed to be a better option in every case (not to mention rifles)
- Giving my IMP merc the Night Vision trait was probably a waste compared to how powerful it is in JA2
- Was there any unique gun variant that was an improvement over a modded generic version?
- It was fun to enable Tex’s reverse-weeb LARPing by only giving him a Winchester rifle with a basic optic scope
- The game was stingy with lockpicks. I went the last 1/4 or so of the game without one, and went the BLM route by giving Magic a crowbar and making him do all thelootingpeaceful demonstrating. Next time I’d force doors open and save my lockpicks for containers to avoid breakage
- Looking back, I’m not sure how worthwhile it is to actually spend time and resources to train militia compared to how it is in JA2 (or guards in JA, although they are a lot easier to manage). Next time I might try not doing that and see how much it matters
- Most enjoyable battle was my team of 5 against 20 – 25 enemies in the Old Diamond mine, and ambushing them while they were marching through the narrow pass of the map by raining dynamite on them Sunset Riders-style
- For the recently added features, I only used Bobby Ray's to order magazines whenever available and a mortar at the end of the game since I couldn’t find one. It’s less convenient compared to JA2 since the delivery areas is limited to one side of the map and there’s no Skyrider to quickly ferry your shipment to you, so I usually just picked up my stuff whenever my team was in the area. The U-Bahn questline was OK but not worth starting a new game to try out. I have mixed feelings about the setup (unfrozen Nazis developing supersoldaten is a bit tired, although doing it by experimenting on the African unterrassen is a new approach). I like that there were more interior fights, skill checks involving multiple attributes which I don’t think I saw elsewhere, and some impact on the larger world, but there wasn’t much variety in exploring and fighting in each sector
Aside from the realism concerns spectre brings up, the attachment system has another problem in that it makes different weapons too similar, and gives you access to cool toys too early and too easily. A tin can suppressor can be put on the basic shitty first rifle in the game, and boom, you now have a suppressed sniper. Fitting scopes that decrease AP cost when firing, or that increase crit chance, or that give you night vision (!) is a simple matter of scrapping a few of said shitty rifles or whatever other crap the enemies happen to be carrying - and these scopes can be fitted to most weapons. They can be had before even getting off the tutorial island, and will carry you through the whole game. There are no new attachment recipes to be found or anything like that, it's all available from the word go.i didn't say "realistic" gunporn.
Yeah, thinking back on my JA3 playthrough, it seemed like the mercs' weapons improving was even more important than improving the merc roster itself. Livewire with a high-end G36 (or even a properly-specced Winchester hunting rifle) is more deadly than Magic with an unmodified M16.The selection of weapons is all right. The game could have benefited from having a few more weapons in each category, but it's decent overall, and finding more powerful guns is still exciting. But it's somewhat undermined by the attachment system. You'll mostly be fitting the same selection of attachments onto every single weapon of each type, which means that even though they're distinct in terms of AP cost, range, accuracy etc., they become much more similar than they should be.