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Jagged Alliance 3 from Haemimont Games

Joined
Mar 3, 2010
Messages
9,564
Location
Italy
how's the gunporn? keep in mind my first experience with the whole series has been with ja2 + 1.13, and found it adequate.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,625
how's the gunporn? keep in mind my first experience with the whole series has been with ja2 + 1.13, and found it adequate.
The attachment system is wack, because they're not really attachments but fixed upgrades which you buy using loot "wildcards" - you found a lens, it means
you can now turn it into a scope using the scraps currency which is gained by dismantling guns.
And there's an occasional factual error llike the infamous dragunov chambered in 7.62x39, featuring burst fire mode.
Also, can-suppressors on kar98. yeesh.

In short - in dire need of a mod to overhaul it.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,967
Location
The Great Underground Empire
how's the gunporn? keep in mind my first experience with the whole series has been with ja2 + 1.13, and found it adequate.

A bit disappointing from that point of view. I agree that JA2 + 1.13 was about right.

That seems like something that will be improved by modders, given time. For now your choices are somewhat limited.

It didn't bother me all that much, but I would certainly welcome more gunporn to the game.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,931
Location
Rio de Janeiro, Brasil
I finished the game recently (v1.4) and generally agree with the good-for-what-it-is comments that others have already made. My team (leadership IMP, Nails, Fox, Tex, Ivan, and Magic) was balanced and never got too annoying. If I play it again it would be years from now with a completely different team and approach to working through the map.

Some random observations:

- I never found a use for SMGs. Run and Gun was inaccurate every time I used it, and assault rifles or a silenced pistol for stealth seemed to be a better option in every case (not to mention rifles)
- Giving my IMP merc the Night Vision trait was probably a waste compared to how powerful it is in JA2
- Was there any unique gun variant that was an improvement over a modded generic version?
- It was fun to enable Tex’s reverse-weeb LARPing by only giving him a Winchester rifle with a basic optic scope :lol:
- The game was stingy with lockpicks. I went the last 1/4 or so of the game without one, and went the BLM route by giving Magic a crowbar and making him do all the looting peaceful demonstrating. Next time I’d force doors open and save my lockpicks for containers to avoid breakage
- Looking back, I’m not sure how worthwhile it is to actually spend time and resources to train militia compared to how it is in JA2 (or guards in JA, although they are a lot easier to manage). Next time I might try not doing that and see how much it matters
- Most enjoyable battle was my team of 5 against 20 – 25 enemies in the Old Diamond mine, and ambushing them while they were marching through the narrow pass of the map by raining dynamite on them Sunset Riders-style :salute:
- For the recently added features, I only used Bobby Ray's to order magazines whenever available and a mortar at the end of the game since I couldn’t find one. It’s less convenient compared to JA2 since the delivery areas is limited to one side of the map and there’s no Skyrider to quickly ferry your shipment to you, so I usually just picked up my stuff whenever my team was in the area. The U-Bahn questline was OK but not worth starting a new game to try out. I have mixed feelings about the setup (unfrozen Nazis developing supersoldaten is a bit tired, although doing it by experimenting on the African unterrassen is a new approach). I like that there were more interior fights, skill checks involving multiple attributes which I don’t think I saw elsewhere, and some impact on the larger world, but there wasn’t much variety in exploring and fighting in each sector
It's on my wishlist. Is it worth full price, or should I wait a sale?
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,073
For me it was totally worth it. But I guess it should go on some small sale soon, since it's already a couple months after the release.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,296
Steve gets a Kidney but I don't even get a tag.
The game is absolutely worth full price.

i didn't say "realistic" gunporn.
Aside from the realism concerns spectre brings up, the attachment system has another problem in that it makes different weapons too similar, and gives you access to cool toys too early and too easily. A tin can suppressor can be put on the basic shitty first rifle in the game, and boom, you now have a suppressed sniper. Fitting scopes that decrease AP cost when firing, or that increase crit chance, or that give you night vision (!) is a simple matter of scrapping a few of said shitty rifles or whatever other crap the enemies happen to be carrying - and these scopes can be fitted to most weapons. They can be had before even getting off the tutorial island, and will carry you through the whole game. There are no new attachment recipes to be found or anything like that, it's all available from the word go.

The selection of weapons is all right. The game could have benefited from having a few more weapons in each category, but it's decent overall, and finding more powerful guns is still exciting. But it's somewhat undermined by the attachment system. You'll mostly be fitting the same selection of attachments onto every single weapon of each type, which means that even though they're distinct in terms of AP cost, range, accuracy etc., they become much more similar than they should be.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,931
Location
Rio de Janeiro, Brasil
Just to clarify it's already on a mild sale for PS5 but prices there are steep. I think I wait for a better one then. Thanks folks.

Btw, any word on DLCs?
 
Last edited:

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,189
Pathfinder: Wrath
Nothing so far but considering that the game became a small hit and is probably the only JA games after 2 to get both commercial and critical success, I am 100% damn sure that there will be one
 

3 others

Augur
Joined
Aug 11, 2015
Messages
299
The selection of weapons is all right. The game could have benefited from having a few more weapons in each category, but it's decent overall, and finding more powerful guns is still exciting. But it's somewhat undermined by the attachment system. You'll mostly be fitting the same selection of attachments onto every single weapon of each type, which means that even though they're distinct in terms of AP cost, range, accuracy etc., they become much more similar than they should be.
Yeah, thinking back on my JA3 playthrough, it seemed like the mercs' weapons improving was even more important than improving the merc roster itself. Livewire with a high-end G36 (or even a properly-specced Winchester hunting rifle) is more deadly than Magic with an unmodified M16.

To be honest, the same applies to JA2 too. There are distinct jumps from the pistol-centric early game to longer distance Mini-14s & low end assault rifles, and then finally to AUGs and M14s with scopes and whatnot. Still feels like it made more of a difference whether Wolf or Reaper was pulling the trigger in JA2 compared to JA3, at least once you got to the powerful guns.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,815
Sounds like it needs more time in the oven. And I still need to finish my JA2 1.13 run. I got to about last 25% but enemy spawns so many troops now and in such crazy numbers I can barely move anywhere without needing to come back to defend my towns.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,199
It's a Modders World: Jagged Alliance 3 Gets Free Content Update Today!
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It's a Modders World: Jagged Alliane 3 Gets Free Content Update Today!

Sofia, Bulgaria / Vienna, Austria, February 6th, 2024: With its latest free update, Patch 1.5 "Larry", the critically acclaimed turn-based strategy game Jagged Alliance 3 introduces new content in the form of optional and variable rule sets, enriching your campaign in Grand Chien with fresh challenges and opportunities. Among the examples of how to intensify the trials for your Mercs are features like "Body Count," where your fellow warriors confront larger enemy squads, "Hard Lessons," which prolongs the time needed for a Merc to level up, and "Ammo Scarcity," as the name suggests, introduces scarcity of ammunition. Conversely, players can also leverage rules such as "A.I.M Legendary Deals," which reduce the starting salaries of elite and legendary Mercs, aiding their strategic endeavors. Players have the liberty to combine these rules as they see fit, shaping their challenges as they embark on their mission to liberate Grand Chien!

Moreover, update 1.5 empowers dedicated modders with extensive tools to modify, enhance, and even rebuild most aspects of the game. We eagerly anticipate the release of outstanding mods in the upcoming weeks and months.

Update 1.5 "Larry" includes:
  • New extensive modding tools: Create new campaigns, and quests, edit maps, and much more.
  • 10 new game rules: Customize the difficulty of each playthrough with these optional new rules and combine them as you see fit
  • Some issues fixed
  • You can check out the full patch notes here: https://thqnordic.com/article/patch-notes-15
Jagged Alliance 3 is being developed by Haemimont Games and published by THQ Nordic. The game is available on PC at an SRP of $ 44.99 / € 44.99 / £ 39.99 and for PlayStation 4 / PlayStation 5, as well as on Xbox One / the Xbox Series S/X at an SRP of € 59.99 / $ 59.99 / £ 49.99.

The multiplayer functionality is 'cross-gen', allowing PlayStation 4 players to team up with their PlayStation 5 friends, and Xbox One users to join forces with those on Xbox Series S/X.

A free playable demo is available on Steam. It allows players to explore Ernie Island, the starting region of the game. Try the demo:
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,620
Had a pretty funny experience last night. My secondary squad, level 2-3 mercs with light armor and small arms only, was parked in a port where three separate enemy shipments were scheduled to pass through. The enemy squads were trash - sniper, 3 marauders and 3 grenadiers each. But they all arrived at the same time. :lol: They entered the map very close to the deployment zone so I was able to do some setup but not as much as I would have liked. Fight did not go well....

Luckily my main squad was a two tiles over, underground fighting fucking Nazis? so I was able to pull them in after reloading.
 

raeven

Educated
Joined
Aug 29, 2020
Messages
307
Sounds like it needs more time in the oven. And I still need to finish my JA2 1.13 run. I got to about last 25% but enemy spawns so many troops now and in such crazy numbers I can barely move anywhere without needing to come back to defend my towns.

Jesus are you *still* here bitching about this game you haven't played?

The game's out of the oven now.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,815
Sounds like it needs more time in the oven. And I still need to finish my JA2 1.13 run. I got to about last 25% but enemy spawns so many troops now and in such crazy numbers I can barely move anywhere without needing to come back to defend my towns.

Jesus are you *still* here bitching about this game you haven't played?

The game's out of the oven now.
It does not sound like it is ready yet. I am going to wait for Long War type mods (or 1.13 type mods to be more in theme). What is there still sounds too much like nuXcom shit. I got better stuff to play for next 1+ years anyways, I can wait.
 
Unwanted

Cologno

Unwanted
Joined
Jan 3, 2024
Messages
293
I think if people here knew how much they resembled hipsters they'd be very triggered.
That is a wrong word. We are gaming Elitists and we are proud of it. Peasants can go to reddit.
Which is exactly what you expect from a guy with bicycle tattoos, a handlebar mustache, and denim overalls to say about his favorite band/genre of music
Reddit isn't exactly held in high regard with many places or groups anymore. Not just here, but that user base (or what's left of it, that's another rabbit hole) has become the standard for midwit retardation in a lot of diverse circles.
 

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