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Jagged Alliance 3 from Haemimont Games

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,609
I see the legion butchers have interrupts/reaction melee attacks, meaning if I attack them with my Igor they free reaction attack. Is it a perk I can get for my melee builds ? I don't see anything alike in the perks screen.
 
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3 others

Augur
Joined
Aug 11, 2015
Messages
273
I think melee interrupt was in one of the built-in traits each character has. Hand-to-hand, probably. Check out Nails, he has it.
 

Jacob

I like lemon
Patron
Joined
Dec 24, 2015
Messages
3,430
Location
Hatington
Grab the Codex by the pussy
Sooo, does the nickname Buns refer to the hairstyle or the bread? From her bio in JA2 I would assume it refers to the hairstyle.
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
616
Location
Keep on the Borderlands
Is the
="refugee camp ambush"
intended to be a Kobayashi Maru to force you to hire/try new mercs? I got my faithful A-team wiped out post haste and it leads me to several options: sweat around the rest of the map to level up and beat it, cheese it with planted c4 and only one merc talking to the colonel, or send in a B-team squad to be sacrificed.
 

Khor1255

Arcane
Joined
Sep 8, 2008
Messages
63,381
Sooo, does the nickname Buns refer to the hairstyle or the bread? From her bio in JA2 I would assume it refers to the hairstyle.
I always thought it was the nice wiggle in the gray pants when she's walking away from you.
 

Jacob

I like lemon
Patron
Joined
Dec 24, 2015
Messages
3,430
Location
Hatington
Grab the Codex by the pussy
Now that I think about it, it just makes sense someone described as "prim and proper" would ironically get a nickname like "Buns" from her male-dominated mercenary peers. Of course they mean it to refer to her butt but she doesn't know that and wear the nickname with pride.

Just my headcanon.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
postpone your visit in the refugee camp until you are ready. gather armor pearcing rounds and any gas masks you can find. then do an ambush of your won by placing your team in good firing positions around the colonel. sent one guy with heavy armor if possible to speak with him.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
Finally got around to playing this, and I'm glad I did. Sure, it's not as good as JA2, but frankly nothing likely ever will be. This though? This is worthy of being a sequel even if it isn't as good. My complaints so far are mostly minor, maps feel small and some of the mercs I would have liked from the last game are gone. Oh, and you can't actually place explosives. Come on, let me place C4 isn't of throwing it around like an idiot.

I'm really digging the whole "characters automatically move out of cover to fire, then back in when they're done". Overwatch seems like a system designed to ensure everyone can get an interrupt even if they wouldn't in the past. I haven't actually used any of the character's active special abilities yet. This particular bit is blasphemy, but I like the dialog system more than in the last game. Minus the whole "THIS ACTION WILL HAVE MAJOR CONSEQUENCES!" I'm loving these machine gun encampments, which I'm sure I will until the enemy gets one and cuts down my team in one turn.

Currently, I have a team of my custom character, Igor, Ivan, The Fox and Kalyna. (Whatever the Ukrainian chick's name is) The opening island went pretty well, outside of making some assumptions about red barrels that turned out to be incorrect. Currently ended up at The Good Place after getting on the boat, it's going...well, we're there at night at least. Feeling out the enemy isn't going well, I do not have enough knives to take out these guys stealthily, and something tells me going loud is going to end badly.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,040
Location
Flowery Land
Took IMP (I agree: Super boring. I only took for the no salary Leadership that's used to train militia in background while everyone else actually gets played), Fox, Mouse (Yes, I know she takes a moral penalty when paired with Fox, but her dialog for it is hilarious), Livewire, and Ukranian chick (Will need explosives expert). Cleared tutorial island (good mix of objectives and enviroments), then took first mine (south) and docks with just Mouse sneak killing. I appreciate that you have at least two viable first targets after the tutorial, since JA2 really funneled you Drassen>Alma>Cambria (You could go Cambria before Alma, but it's blatantly exposed).

Mechanics wise, there's a few quibbles . I have a few small quibbles: Sneak attack kill and hit rate really should be boosted out of combat, and pausing out of combat really should let you queue up shots to be executed simultaneously instead of forcing an unpause since you can do it with movement (etc.). Perks looks super unbalanced between them.

One thing I haven't seen mentioned much but I actually like are the environment graphics. I don't want to use a word like "pretty" or "beautiful", but it captures the atmosphere of an exotic impoverished Africa nicely with the clutter and texture work. As far as I can tell there's no cheap crap trying too hard filters doing any lifting, and there's a good amount of internal variety so far (a real danger of games with a strong focus on a setting like "Western" or "Mars" is everything looks very samey quickly). In a related thing, the use of African French accents for natives was probably not easy to implement (I doubt there's many actors who can pull it off in English), but it's such a nice boost to atmosphere. Contrast this with Arulco, where the local have little consistency in accent despite the game loving funny accents for mercs: You'd never guess Maddog, Dynamo, and Miguel are supposed to be from the same small country by hearing mercs speak. A few are vaguely Hispanic but at best it comes off as US/Canada who may know some Spanish than local of obscure South African country. Character graphics by contrast are... OK. Aside from how all the girls seem to have the same nose, they do their job and your characters can be distinguished at a glance. A lot of the generic Legion members having repeated models are super noticeable.

Minor issues with Proton that requires I alt tab twice to get the window recognized and properly aligned with the cursor, but I can't really fault the devs for that. Overall I'd actually look forward to a Jagged Alliance 4. The flaws are all fixable.

Overall a tentative :4/5: so far. On its own it's not an all time classic must play, but it's a worthy and respectful sequel, and that alone is rare enough in the current era.
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
616
Location
Keep on the Borderlands
Can't waste
"Santiago"
?! What in the actual fuck. I wanted payback for my two dead mercs goddammit.

Ivan is MIA, can't hire. :negative:

And who keeps giving the camp followers weapons and tools? Even so, the weekly prices aren't bad but they won't STFU.

Nazis. Always with the fuckin nazis. Give it a rest already.
 
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Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,787
Location
Danzig, Potato-Hitman Commonwealth
Dunno, I found inventory logistics way easier than JA2 since the sector stash/loot can be accessed from the laptop and all item transfers also done directly from the laptop. AFAIK you had to walk mercs to items in JA2 and transfering items between 2 squads was another UI headache, unless I played it WRONG for years and there was some keyboard shortcut or small button for it that I missed.
 
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razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
for anyone finding the game too easy give ratos weapon overhaul a try, it adds additional ap cost to fire a weapon and burst gives now full damage (and other changes).
ARs become the mainstay weapon, with 1-2 snipers per team the optimum.
 

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