Yosharian
Arcane
In fact I think my next run I might set the following challenges:
1: no sniper rifles
2: no explosives
1: no sniper rifles
2: no explosives
Psycho hardly ever comes up, outside of being needed to recruit that one lady in Port Cacao it's largely just pure fluff. The other two are "handy" but nothing gamechanging, they mostly lend you extra rewards and make some quests a bit more convenient.I probably missed a lot of dialogue options not having the negotiator/psycho/scoundrel perk mix together on my main team.
It also seems to become less frequent in the later game. Tutorial Island and early game are full of such checks, later on it seems to decrease. Wisdom checks are probably the most common, though I am not convinced that perception = wisdom, unlike Ja3 devs.Psycho hardly ever comes up, outside of being needed to recruit that one lady in Port Cacao it's largely just pure fluff. The other two are "handy" but nothing gamechanging, they mostly lend you extra rewards and make some quests a bit more convenient.I probably missed a lot of dialogue options not having the negotiator/psycho/scoundrel perk mix together on my main team.
At which point do you get that conversation option, because I'm not. I just get told they will shoot me on sight. Does it need a conversation perk?Unrelated: has anyone figured out the sidequest variant where we lie to Pierre at the fort and claim that we want to join the legion? He then tasks us to raise the legion flag on flag hill? I have never played it that way and didn't figure quite what exactly was meant by that.
It's a little easter egg "quest" that besides being another way to net you influence with him, gives a hearty amount of early exp (enough to level up depending on the squad). I might be wrong about this, but in my experience you need to skip past the village and go talk to him before taking it over or else the dialogue option won't be available.has anyone figured out the sidequest variant where we lie to Pierre at the fort and claim that we want to join the legion? He then tasks us to raise the legion flag on flag hill? I have never played it that way and didn't figure quite what exactly was meant by that.
Jagged Alliance 3 is worth buying at full price.On 50% off sale. Worth buying?
It has a demo on Steam if you want to try it out.On 50% off sale. Worth buying?
I know Steroid has 79, but everyone hates Steroid.
That's fair, since most of the Gold mercs are out of your reach until you kind of don't need them anymore. I get what they were going for with that, but it kind of makes everyone in the top tier feel like something you go out of your way to play as, and I say that as someone who frequently got Shadow and Scope on my teams back in JA2. That AIM merc limit was also kind of annoying.You forgot Magic, but he's expensive.
The "second story man" comes from his bio text in the original Jagged Alliance where he (along with Jimmy) was a part-time thief who had his apartment staked out by the police and all that. Maybe "2nd story man" is some Canadian euphemism for a cat burglar. The term always confused us when we were kids so it makes so maybe it did the same for the devs too and they went for a literal interpretation.As soon as the option to hire the legendary mercs from the beginning was there, I tried getting many of them so i could try them out before the merc limit was full. So I regulary get them early in my latest playthroughs. But that forces me to go fast after a few mines because money issues. Magic isn't really worth his money because they botched his special perk (how tf did the end up with second story man for him... how?)
I was thinking in comparison to base JA2's along with JA/JA:DG's system where you felt more like it was guesswork if you were behind cover or not. Though, as you say, there's very much room for improvement.Cover system is kinda weird, Ja2's system was simple, straighforward. So here we gain some AP if we cover behind a wall, if we go prone instead we don't. If we crouch and don't get hit, we don't get AP back either... wtf. It's complete nonsense but I guess it's industry standard nonsense. Similar thing with sidestepping. It would be one thing to fire blindly around a corner and suffer some accuracy penalty. But stepping out of cover in a grid-based game is simply walking one grid away and should be treated logically as such. And it's not like they can interrupt you (unlike Ja2) so what's even the point in the magic sidestep shot?
Interesting, with the three of them you might just have a pretty interesting combo. I'd say throw in Mouse for her ability to get out of overwatchs scot-free, but she hates Fox.As for Fox and Grunty, the same is true with Len and Grunty. If we start an attack with Len's special, we'll have grunty do another free attack on top of that. In chokepoints, you can massacre them just like that.
The problem I had with proximity is you have to wait until they're really far away, or they'll hear it, since I was trying to use explosives while sneaking. Timed I found was fine, not great, but enemies didn't really seem like they cared about it. Then again, considering I've seen some enemies take a PETN blast pretty close to the blast, maybe they're right.Explosives: Remote are great because they're essentially stronger grenades. The rest is best used to throw somewhere and then explode it by shooting at it. Proximity works at times when placed in anticipation of enemy spawns or patrols while timed... Is nigh useless. Maybe if you suppress, tire and apply whatever sorts of debuffs to enemies or to force them out of a position, but that's very situational.
Yeah, it's pretty universal, at least in North American English. Dunno about Brits and Australians, but I've seen it in other places. It's used less these days because proper burglars like that have gone away for people who don't mind resorting to violence. (yeah, yeah, yeah, an unnecessary distinction on my part, but how else do you explain it?)> Maybe "2nd story man" is some Canadian euphemism for a cat burglar. The term always confused us when we were kids so it makes so maybe it did the same for the devs too and they went for a literal interpretation.
It does mean that. Don't think it's Canadian though. It's a universal phrase for breaking and entering