deuxhero
Arcane
After finishing the southern city and clearing the mine in the north I left IMP to train militia and sent the main team east to take out some command posts. Met Larry. Found the "haunted" mansion and cleared it (the cutscene really wasn't prepared to handle leaving mercs in front of the basement entrance), getting the medicine needed there. During this I recruited Meltdown, Grizzly and Barry as a second squad. They arrived just in time to help the northern mine defend against an attack (which turned out to be hilariously pathetic with them: GPMG+chokepoint). I'll likely move Fox to squad 2 to get Mouse an AP back (especially since she's got friends in new squad).
The ability to just hire a boat at any port, with a few checkpoints you can't pass, is a welcome improvement to the poorly thought out helicopter of JA2 (by the time you've cleared the SAM sites to let it go anywhere, you're already at where you want to attack. Only useful for reinforcements)
The ability to just hire a boat at any port, with a few checkpoints you can't pass, is a welcome improvement to the poorly thought out helicopter of JA2 (by the time you've cleared the SAM sites to let it go anywhere, you're already at where you want to attack. Only useful for reinforcements)