IDtenT
Menace to sobriety!
Thanks, I already bought it.
I know Steroid has 79, but everyone hates Steroid.
That's fair, since most of the Gold mercs are out of your reach until you kind of don't need them anymore. I get what they were going for with that, but it kind of makes everyone in the top tier feel like something you go out of your way to play as, and I say that as someone who frequently got Shadow and Scope on my teams back in JA2. That AIM merc limit was also kind of annoying.You forgot Magic, but he's expensive.
The "second story man" comes from his bio text in the original Jagged Alliance where he (along with Jimmy) was a part-time thief who had his apartment staked out by the police and all that. Maybe "2nd story man" is some Canadian euphemism for a cat burglar. The term always confused us when we were kids so it makes so maybe it did the same for the devs too and they went for a literal interpretation.As soon as the option to hire the legendary mercs from the beginning was there, I tried getting many of them so i could try them out before the merc limit was full. So I regulary get them early in my latest playthroughs. But that forces me to go fast after a few mines because money issues. Magic isn't really worth his money because they botched his special perk (how tf did the end up with second story man for him... how?)
I was thinking in comparison to base JA2's along with JA/JA:DG's system where you felt more like it was guesswork if you were behind cover or not. Though, as you say, there's very much room for improvement.Cover system is kinda weird, Ja2's system was simple, straighforward. So here we gain some AP if we cover behind a wall, if we go prone instead we don't. If we crouch and don't get hit, we don't get AP back either... wtf. It's complete nonsense but I guess it's industry standard nonsense. Similar thing with sidestepping. It would be one thing to fire blindly around a corner and suffer some accuracy penalty. But stepping out of cover in a grid-based game is simply walking one grid away and should be treated logically as such. And it's not like they can interrupt you (unlike Ja2) so what's even the point in the magic sidestep shot?
Interesting, with the three of them you might just have a pretty interesting combo. I'd say throw in Mouse for her ability to get out of overwatchs scot-free, but she hates Fox.As for Fox and Grunty, the same is true with Len and Grunty. If we start an attack with Len's special, we'll have grunty do another free attack on top of that. In chokepoints, you can massacre them just like that.
The problem I had with proximity is you have to wait until they're really far away, or they'll hear it, since I was trying to use explosives while sneaking. Timed I found was fine, not great, but enemies didn't really seem like they cared about it. Then again, considering I've seen some enemies take a PETN blast pretty close to the blast, maybe they're right.Explosives: Remote are great because they're essentially stronger grenades. The rest is best used to throw somewhere and then explode it by shooting at it. Proximity works at times when placed in anticipation of enemy spawns or patrols while timed... Is nigh useless. Maybe if you suppress, tire and apply whatever sorts of debuffs to enemies or to force them out of a position, but that's very situational.
Yeah, it's pretty universal, at least in North American English. Dunno about Brits and Australians, but I've seen it in other places. It's used less these days because proper burglars like that have gone away for people who don't mind resorting to violence. (yeah, yeah, yeah, an unnecessary distinction on my part, but how else do you explain it?)> Maybe "2nd story man" is some Canadian euphemism for a cat burglar. The term always confused us when we were kids so it makes so maybe it did the same for the devs too and they went for a literal interpretation.
It does mean that. Don't think it's Canadian though. It's a universal phrase for breaking and entering
There's at least one group of guys who's doing some campaign stuff. I am doing some campaign stuff, too. What is holding us back - for me at least - is the mapping. Ja2 mapping was lightning fast compared to Ja3 mapping. The mod editor in general is very slow. Maybe I should get a better rig. But just for Ja3 modding I won't. Other guys seem to be able to come up with nice maps already though, and there are a few tech wizards, too who can do very creative stuff. But this needs some time and the question is, wll anybody still play Ja3 when some noteworthy campaign stuff comes out or has everyone moved on to the next XCom2 clone.It's really a shame this game won't be expanded on, it was a fun experience and I wanted to play at least one more campaign of it. We'll see if modders do anything with it, but given the relative lack of activity on that front I doubt it. Still, it was a great game regardless, and perhaps there's hope for a decent JA4 sometime in the future as a result.
I will play it even years later, so better make it good. Please.There's at least one group of guys who's doing some campaign stuff. I am doing some campaign stuff, too. What is holding us back - for me at least - is the mapping. Ja2 mapping was lightning fast compared to Ja3 mapping. The mod editor in general is very slow. Maybe I should get a better rig. But just for Ja3 modding I won't. Other guys seem to be able to come up with nice maps already though, and there are a few tech wizards, too who can do very creative stuff. But this needs some time and the question is, wll anybody still play Ja3 when some noteworthy campaign stuff comes out or has everyone moved on to the next XCom2 clone.It's really a shame this game won't be expanded on, it was a fun experience and I wanted to play at least one more campaign of it. We'll see if modders do anything with it, but given the relative lack of activity on that front I doubt it. Still, it was a great game regardless, and perhaps there's hope for a decent JA4 sometime in the future as a result.
Do we know on what are the developers working on now?I must say that I'm very surprised that the game is done as it is. No expansions or DLCs. I'm sure people would buy it, and it's a perfect game for it, too. The format itself is made for expansions. Kinda sucks that we won't be getting anything new.
Do we know on what are the developers working on now?I must say that I'm very surprised that the game is done as it is. No expansions or DLCs. I'm sure people would buy it, and it's a perfect game for it, too. The format itself is made for expansions. Kinda sucks that we won't be getting anything new.
No idea. But don't get my hopes up now.Do we know on what are the developers working on now?I must say that I'm very surprised that the game is done as it is. No expansions or DLCs. I'm sure people would buy it, and it's a perfect game for it, too. The format itself is made for expansions. Kinda sucks that we won't be getting anything new.