ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 30,037
Do believe so, yeah. Haven't seen activity of any significance in a while.Has the developer finished patching this game yet or what
Do believe so, yeah. Haven't seen activity of any significance in a while.Has the developer finished patching this game yet or what
Yes. Time to go back to a real Jagged Alliance 2 1.13Didn't they have some roadmap? Is it done already?
Is there any point in leaving behind weapons for militia to use. It doesn't sound like the "use ordinance" helps the militia fend for themselves. They get toppled so easily, I think it's not even worth building them up at all.
What. Militia are just cannon fodder used to defend your bases while you train up, or are busy elsewhere.Is there any point in leaving behind weapons for militia to use. It doesn't sound like the "use ordinance" helps the militia fend for themselves. They get toppled so easily, I think it's not even worth building them up at all.
Militias don't use the stash. I think 'use ordinance' only applies with mercenaries present, giving permission for auto-resolve to use the rarer items in their inventory such as grenades to further increase the odds in your favour. It's just a guess though. I never used mercs to support my militia.Is there any point in leaving behind weapons for militia to use. It doesn't sound like the "use ordinance" helps the militia fend for themselves. They get toppled so easily, I think it's not even worth building them up at all.
I know what you are on about, same thing happened to me. Not the best game design idea, still a great game though. Started a new playthrough without any hard feelings.Thanks. I think what happened is that I triggered a nasty story event that sent out better kitted out enemies across that map and completely wiped my progress :D
I just go full str and agility.Guys, top 5 IMP builds
For me Stealth Sniper and Melee have to be in there, not sure what else is good though, thoughts?
Leadership. Everything else has plenty of AIM employees, but only two non-legendary mercs have any leadership, and one has only 50. IMP has no special abilities so there will always be an AIM merc who can do just as well or better, but Leadership is needed yet rare.Guys, top 5 IMP builds
For me Stealth Sniper and Melee have to be in there, not sure what else is good though, thoughts?
I meant in terms of how to kill enemies. I'm not counting Leadership as a 'build' because you can add it to any build reallyLeadership. Everything else has plenty of AIM employees, but only two non-legendary mercs have any leadership, and one has only 50. IMP has no special abilities so there will always be an AIM merc who can do just as well or better, but Leadership is needed yet rare.Guys, top 5 IMP builds
For me Stealth Sniper and Melee have to be in there, not sure what else is good though, thoughts?
Pencil-necked laptop dweeb with maxed out LDR, EXP, MED, MECH who makes squads travel fast and cleans their guns while the real killers are banging hookers after firefights.Guys, top 5 IMP builds
For me Stealth Sniper and Melee have to be in there, not sure what else is good though, thoughts?
Guys, top 5 IMP builds
For me Stealth Sniper and Melee have to be in there, not sure what else is good though, thoughts?
Yes but then I'd have to call him '3 Others' =(Pencil-necked laptop dweeb with maxed out LDR, EXP, MED, MECH who makes squads travel fast and cleans their guns while the real killers are banging hookers after firefights.Guys, top 5 IMP builds
For me Stealth Sniper and Melee have to be in there, not sure what else is good though, thoughts?
Any tips for enjoying JA2? I found the combat familiar to my time with Wasteland 2 + 3. I tried JA2 for a bit using stracciatella, made it to the airport, then got tired/bored of the slow movement speed. Granted I was still using mere pistols, maybe the game/fun picks up as you progress to SMGs/Assault/etc