Vic
Savant
Why do you chain quote 6 posts?
wheePretty sure you're right about thatBecause there is more and more woke shit in our RPGs. You like gay sex, we do not like BG3. That is ok, I am sure your wife's boyfriend agrees with you.Lol I'm just saying that people here talk more about whatever woke means than they talk about CRPGs.And what the hell does that mean?It means the codex is not about traditional methods of making RPGs anymore, it's about bullshit.What does that even mean?Well BG3 is a gay reddit social sim
Are you all smoking reefa?
Maybe Larian player?Why do you chain quote 6 posts?
Tangent: I also hate rtwp, but recently stumbled with "Alien: Dark Descent" and had a blast. Highly recommend.You hate rtwp that much?
Idk I just hit reply, I thoughtWhy do you chain quote 6 posts?
Pyramids are cool.Idk I just hit reply, I thoughtWhy do you chain quote 6 posts?
Pyramids are cool.Idk I just hit reply, I thoughtWhy do you chain quote 6 posts?
There should be a codex default avatar troll on it to symbolize Khor.Pyramids are cool.Idk I just hit reply, I thoughtWhy do you chain quote 6 posts?quote pyramid x 1
As far as I remember, there is a chance for any attack made from stealth to result in a critical hit/stealth kill, which is guaranteed to take down the enemy. If you don't kill the enemy right away, or if another enemy sees the first one being killed, combat will start normally.Stealth killing was a frustrating experience, spent many a reload trying to understand how it works, still don't really get it so I don't rely on it.
I would, unless you're outnumbered or severely injured. If you don't want to fight but also don't want to autoresolve, you can sneak through the sector.Are you meant to auto resolve travel encounters, a lot of them feel samey and repetitive.
This is a highlight. I recommend lots of grenades and heavy weapons. Laying down overwatch with a big fuck-off machine gun is very satisfying. Going heavy on the melee is also a lot of fun, and many of the skills are geared towards melee combat so character building is arguably more interesting for that. I would keep a diverse roster that can handle every weapon type (although SMGs are a bit pathetic). If you double up on anything, make it explosives or melee.My fav part of the game is nuking enemies with the strong grenades + the C&C has been nice thus far.
No. You can only create one, and like in JA2 it's entirely optional.Also, I haven't created my own merc, did I fuck up and are you meant to create as many of your own mercs as possible?
Stealth killing was a frustrating experience, spent many a reload trying to understand how it works, still don't really get it so I don't rely on it.
If you're talking about melee, you first declare an attack, then move the character into melee range at which point the attack is executed automatically.
Yeah if you're running strength you're better off pummeling them bare handed.Also, the knives you start with are not very good.
Do believe so, yeah. Haven't seen activity of any significance in a while.Has the developer finished patching this game yet or what
Yes. Time to go back to a real Jagged Alliance 2 1.13Didn't they have some roadmap? Is it done already?
Is there any point in leaving behind weapons for militia to use. It doesn't sound like the "use ordinance" helps the militia fend for themselves. They get toppled so easily, I think it's not even worth building them up at all.
What. Militia are just cannon fodder used to defend your bases while you train up, or are busy elsewhere.Is there any point in leaving behind weapons for militia to use. It doesn't sound like the "use ordinance" helps the militia fend for themselves. They get toppled so easily, I think it's not even worth building them up at all.
Militias don't use the stash. I think 'use ordinance' only applies with mercenaries present, giving permission for auto-resolve to use the rarer items in their inventory such as grenades to further increase the odds in your favour. It's just a guess though. I never used mercs to support my militia.Is there any point in leaving behind weapons for militia to use. It doesn't sound like the "use ordinance" helps the militia fend for themselves. They get toppled so easily, I think it's not even worth building them up at all.
I know what you are on about, same thing happened to me. Not the best game design idea, still a great game though. Started a new playthrough without any hard feelings.Thanks. I think what happened is that I triggered a nasty story event that sent out better kitted out enemies across that map and completely wiped my progress :D