Probably the one that gives them perks and skills, Tactical AI (those are optional settings and I'm having second thoughts about them LOL)which mod is relevant for the 3 tutorial mooks becoming killer machines?
What did you think of the game?Beat the game. Final fight really shouldn't have forced the player to start in combat and too many flashbangs.
Some time back, I tried out Tactical AI + something called Gunfight Reworked (which fairly enough was listed as "Brutality & lethality of hardcore JA3 battlefield overhaul" on the Tactical AI workshop page). While the amount of tweaks the modders have managed to implement is impressive, making drastic changes to core mechanics would often require drastic changes in many other places too. Gunfight Reworked extends both the gun range and daytime visual range, and emphasizes the importance of cover and armor, which actually change the gameplay to an interesting methodical slugfest of soldiers supporting one another with overwatch and assaulting breaches with concentrated fire. However, by making the firefights more realistic, it just emphasizes how absurd the beginning of all Jagged Alliances is with your squishy unarmored idiots running around with their underpowered sidearms and getting shredded by natives and their SMGs. To get a sensible opening sequence, you'd have to alter the starting equipment to be more in line with what soldiers contracted to a warzone might arrive with, or alter the tutorial island difficulty otherwise, or something else completely.Probably the one that gives them perks and skills, Tactical AI (those are optional settings and I'm having second thoughts about them LOL)which mod is relevant for the 3 tutorial mooks becoming killer machines?
I'm on the second map now having got past those 3 guys using a stealth tactics, but holy shit this one is on another level
So I'm gonna have to try the tactical AI thing together with my own mods someday soon. People usually make the AI "smarter" or "harder" by giving them super lame buffs. Will seeSome time back, I tried out Tactical AI + something called Gunfight Reworked (which fairly enough was listed as "Brutality & lethality of hardcore JA3 battlefield overhaul" on the Tactical AI workshop page). While the amount of tweaks the modders have managed to implement is impressive, making drastic changes to core mechanics would often require drastic changes in many other places too. Gunfight Reworked extends both the gun range and daytime visual range, and emphasizes the importance of cover and armor, which actually change the gameplay to an interesting methodical slugfest of soldiers supporting one another with overwatch and assaulting breaches with concentrated fire. However, by making the firefights more realistic, it just emphasizes how absurd the beginning of all Jagged Alliances is with your squishy unarmored idiots running around with their underpowered sidearms and getting shredded by natives and their SMGs. To get a sensible opening sequence, you'd have to alter the starting equipment to be more in line with what soldiers contracted to a warzone might arrive with, or alter the tutorial island difficulty otherwise, or something else completely.Probably the one that gives them perks and skills, Tactical AI (those are optional settings and I'm having second thoughts about them LOL)which mod is relevant for the 3 tutorial mooks becoming killer machines?
I'm on the second map now having got past those 3 guys using a stealth tactics, but holy shit this one is on another level
Or perhaps the reason was using Tactical AI in combination with that. It really does make enemies impressively smart and well-equipped so every Goon that sees you is a potential grenade to your squad's neck the next turn. The fuckers were even able to be Hidden and deploy unseen overwatch ambushes (not sure which one of the mods did that though). I stopped playing the game after Ernie Village because the enemy overwatches had a bug where all the remaining attacks would fire at the same time, and receiving 150 bullets after wiggling one ass hair semi-visible behind a boulder, while hilarious, started feeling tedious.
I'm still waiting for some sort of consensus mod-combos to emerge from this "laboratory". This attempt had potential, and maybe it will provide a basis for an enhanced JA3 experience in the future, but the end product isn't there quite yet. Rato's Gameplay Balance works because it doesn't try to do anything this drastic.
Yeah, that is a common problem with combat squad games. In JA2 - let's conquer a military despotic country! With 3 pistols and a knife!Oh and yeah I agree somewhat with the idea of giving your starting mercs better weapons.
What's the alternative? If you want a sense of progress in a game, you have to start small and build up to big. Would it solve the "problem" if all guns except assault rifles were simply removed?Yeah, that is a common problem with combat squad games. In JA2 - let's conquer a military despotic country! With 3 pistols and a knife!Oh and yeah I agree somewhat with the idea of giving your starting mercs better weapons.
Wasteland? We have information that shit is going on in the desert! Grab that pistol, a crowbar and go fuck yourself!
But it's similar to the enemy's reaction - the country is burning? Let's keep our elite forces (and tanks!) in the capital city, rookies will do best!
I never said I hate starting with guns . A good alternative would be plot-related - your team will be transported via regular plane so that they can smuggle just 3 pistols and a knife to the combat zone.What's the alternative? If you want a sense of progress in a game, you have to start small and build up to big. Would it solve the "problem" if all guns except assault rifles were simply removed?Yeah, that is a common problem with combat squad games. In JA2 - let's conquer a military despotic country! With 3 pistols and a knife!Oh and yeah I agree somewhat with the idea of giving your starting mercs better weapons.
Wasteland? We have information that shit is going on in the desert! Grab that pistol, a crowbar and go fuck yourself!
But it's similar to the enemy's reaction - the country is burning? Let's keep our elite forces (and tanks!) in the capital city, rookies will do best!
Creative, I like it. It's so great when the fiction supports the gameplay. I will say though that once you commit to having a strong answer to every question about "why video game", you will never have time to do anything else ever againI never said I hate starting with guns . A good alternative would be plot-related - your team will be transported via regular plane so that they can smuggle just 3 pistols and a knife to the combat zone.
Creative? More like simple plot device to justify pistol round?Creative, I like it. It's so great when the fiction supports the gameplay. I will say though that once you commit to having a strong answer to every question about "why video game", you will never have time to do anything else ever againI never said I hate starting with guns . A good alternative would be plot-related - your team will be transported via regular plane so that they can smuggle just 3 pistols and a knife to the combat zone.
More variety in the trash guns that are trash in interesting ways. Like a JA4 in east asia might have rebored Arisakas in 7.62x39 (single shot only unless an easy mod is installed), pump shotgun, .22s, straight blowback SMGs (low accuracy at anything beyond point blank, no single shot) etc. Actually, that reminds me of something JA3 needed to do: Play with the AP cost of guns more for manually cycled. Weird to see semi-auto sniper rifle be just as slow as any other sniper rifle.What's the alternative? If you want a sense of progress in a game, you have to start small and build up to big. Would it solve the "problem" if all guns except assault rifles were simply removed?Yeah, that is a common problem with combat squad games. In JA2 - let's conquer a military despotic country! With 3 pistols and a knife!Oh and yeah I agree somewhat with the idea of giving your starting mercs better weapons.
Wasteland? We have information that shit is going on in the desert! Grab that pistol, a crowbar and go fuck yourself!
But it's similar to the enemy's reaction - the country is burning? Let's keep our elite forces (and tanks!) in the capital city, rookies will do best!